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Found 2 results

  1. I have FSX-SE which is mostly (but not always) stable. I have just posted about random CTD's on the appropriate forum page but once in a while, and especially recently, the FSX settings on my controllers (all Saitek) change without my knowledge or command. Yesterday I discovered the FSX-SE 'sensitivity' sliders for controllers had reset to 'default', and Scenery 'sensitivy' sliders had moved all the way to the right - i.e. 'maxed out'. Assignments on various 'Joystick' functions had changed from one controller to another (i.e. functions assigned to the Yoke had aslo appeared on the Saitek Rudder and Throttle Quadrant. I carefully deleted the 'extra' (and I assume potentially conflicting) assignments, saved, closed and re-opened FSX-SE. When I checked, a couple of the 'rogue' assignments had reappeared, although the sensitivity sliders had stayed where I put them. Has anyone any idea what is going on? Is this a known FSX 'Steam' issue, a Windows 10 issue, or something else? I love my SIM but it's depressing to spend so many hours sorting it out rather than enjoying it. My SIM computer is a 4 core 3.6 Ghz PC with 20 Gb of RAM and an nVidia 1050ti graphics card with 4Gb. Andrew Gold (threebears)
  2. Hello! I have always been using my old xbox 360 controller for my camera since i purchased chaseplane, and it has ever since worked completely fine. Although quite recently I started to notice that it had begun to do the opposite. I was on the experimental version since the non experimental isnt fully compatible with 4.2 as far as I know, there was some kind of an update done to the experimental version which made it so whenever i changed view with the controller, the angle would be 100% correct but it would zoom out as far as possible, so everytime i change views i have to reset it back to how its meant to be. And not only that, when scrolling through the views it won't scroll from top to bottom, it will instead do something like view 8, to 5, to 7, to 3 etc. Sometimes I'll have to press the change view button twice since it will just change it from view 8, to view 8. The controller itself works completely fine with other games, and it also works fine on the non experimental version. There it works as intended, although as I said before, the zoom is janky since it isn't compatible for v4.2. I have tried some minor stuff like switching from non experimental to experimental, running VFX central. I have no clue how to approach this issue and I'm therefore here asking for help. Cheers!
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