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Found 19 results

  1. Hi, This is my first post on the forum so if this is the wrong way to ask these sort of questions then please do let me know. When I try to load my P3D v4.1 it hangs on the splash screen permantely. But if I turn off my PC and the power-supply switch and wait a while, after turning it all back on it apears to load. I wouldnt know if this is a system issue or a P3D issue itself. If any more info regarding addons or more system specs let me know and I'll be happy to provide it to you all :) Specs: CPU: i7 7700K 16GB RAM GPU: AMD R9 380
  2. Hi, This is my first post on the forum so if this is the wrong way to ask these sort of questions then please do let me know. When I try to load my P3D v4.1 it hangs on the splash screen permantely. But if I turn off my PC and the power-supply switch and wait a while, after turning it all back on it apears to load. I wouldnt know if this is a system issue or a P3D issue itself. If any more info regarding addons or more system specs let me know and I'll be happy to provide it to you all :) Specs: CPU: i7 7700K 16GB RAM GPU: AMD R9 380
  3. Hi Bryan, I am loving your product for the PMDG 747, but I am having an issue which I would like to share with you. I have been experiencing for some time P3D V4.1 CTD when closing the Sim every time I use the PMDG 747. This is on a fresh Win10 Home and P3D V4.1 install and started to happen after a few flights. Every other addon aircraft is OK, it is only the 747 which is causing this problem. I have followed every indication I have found on the forums, but I was not able to fix the problem. Then I started looking at the latest addons I had installed before the problem showed up and what I have found is that if I remove FS2Crew QOTS II the problem disappears. I have no idea what can be the rationale behind this, as it happens on a very clean system and during the flight it works flawlessly, yet the simple fact is that if I install FS2Crew and load the PMDG 747 then the Sim crashes on exit. I have also FS2Crew for the T7 and the NGX and they don't have this problem. This is the typical report I have: Description Faulting Application Path: C:\Prepar3D V4\Prepar3D.exe Problem signature Problem Event Name: BEX64 Application Name: Prepar3D.exe Application Version: 4.1.7.22841 Application Timestamp: 59d67e95 Fault Module Name: ucrtbase.dll Fault Module Version: 10.0.16299.214 Fault Module Timestamp: e71e5dfe Exception Offset: 000000000006b79e Exception Code: c0000409 Exception Data: 0000000000000007 OS Version: 10.0.16299.2.0.0.768.101 Locale ID: 1033 Additional Information 1: 8a08 Additional Information 2: 8a08f4d9b67b1d85799277666db9a645 Additional Information 3: a315 Additional Information 4: a31580dea7ba6cd4caf8a010e50c91c7 The Fault Module Name (ucrtbase.dll), according to the CTD guide on the forum, would seem to indicate a problem related to Microsoft Visual Studio C++ installation, but on my system I have all versions (both 32 and 64b) up to the latest update. I would like your opinion on the above Thanks and best regards Ciao Ezio
  4. Hi! Can anyone help me? I have been bothered and struggling with this issue for a period of time. All of a sudden, all add-ons of P3D v4.1 stopped working, including FSUIPC, GSX, Chaseplane, and all other add-ons, etc. No matter which aircraft I load, default or Custom aircraft, after I start the flight, I would find that all the programs in the Add-ons tab. stopped working, including those not listed in the tab, like Chaseplane. What can I do? Thanks! I haven't installed any add-ons before this happened. It happened all of a sudden. My system: Windows 10 pro. 64 bit, 16GB RAM, 500GB SSD
  5. Hi everyone I've recently started to use PSXseecon along with RealTraffic but I have a rather peculiar problem. The pair work great at most airports but at certain airports (EDDF for example) the PSXseecon injects all the parked aircraft, but no live traffic, and after a few seconds the PSXseecon client crashes with no warning or error and all the parked traffic disappear too. If I run the pair on a networked PC basically the same thing happens with the difference being PSXseecon client freezes and causes the entire client system to freeze too and I have to restart the client PC. Any help or assistance would be much appreciated. Thanks
  6. Is anyone working on the conversion of the 32 Bit $F18_A_GAUGES1.dds and FA_18.dll to 64 Bit? I used the Migration Tool program to move all my FSX AC into P3D V4.1 and everything made it over with the exception of the F-18. I even tried moving the AC and gauges over manually: no joy.There are now just hollow spaces where the PFD/MFD used to be. I've searched the web and forums extensively: no joy. I've downloaded and installed all available freeware F-18: no joy. And yes, I have C++ 2005 and the FSX SDK: still no joy. It appears the only V4.1 compatible F-18 is the VRS Superbug for $60. Normally this would not bother me but I had already purchased the FSX version some time ago for $50 and their web site states the FSX version will "break" if moved to P3D. Now they want you to pay full boat for the P3D V4.1 without any discounts for your prior purchase. Now, if you are upgrading from a previous version of P3D there is a small discount. If you are an FSX user you can pay their $7.95 maintenance fee for access to find out that all you'll get is the latest FSX version and no way to upgrade to P3D V4.1. I fully understand that VRS should be compensated for their work but for them to pocket a total of my investment of $118 seems a little excessive. Inquires to VRS have fallen on deaf ears. I digress; is anyone currently working on a conversion or am I just not savvy enough to figure this out after ten years of simming? Please advise if able.
