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Showing results for tags 'Nav Lights'.
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For many people using P3D V3.xx and V4.xx, the thought of looking at oversized and downright hideous nav, beacon and strobe lights most certainly detracts from the whole flight sim experience, immersed in an unrealistic world; huge strobe lights that look like globes, and have a greyish halo, nav lights that are disproportionate to the rest of the aircraft....I think you get the picture. Enter FS Reborn, simple but efficient. This programme corrects the imbalance between distance and size of the exterior lights, providing the user with the experience that is sadly lacking with the default P3D offerings. Now, some people have said that these lights may appear to small, to difficult to see but, ask yourself, how easy is it to stop these lights in real life, especially in daylight hours? Next time you visit an airport, have take a look and see just how FS Reborn is managing to mimic the real life lighting. In the attached picture you can see a Loganair Twin Otter during early dawn, taxying towards the gate at EGPF. You will see the red and green nav lights on the wingtips, perfectly sized and with just the right amount of visibility, just as in real life. Still in doubt? On a clear night, have a look skywards at aircraft flying overhead in the cruise and see just how difficult it is to see the nav lights, bearing in mind that these aircraft are, on average, flying at 35,000 to 37,000 feet - that´s almost 7 miles high. Is your eyesight that good? :-) Lockheed Martin have skewed the perception of how these lights are depicted, FSReborn is taking back control! https://imgur.com/a/mKbO8