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  1. I just spotted this today, and thought I'd try it out. I've pretty much abandoned P3D since MSFS arrived - I got 5.0 when it came out and was both impressed and disappointed at the same time. It seemed able to run stuff like TrueEarth at high settings where v4 had struggled (to put it politely), but it was still full of stutters and pauses on my system (in sig). 5.1 didn't improve matters either. I have very much gotten in to MSFS now, and much prefer it for my own style of simming, but I had been thinking about all the aircraft I would never see again sitting in my P3D hangar. There are literally hundreds of them, and although I have ported a few across to MSFS the majority won't go, so I thought that maybe I'd take some time and try a completely clean install of P3D, put only a minimal amount of scenery back on and just use it for the aircraft. And lo and behold - a new version of P3D pops up! So I renamed my 5.1 folders, completely uninstalled it, and did a fresh full install of 5.2. And I have to say I'm impressed. No more stutters and random pauses - it all runs rather smoothly. I've only put the Orbx global stuff back on, and then just their So-Cal and KPSP to check things out so far, but I've got all the sliders maxed, the EA stuff all on, and it seems to be quite happy. Interesting to see that my CPU seems to be using all possible processors (so a full 32 active threads in my case) and is hitting 60-70% busy, but the graphics card (titan RTX, 24 gb) is way down at around 20% and using maybe 6 Gb vram tops - at 4k and max sliders. That was on a test flight at full speed in the raptor and although the scenery was noticeably popping it wasn't too obtrusive. So overall, I gotta say "job well done" to LM. To be honest, I wasn't expecting it to happen until maybe a v6 release, but this is impressive. Still not going to draw me back from MSFS, that is so far ahead in terms of visuals and that's what's important for me, but I shall continue to experiment with this release and gradually reinstall a bit more scenery, and then I have got a playground for all those aircraft that haven't yet (and maybe never will) arrived for MSFS. I'm NOT looking to start an MSFS vs P3D thread here, but I thought my experience in terms of CPU/Vram usage might be of interest to some folk. I certainly read it as a sign that LM have done some reasonably significant re-coding in this release, and anything to help the graphics along these days, when you can't get hold of a new card even if you could afford it, gets my vote.
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