  7. Good morning, Bryan, I'm experiencing the issues that I have explained in other PMDG thread. Turns out that FS2Crew generates some P3D CTDs without mentioning a module to blame. Clicking on both radio stacks and right PFD generates these CTD. Also, automatic fuel management in-flight creates the same sort of errors. Meanwhile, flying without FS2Crew generates zero crashes and CTDs. Please see the initial thread Also, in order to start the troubleshooting, here is my panel cfg. Your help would be much appreciated // (DO NOT REMOVE) VFXCentral Version #1507822137# ///////////////////////////////////////////////////////// // // // PMDG 777 // /////////////////////////////////////////////////////// [Window Titles] window00=Main Panel window01=CDU (Left) window02=CDU (Right) window03=CDU (Center) window04=EFIS and MCP (Left) window05=EFIS and MCP (Right) window06=Radios window07=Zoomed Left Outboard DU window08=Zoomed Left Inboard DU window09=Zoomed Upper DU window10=Zoomed Lower DU window11=Zoomed Right Inboard DU window12=Zoomed Right Outboard DU window13=ISFD window14=Standby Attitude Indicator window15=Standby Speed Indicator window16=Standby Altimeter window17=Minipanel window18=Light Sensor window19=GMCS window20=FS2Crew Main Panel window21=FS2Crew Ground Panel window22=FS2Crew PA Panel window23=FS2Crew Briefing Panel window24=FS2Crew FA Panel [VIEWS] VIEW_FORWARD_WINDOWS=MAIN_PANEL,MINIPANEL VIEW_FORWARD_DIR=10.000, 0.000, 0.000 VIEW_FORWARD_ZOOM=0.8 //-------------------------------------------------------- // // Main Panel // [Window00] Background_color=0,0,0 size_mm=1920,1200 position=4 visible=0 nomenu=1 ident=MAIN_PANEL // // CDU (Left) // [Window01] BACKGROUND_COLOR=30,30,30 size_mm=385,600 window_size= 0.20052, 0.50000 position=8 visible=0 ident=402 zorder=99 gauge00=PMDG_777X!CDU, 0,0,385,600,L #0 // // CDU (Right) // [Window02] BACKGROUND_COLOR=30,30,30 size_mm=385,600 window_size= 0.20052, 0.50000 position=2 visible=0 ident=420 zorder=99 gauge00=PMDG_777X!CDU, 0,0,385,600,R #0 // // CDU (Center) // [Window03] BACKGROUND_COLOR=30,30,30 size_mm=385,600 window_size= 0.20052, 0.50000 position=4 visible=0 ident=422 zorder=99 gauge00=PMDG_777X!CDU, 0,0,385,600,C #0 // // L EFIS, MCP, DSP // [Window04] BACKGROUND_COLOR=30,30,30 size_mm=1552, 222 window_size = 0.808333, 0.185000 position=3 visible=0 ident=408 zorder=83 gauge00=PMDG_777X!EFIS, 0, 0, 304, 222, L gauge01=PMDG_777X!MCP, 305, 0, 1023, 222, 0 gauge02=PMDG_777X!DSP, 1328, 0, 224, 222, 0 // // MCP, DSP, R EFIS // [Window05] BACKGROUND_COLOR=30,30,30 size_mm=1552, 222 window_size = 0.808333, 0.185000 position=5 visible=0 ident=409 zorder=83 gauge00=PMDG_777X!MCP, 0, 0, 1023, 222, 1 gauge01=PMDG_777X!DSP, 1024, 0, 224, 222, 1 gauge02=PMDG_777X!EFIS,1248, 0, 304, 222, R // // Radios // [Window06] BACKGROUND_COLOR=30,30,30 size_mm=382, 778 window_size= 0.1989583, 0.64833 position=3 visible=0 ident=421 zorder=89 gauge00=PMDG_777X!RadioPanel, 0, 0, 382, 175 gauge01=PMDG_777X!ACPPanel, 0, 176, 382, 278 gauge02=PMDG_777X!TCAS, 0, 454, 382, 146 gauge03=PMDG_777X!WXR, 0, 600, 382, 178 // // Zoomed Left Outboard DU // [Window07] BACKGROUND_COLOR=10,10,10 size_mm=555, 555 window_size = 0.28906, 0.46250 position=3 visible=0 ident=410 zorder=95 gauge00=PMDG_777X!DU, 10, 10, 535, 535, 1 LEFT_OUTBD #11 ZOOM // // Zoomed Left Inboard DU // [Window08] BACKGROUND_COLOR=10,10,10 size_mm=555, 555 window_size = 0.28906, 0.46250 position=4 visible=0 ident=411 zorder=95 gauge00=PMDG_777X!DU, 10, 10, 535, 535, 1 LEFT_INBD #12 ZOOM // // Zoomed Upper DU // [Window09] BACKGROUND_COLOR=10,10,10 size_mm=555, 555 window_size = 0.28906, 0.46250 position=5 visible=0 ident=412 zorder=95 gauge00=PMDG_777X!DU, 10, 10, 535, 535, 1 UPPER #13 ZOOM // // Zoomed Lower DU // [Window10] BACKGROUND_COLOR=10,10,10 size_mm=555, 555 window_size = 0.28906, 0.46250 position=8 visible=0 ident=413 zorder=95 gauge00=PMDG_777X!DU, 10, 10, 535, 535, 1 LOWER #14 ZOOM // // Zoomed Right Inboard DU // [Window11] BACKGROUND_COLOR=10,10,10 size_mm=555, 555 window_size = 0.28906, 0.46250 position=1 visible=0 ident=414 zorder=95 gauge00=PMDG_777X!DU, 10, 10, 535, 535, 1 RIGHT_INBD #15 ZOOM // // Zoomed Right Outboard DU // [Window12] BACKGROUND_COLOR=10,10,10 size_mm=555, 555 window_size = 0.28906, 0.46250 position=2 visible=0 ident=415 zorder=95 