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I have a question regarding how to enhance the experience of turbulence. With the addition of Real Turbulence software, would it not be some sort of conflict if I run that alongside ezdok v3's turbulence creation algorithms (which actually impacts the aircraft flight path). Both make use of jacking information from AS16. I just do not want to have a messy experience caused by turbulence from several different sources. Now, I understand that MA Real Turb focuses on mechanical/terrain induced turbulence and wind shears, so maybe all three of them (Real Turb, AS16 and ezdok v3) can co-exist? I am little confused here. Fyi: I have emailed the developer of real turbulence, awaiting a reply