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Showing results for tags 'FSLTL Traffic'.
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Hi all, I've tested in last SU15 fsltl. I flew a flight from. EDDF Frankfurt Lufthansa flight A320 fenix, to LIPE Bologna. 1st leg no problem. Then, the ultimate test. Return leg to EDDF, no surprise whatsoever, no AI traffic on the airport, not even parked models. The thing is, even when I force Ground Traffic with traffic settings in msfs the models spawn and disappear straight away!! How in heaven's name, is Asobo NOT CAPABLE, of solving this ever immersion destroying BUG! What in heaven's f@#€! The list extends to all major airports I tested currently: eham, eddf, egll... Next test will concern flights to minor hubs. Short legs from regional to regional and again back. I somehow see this happen only on the return leg to the airport of departure of the 1st leg. A 2nd test will concern the usage of the rolling cache! What if i rolled the cache of the return sector, now this is what I've got to test yet!
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Hi All, I've been working through getting some addons and stuff to make MSFS a little more lively and realistic. One of those being FSLTL which a pretty cool addon. However I seem to be running into a bit of an odd issue with it. At my specific airport (KRNO) the traffic never gets injected at the gates. Instead all the ground traffic is placed in the large cargo ramps at the end of the airport. I was wondering if anyone else has faced issues like this? I tried looking around on Google but couldn't find anyone else with a similar issue. I'm wondering if maybe the way that MSFS configures the gate is messing with where FSLTL wants to inject traffic maybe? I'm not sure if there are some possible configuration changes I need to make within MSFS that need to be made. I did follow the installation instruction and turned off traffic and put ground aircraft to 0 in settings. Any help or thoughts would be greatly appreciated! Thanks!
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