gauge00=PMDG_777X!DU, 10, 10, 535, 535, 1 RIGHT_OUTBD #16 ZOOM // // ISFD // [Window13] BACKGROUND_COLOR=10,10,10 size_mm=300, 300 window_size = 0.15625, 0.25000 position=4 visible=0 ident=450 zorder=95 gauge00=PMDG_777X!ISFD_2D, 0, 0, 300, 300, 1 ZOOM // // Standby Attitude Indicator // [Window14] BACKGROUND_COLOR=10,10,10 size_mm=300, 300 window_size = 0.15625, 0.25000 position=1 visible=0 ident=451 zorder=95 gauge00=PMDG_777X!StandbyADI_2D, 0, 0, 300, 300, 1 ZOOM // // Standby Speed Indicator // [Window15] BACKGROUND_COLOR=10,10,10 size_mm=300, 300 window_size = 0.15625, 0.25000 position=4 visible=0 ident=452 zorder=95 gauge00=PMDG_777X!StandbyASI_2D, 0, 0, 300, 300, 1 ZOOM // // Standby Altimeter [Window16] BACKGROUND_COLOR=10,10,10 size_mm=300, 300 window_size = 0.15625, 0.25000 position=7 visible=0 ident=453 zorder=95 gauge00=PMDG_777X!StandbyAltimeter_2D, 0, 0, 300, 300, 1 ZOOM // // Mini Panel // [Window17] Background_color=0,0,0 size_mm=1920,1200 position=4 visible=1 nomenu=1 ident=MINIPANEL alpha_blend=1.0 // // Light Sensor // [Window18] BACKGROUND_COLOR=100,100,100 size_mm=4, 4 position=0 nomenu=1 visible=1 ident=499 zorder=99 gauge00=PMDG_777X!LightSensor, 0, 0, 4, 4 // // GMCS // [Window19] BACKGROUND_COLOR=0,0,0 size_mm=555, 555 window_size = 0.28906, 0.46250 position=6 visible=0 nomenu=1 ident=454 zorder=80 textures_below_panel = 1 gauge00=pmdg!GMCS_2D, 0, 0, 555, 555 //----------------------------------------------------- /////////////////////////////////////////////////////// /////////////// VIRTUAL COCKPIT /////////////////// /////////////////////////////////////////////////////// /////////////////////////////////////////////////////// // VC SECTION 1 // Annunciators /////////////////////////////////////////////////////// [VCockpit01] size_mm=1024,1024 pixel_size=1024,1024 texture=$OVHD background_color=0,0,0 gauge00=PMDG_777X!VCAnnunciations_0, 0, 0, 1024, 1024, VC gauge01=pmdg!pmdg_777_ns , 0,0,1,1 gauge02=../Gauges/FSFX/777/fsfx_RealEffects_1!saturation, 0,0,1,1 //FSFX_777_Effect gauge03=../Gauges/FSFX/777/fsfx_RealEffects_2!smoke, 0,0,1,1 //FSFX_777_Effect /////////////////////////////////////////////////////// // VC SECTION 2 // LWPI /////////////////////////////////////////////////////// [VCockpit02] size_mm=256,256 pixel_size=256,256 texture=$LWPI background_color=0,0,0 gauge00=PMDG_777X!LWPI, 0,0,256,256 /////////////////////////////////////////////////////// // VC SECTION 3 // Overhead Panel Lights /////////////////////////////////////////////////////// [VCockpit03] size_mm=64,64 pixel_size=64,64 texture=$OVHDLIGHT background_color=0,0,0 gauge00=PMDG_777X!VCBacklight, 0, 0, 64, 64, #0 VC /////////////////////////////////////////////////////// // VC SECTION 4 // MFD Left and Right /////////////////////////////////////////////////////// [VCockpit04] size_mm=1024,1024 pixel_size=1024,1024 texture=$MFDLR background_color=0,0,0 gauge00=PMDG_777X!DU, 10, 10, 492, 492, 2 LEFT_OUTBD #21 VC gauge01=PMDG_777X!DU, 522, 10, 492, 492, 2 LEFT_INBD #22 VC gauge02=pmdg!GMCS_LI, 522, 10, 492, 492 gauge03=PMDG_777X!DU, 10, 522, 492, 492, 2 RIGHT_INBD #25 VC gauge04=pmdg!GMCS_RI, 10, 522, 492, 492 gauge05=PMDG_777X!DU, 522, 522, 492, 492, 2 RIGHT_OUTBD #26 VC ////////////////////////////////////////////////////// // VC SECTION 5 // Chronometers /////////////////////////////////////////////////////// [VCockpit05] size_mm=512,256 pixel_size=512,256 texture=$Chrono background_color=0,0,0 gauge00=PMDG_777X!Chrono_Screen, 0, 0, 256, 256, L #3 VC gauge01=PMDG_777X!Chrono_Screen, 256, 0, 256, 256, R #4 VC ////////////////////////////////////////////////////// // VC SECTION 6 // Upper/Lower Eicas /////////////////////////////////////////////////////// [VCockpit06] size_mm=1024,512 pixel_size=1024,512 texture=$MFDC background_color=0,0,0 gauge00=PMDG_777X!DU, 10, 10, 492, 492, 2 UPPER #23 VC gauge01=PMDG_777X!DU, 522, 10, 492, 492, 2 LOWER #24 VC gauge02=pmdg!GMCS_LWR, 522, 10, 492, 492 /////////////////////////////////////////////////////// // VC SECTION 7 // Overhead CB Panel Lights /////////////////////////////////////////////////////// [VCockpit07] size_mm=64,64 pixel_size=64,64 texture=$OVHDCBLT background_color=0,0,0 gauge00=PMDG_777X!VCBacklight, 0, 0, 64, 64, #5 VC ////////////////////////////////////////////////////// // VC SECTION 8 // ISFD Display /////////////////////////////////////////////////////// [VCockpit08] size_mm=512, 512 pixel_size=512, 512 texture=$ISFD background_color=0,0,0 gauge00=PMDG_777X!ISFD, 0, 0, 256, 256, VC gauge01=PMDG_777X!StandbyADI, 256, 0, 256, 256, VC //artificial horizon gauge02=PMDG_777X!StandbyASI, 0, 256, 256, 256, VC //airspeed indicator gauge03=PMDG_777X!StandbyAltimeter, 256, 256, 256, 256, VC //altimeter ////////////////////////////////////////////////////// // VC SECTION 9 // Overhead Panel Lit Elements /////////////////////////////////////////////////////// [VCockpit09] size_mm=512, 256 pixel_size=512, 256 texture=$OVHDLT background_color=0,0,0 gauge00=PMDG_777X!VCFlood_0, 0, 0, 262, 256, VC gauge01=PMDG_777X!VCFlood_24, 262, 0, 250, 256, VC ////////////////////////////////////////////////////// // VC SECTION 10 // CDU Screens, MCP, Radio & TCAS digits /////////////////////////////////////////////////////// [VCockpit10] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$CDU background_color=0,0,0 gauge00=PMDG_777X!CDU_Screen, 0, 0, 435, 427, L #3 VC gauge01=PMDG_777X!CDU_Screen, 439, 0, 435, 427, R #4 VC gauge02=PMDG_777X!CDU_Screen, 0, 440, 435, 427, C #5 VC gauge03=PMDG_777X!VCMCPDigits, 1, 878, 507, 29, VC gauge04=PMDG_777X!VCRadioDigits, 0, 911, 843, 42, VC gauge05=PMDG_777X!VCTCASDigits, 442, 440, 190, 115, VC gauge06=PMDG_777X!VCRudderTrimIndicator, 442, 555, 413, 115, VC gauge07=PMDG_777X!VCStabTrimIndicator, 894, 5, 115, 334, L VC gauge08=PMDG_777X!VCStabTrimIndicator, 894, 344, 115, 334, R VC ////////////////////////////////////////////////////// // VC SECTION 11 // Backlight MCP /////////////////////////////////////////////////////// [VCockpit11] size_mm=64,64 pixel_size=64,64 texture=$backlt_mcp background_color=0,0,0 gauge00=PMDG_777X!VCBacklight, 0, 0, 64, 64, #3 VC ////////////////////////////////////////////////////// // VC SECTION 12 // Backlight Main Panel Capt /////////////////////////////////////////////////////// [VCockpit12] size_mm=64,64 pixel_size=64,64 texture=$backlt_mp_l background_color=0,0,0 gauge00=PMDG_777X!VCBacklight, 0, 0, 64, 64, #1 VC ////////////////////////////////////////////////////// // VC SECTION 13 // Backlight Main Panel FO /////////////////////////////////////////////////////// [VCockpit13] size_mm=64,64 pixel_size=64,64 texture=$backlt_mp_r background_color=0,0,0 gauge00=PMDG_777X!VCBacklight, 0, 0, 64, 64, #2 VC ////////////////////////////////////////////////////// // VC SECTION 14 // Backlight Lower EICAS and CDUs, Throttles, and Aft Electronics Panel /////////////////////////////////////////////////////// [VCockpit14] size_mm=64,64 pixel_size=64,64 texture=$backlt_aft background_color=0,0,0 gauge00=PMDG_777X!VCBacklight, 0, 0, 64, 64, #4 VC ////////////////////////////////////////////////////// // VC SECTION 15 // Main Panel Flood Left Outboard /////////////////////////////////////////////////////// [VCockpit15] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$MPLOB background_color=0,0,0 gauge00=PMDG_777X!VCFlood_1024, 0, 0, 1024, 1024, #1 VC ////////////////////////////////////////////////////// // VC SECTION 16 // Main Panel Flood Left Inboard /////////////////////////////////////////////////////// [VCockpit16] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$MPLIB background_color=0,0,0 gauge00=PMDG_777X!VCFlood_1024, 0, 0, 1024, 1024, #2 VC ////////////////////////////////////////////////////// // VC SECTION 17 // Main Panel Flood Right Inboard /////////////////////////////////////////////////////// [VCockpit17] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$MPRIB background_color=0,0,0 gauge00=PMDG_777X!VCFlood_1024, 0, 0, 1024, 1024, #3 VC ////////////////////////////////////////////////////// // VC SECTION 18 // Main Panel Flood Right Outboard /////////////////////////////////////////////////////// [VCockpit18] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$MPROB background_color=0,0,0 gauge00=PMDG_777X!VCFlood_1024, 0, 0, 1024, 1024, #4 VC ////////////////////////////////////////////////////// // VC SECTION 19 // Main Panel Flood - Lower / Light Sources /////////////////////////////////////////////////////// [VCockpit19] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$MPLOW background_color=0,0,0 gauge00=PMDG_777X!VCFlood_5, 0, 709, 1024, 315, VC gauge01=PMDG_777X!VCFlood_6, 0, 388, 1024, 321, VC gauge02=PMDG_777X!VCFlood_7_8, 0, 107, 1024, 107, #7 VC gauge03=PMDG_777X!VCFlood_7_8, 0, 0, 1024, 107, #8 VC ////////////////////////////////////////////////////// // VC SECTION 20 // Glareshield Panel Flood /////////////////////////////////////////////////////// [VCockpit20] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$MCP background_color=0,0,0 gauge00=PMDG_777X!VCFlood_9, 0, 0, 1024, 686, VC ////////////////////////////////////////////////////// // VC SECTION 21 // Aft Electronics Panel Flood 1 /////////////////////////////////////////////////////// [VCockpit21] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$AEPFlood background_color=0,0,0 gauge00=PMDG_777X!VCFlood_1024, 0, 0, 1024, 1024, #10 VC ////////////////////////////////////////////////////// // VC SECTION 22 // Aft Electronics Panel Flood 2 /////////////////////////////////////////////////////// [VCockpit22] size_mm=512, 512 pixel_size=512, 512 texture=$AEPFlood2 background_color=0,0,0 gauge00=PMDG_777X!VCFlood_11, 0, 0, 512, 512, VC ////////////////////////////////////////////////////// // VC SECTION 23 // Aft Electronics Panel Flood 3 /////////////////////////////////////////////////////// [VCockpit23] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$AEPFlood3 background_color=0,0,0 gauge00=PMDG_777X!VCFlood_1024, 0, 0, 1024, 1024, #12 VC ////////////////////////////////////////////////////// // VC SECTION 24 // Control Stand Flood /////////////////////////////////////////////////////// [VCockpit24] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$AEPFlood4 background_color=0,0,0 gauge00=PMDG_777X!VCFlood_1024, 0, 0, 1024, 1024, #13 VC ////////////////////////////////////////////////////// // VC SECTION 25 // Cabin Lighting /////////////////////////////////////////////////////// [VCockpit25] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$CabinLight background_color=0,0,0 gauge00=PMDG_777X!VCFlood_14, 0, 0, 1024, 1024, EXT ////////////////////////////////////////////////////// // VC SECTION 26 // Wing Lighting /////////////////////////////////////////////////////// [VCockpit26] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$WingLight background_color=0,0,0 gauge00=PMDG_777X!VCFlood_15, 0, 0, 1024, 1024, EXT ////////////////////////////////////////////////////// // VC SECTION 27 // Hot Brakes /////////////////////////////////////////////////////// [VCockpit27] size_mm=1024, 1024 pixel_size=1024, 1024 texture=$MLGHB background_color=0,0,0 gauge00=PMDG_777X!BrakesHeat, 0, 0, 1024, 1024, EXT ////////////////////////////////////////////////////// // VC SECTION 28 // Dome Lights Source /////////////////////////////////////////////////////// [VCockpit28] size_mm=512, 256 pixel_size=512, 256 texture=$Floodsource background_color=0,0,0 gauge00=PMDG_777X!VCDomeSource, 0, 0, 512, 256, VC ////////////////////////////////////////////////////// // VC SECTION 29 // Flood CDU Left /////////////////////////////////////////////////////// [VCockpit29] size_mm=1024,1024 pixel_size=1024,1024 texture=$CDULeft background_color=0,0,0 gauge00=PMDG_777X!VCFlood_16_17, 0, 0, 745, 1024, #16 VC ////////////////////////////////////////////////////// // VC SECTION 30 // Flood CDU Right & LWR EICAS Control Panel /////////////////////////////////////////////////////// [VCockpit30] size_mm=1024,1024 pixel_size=1024,1024 texture=$CDURight background_color=0,0,0 gauge00=PMDG_777X!VCFlood_16_17, 0, 0, 745, 1024, #17 VC gauge01=PMDG_777X!VCFlood_19, 745, 0, 279, 1024, VC ////////////////////////////////////////////////////// // VC SECTION 31 // Flood Lower EICAS DU Frame /////////////////////////////////////////////////////// [VCockpit31] size_mm=512,512 pixel_size=512,512 texture=$LWREICAS background_color=0,0,0 gauge00=PMDG_777X!VCFlood_18, 0, 0, 512,512, VC ////////////////////////////////////////////////////// // VC SECTION 32 // Flood Floor A /////////////////////////////////////////////////////// [VCockpit32] size_mm=1024,1024 pixel_size=1024,1024 texture=$fflooda background_color=0,0,0 gauge00=PMDG_777X!VCFlood_20_23, 0, 0, 1024, 1024, #20 VC ////////////////////////////////////////////////////// // VC SECTION 33 // Flood Floor B /////////////////////////////////////////////////////// [VCockpit33] size_mm=1024,1024 pixel_size=1024,1024 texture=$ffloodb background_color=0,0,0 gauge00=PMDG_777X!VCFlood_20_23, 0, 0, 1024, 1024, #21 VC ////////////////////////////////////////////////////// // VC SECTION 34 // Flood Floor C /////////////////////////////////////////////////////// [VCockpit34] size_mm=1024,1024 pixel_size=1024,1024 texture=$ffloodc background_color=0,0,0 gauge00=PMDG_777X!VCFlood_20_23, 0, 0, 1024, 1024, #22 VC ////////////////////////////////////////////////////// // VC SECTION 35 // Flood Floor D /////////////////////////////////////////////////////// [VCockpit35] size_mm=1024,1024 pixel_size=1024,1024 texture=$ffloodd background_color=0,0,0 gauge00=PMDG_777X!VCFlood_20_23, 0, 0, 1024, 1024, #23 VC /////////////////////////////////////////////////////// // VC SECTION 36 // Compass Light /////////////////////////////////////////////////////// [VCockpit36] size_mm=64,64 pixel_size=64,64 texture=$complight background_color=0,0,0 gauge00=PMDG_777X!VCBacklight, 0, 0, 64, 64, #6 VC /////////////////////////////////////////////////////// // VC SECTION 37 // Chart Lights /////////////////////////////////////////////////////// [VCockpit37] size_mm=256,256 pixel_size=256,256 texture=$chart background_color=0,0,0 gauge00=PMDG_777X!VCFlood_25_26, 0, 0, 99, 256, #25 VC gauge01=PMDG_777X!VCFlood_25_26, 99, 0, 99, 256, #26 VC gauge02=PMDG_777X!VCFlood_30_31, 200, 0, 54, 86, #30 VC gauge03=PMDG_777X!VCFlood_30_31, 200, 170, 54, 86, #31 VC ////////////////////////////////////////////////////// // VC SECTION 38 // FlapTCLLight /////////////////////////////////////////////////////// [VCockpit38] size_mm=512, 512 pixel_size=512, 512 texture=$FlapsTCLLight background_color=0,0,0 gauge00=PMDG_777X!VCFlood_27, 0, 0, 512, 512, EXT /////////////////////////////////////////////////////// // VC SECTION 39 // Main Panel Flood No Chrono CAPT /////////////////////////////////////////////////////// [VCockpit39] size_mm=512, 512 pixel_size=512, 512 texture=$nochrono background_color=0,0,0 gauge00=PMDG_777X!VCFlood_28_29, 0, 0, 512, 512, #28 VC /////////////////////////////////////////////////////// // VC SECTION 40 // Main Panel Flood No Chrono FO /////////////////////////////////////////////////////// [VCockpit40] size_mm=512, 512 pixel_size=512, 512 texture=$nochronor background_color=0,0,0 gauge00=PMDG_777X!VCFlood_28_29, 0, 0, 512, 512, #29 VC /////////////////////////////////////////////////////// ///////////////////END VC SECTIONS///////////////////// /////////////////////////////////////////////////////// [Default View] X=0 Y=0 SIZE_X=8192 SIZE_Y=3500 [Color] Day=255,255,255 Night=255,255,255 [Window20] size_mm=1526, 56 pixel_size=1526, 56 position=3 visible=0 ident=1000 zorder=100 Sizeable=0 gauge00=FS2Crew777!FS2Crew_MainPanel, 0,0,1526,56 gauge01=FS2Crew777!FS2Crew_Audio, 20,20,5,5 gauge02=FS2Crew777!FS2Crew_VoiceMain, 10,10,5,5 [Window21] size_mm=367, 187 pixel_size=367, 187 position=3 visible=0 ident=1011 zorder=105 Sizeable=0 gauge00=FS2Crew777!FS2Crew_GNDDialog, 0,0,367,187 [Window22] size_mm=256, 458 pixel_size=256, 458 position=6 visible=0 ident=1003 zorder=103 Sizeable=0 gauge00=FS2Crew777!FS2Crew_PAPanel, 0,0,256,458 [Window23] size_mm=400, 926 pixel_size=400, 926 position=3 visible=0 ident=1005 zorder=105 Sizeable=0 gauge00=FS2Crew777!FS2Crew_BriefPanel, 0,0,400,926 [Window24] size_mm=256, 128 pixel_size=256, 128 position=3 visible=0 ident=1006 zorder=105 Sizeable=0 gauge00=FS2Crew777!FS2Crew_FADialog, 0,0,256,128
  8. Hello all, I have a problem with p3d v4.1 and PMDG 747! I used this bird P3d v 3.4 no any problem until "child window error" After this problem, I start to use V4.1urged by necessity. Now I don't see range ring on ND! How can I eliminate this issue, Any idea? Regards. Serhan
  9. Been out for a while with my real world flying (getting to grips with the 777! I must say the PMDG 777 prepared me very well). Anyway, here are some shots recently to get my mind off the "big jets". Cheers images for upload
  10. Trouble installing B747 on P3d v4.1

    Hi, I just recently installed Prepar3d v4.1 on my computer. However when I tried to install the B747, it said that an old version of Prepar3d was detected. I had already uninstalled the old version. I even formatted the hard drive that it had been previously installed on ut it still sais the same thing. Any advice would be greatly appreciated. BTW the old version v4 worked fine. Thanks.
  11. Morse code sounds for LOC?

    I have moved on to P3D v4.1 and have the NGX installed. I do not use the default ATC in P3D. Since flying the NGX, I keep hearing the Morse code for the Localizer ( I guess) when I am starting my approach. I don't remember having that previously and was wondering if I can mute it? Thanks
  12. Hi all... I’ve started getting the following messages when tried to launch MCE on P3D V4 "Could not start Splash Screen" followed by "Application already running time copilot definitely aboard, just look around, if the some reason you cannot see the window all the tray icon etc.. Please use Kill tool process tool provided" Basically although it says program is running, and processes is running in the background (viewed in TASK manager) but no icon or menu box etc I have tried the follow, as per instructions but still getting the same problem, any ideas on what could be causing this... any support you can offer would be fantastic 1. killed and restarted program 2. reinstalled MCE (with up to date program) 3. Re-run Set Up Wizard
  13. Hello! I have never done one of these benchmark style write ups so I apologize if my method is extremely crude and not at all scientific. I just wanted to give an idea of performance. I have been using a computer that has had 8GB of RAM, a GTX 1080 ti, a 2700k OCed to 4.8GHZ on air and conventional hard drives for the past 6 years. I finally decided to build a whole new computer to take advantage of the hype surrounding the 8700k. Here is my experience! Rig: NZXT S340 ELITE case Gigabyte Auros Z370 Gaming 7 motherbaord i7-8700k Oced to 5.0 GHz @ 1.305v Kraken x62 AIO GTX 1080 ti @4k Corsair Vengance RGB 16GB @3000MHz CL15 Samsung 960 EVO NVMe M.2 SSD 500GB (P3d v4.1 and W10 64-bit boot drive) Samsung 850 EVO SATAIII 250GB storage drive Corsair CX 850w PSU I have always found that the KSFO area has always been the place that taxes my sim the most. I know most agree that KSEA is the place but for me, its always been KSFO. I decided to do my testing with the weather theme "Heavy Thunderstorms" in order to put clouds and precip in the mix. I also went with night time as the time and day in order to test Dynamic Lighting performance. I used PMDG 747 QOTSII and two airports. FlightBeam's KSFOHD v2 (airport Dynamic Lighting OFF) and FlightBeam's KDENv2 (airport Dynamic Lighting ON). I used different Dynamic Lighting settings for these 2 airports to show the performance hit when having that option selected. I decided to go with these P3d.cfg tweaks. [TERRAIN] TEXTURE_SIZE_EXP=9 TEXTURE_SIZE_EXP=10 was awesome to see but I noticed that autogen was pooping up in large square chunks about 10-12 miles in front of me and looked really bad. IT also slowed down loading times significantly. During my use of level 10 of this tweak, I noticed VRAM usage hovering around 8 GB. I do have the NORCAL ORBX region installed at the moment as well. I deselected all the options that have a "Larger impact" on performance in the ORBX configurator. These included wind farms, Oakland bay area ships and cranes as well as docks and marinas. In most situations, the hardest time our sim has is when there is bad weather and while we are at a detailed add-on airport; as well when we are on final to said airports. With the introduction of Dynamic Lighting, that has thrown in a variable that cripples performance in most situations. All this being said, I did 8 scenarios...(weather theme of "Heavy Thunderstorms" and Night time) on runway 28L @ KSFO with all light OFF and then with all lights ON on final to runway 28L @ KSFO with all lights OFF and then with all lights ON On runway 26 @ KDEN with all lights OFF and then with all lights ON On final to runway 35L @ KDEN with all lights off and then with all lights ON Here are my settings I used in P3D v4.1 Here are pictures of the First two scenarios. (the FPS counter is on the top left) Lights OFF... Lights ON... Lights ON...looking away from the main terminal buildings and having Lights out of view... Spot Plane with Lights ON... Here are pictures of the second two scenarios. (FPS counter on top Left) Lights OFF... Lights ON... Here are pictures of Third two scenarios. (FPS Top Left) Lights OFF... Lights ON... Lights ON...looking away from main terminal buildings and having Lights out of view... Spot plane with Lights OFF... Here are pictures of the Fourth two scenarios. (FPS top left) Lights OFF... Lights ON... I topped out at around 8.2 GB of RAM and I saw VRAM usage hover around 3.8 GB. (VRAM usage was a lot lower than I expected it to be.) CPU temps hovered around high 60s and at times, crept into low 70s. CPU usage stayed around 70-90% I decided to show the difference in performance between two different airports with two different Dynamic Lighting settings in order to show how the lights hurt performance. What surprised me was that at KDEN, I barely noticed a performance hit with both the airport and the airplane having Dynamic Lights on. However, at KSFO, I noticed a big performance hit with ONLY AIRCRAFT Dynamic Lighting on. I also noticed that having KSFO airport Dynamic lighting on brought my FPS down to 15fps with all aircraft lights ON and it hovered around 20 FPS with all aircraft lighting OFF. As a side note, I did not notice a performance hit at all with all aircraft lights ON at LatinVFR's KSNA while using all PMDG airplanes. It seems as if the performance hit from the Dynamic lights depends on how the airport was developed???? Who knows. That's all I have for now. I'm sorry that this was such a rough test but I just wanted to show what the 8700k does fro P3d v4.1 as well as show those of you who have a 2xxxk i7 what the upgrade will bring if you do decide to upgrade to an 8700k.
  14. Dear fellow pilots, after upgrading to P3D v4.1, I downloaded the latest PMDG737-800/900 pack (V1.20.8465) and installed it under Win10 with Administrative privileges. Now, whenever I start P3D (as Administrator !), select the 737 in the scenario setup and hit OK, I always get a warning: "PMDG Debug: Warning: the PMDG product was unable to create its work files. Please make sure that you are running Prepar3D as administrator." and P3D quits. Everything is already running as Administrator. I am stuck and really appreciate any suggestions !!! Thank you very much in advance !!! Holger Schneider
  15. Friction bug?

    I started having an odd issue yesterday. Aircraft seems to take a lot more thrust to get moving and stay moving. For example I loaded the default scenario with the F-22 and i had to spool the engines up to 60% to get moving and stay moving. I've tried other aircraft and it continues to happen. It's almost as if the aircraft is stuck in mud. I've changed the weight to see if that would help but, it still seems like the aircraft is stuck in mud. I did a complete uninstall and reinstall of p3d and it didn't change. I figured it may be a calibration issue but, my controllers check out. I also reset the key mapping to default to insure there was no conflicts with brakes and my rudder pedals but, again no change. My computer specs are i7-7700, 16gb ram, gtx 1060, win 10. I do not use fsuicp because I've never felt the need to. I have addons but, this was an issue with a clean version of 4.1. Any suggestions would be greatly appreciated. - Sigmund Horn
  16. Post your PTA Presets Here. No off Topic Thank you. Please add Pictures and any Links of a location of the Preset. This is a Comunity guide only, and a proper place for all our Presets with personal opinions and recommendations thank you. Hope you agree that it would be helpful to have a place for our community presets without going off topic, Thanks. Will kick off with a preset I'm currently using and happy with until my own is ready. Thank you. Just took a quick flight across England East-West starting at EGNM.Pilot Pete PTA Preset More recent than the last one I found from his youtube channel, must say really like this one. My PC ain't the best but until I upgrade will do for now and looks pretty good with his Preset, which he seems to upgrade regularly so sure after PTA for 4.1 he's probably working on a new one. Like most, I'm working on my own too, but this one is Topline IMO, realistic look. Of course everyone to there own choices, but hey he certainly knows his stuff, respect man. Used with FTX Global Base Pack, open LC Europe, ORBX England, AS, and Rex
  17. Hi all, I'm glad to announce that PTA v2.60 is now available via your order page on the https://www.simtweaks.com website - feel free to download and try it out. Some new features are: - P3D v4.1 Compatibility - No popcorn tweak has been completely rewritten. The old algorithm which worked in v3 doesn't render correctly in v4 resulting in grey clouds within a close proximity to your viewpoint - Alternate tone map tweak has been improved - this basically stops clouds from being too bright when you have bloom set using HDR - Separate lighting adjustments for aircraft externally and internally - now you can adjust the lights for the VC separately to the external model - Added an adjustable parameter to reduce cloud brightness at varying stages of the 24hr day cycle (dawn/day/dusk/night) - Added a new tweak which allows separate adjustment of HDR bloom during the 24hr day cycle (dawn/day/dusk/night) All presets from PTA 2.5X are compatible The old values of the "Aircraft lighting & saturation" tweak now appear in the "Aircraft lighting & saturation" tweak. If you used only the VC adjustments, please use the new tweak, "Aircraft VC lighting & saturation". How to update: PTA v2.60 requires a fresh install in separate directory Please backup your presets and delete any old versions of PTA 2.50(-2.52). Install PTA v2.60 and then activate it. If you have any issues regarding this update, please post below or send an email to matt.davies@projectfly.co.uk Thanks for your patience & continued support. Matt.
  18. Flytampa Install

    They say corfu does not need anything! I have it installed within v3.4 Can I XML them into v4.1? / link them from were there installed within 3.4. Or just install straight into 4.1?
  19. Mega Airport Barcelona professional is out. Or better to say Simwings Barcelona is out. I am Download now. 5.4GB Simwings, So hopefully good. UK2000 Airports installed using the way LM wanted Aerosoft call they v4 "professional" because there for P3d v4 and they install into the main folder. Unreal in more ways than one.