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Found 17 results

  1. Hi guys, don't throw with stones...I know that the scenery is not yet compatible with v5 but did any of you guys manage to get it "work" with v5? PS: I will go for anew PC build next month and therefore not afraid braking the sim 🤪
  2. I did my first flight in P3Dv5 HF2 with the FSLabs A320. Overall it was my most satisfying P3D flight in some time. Performance is great, the sim was stable, and I really enjoyed the enhanced atmospherics...EA made the approach into Vancouver seem like a typical low cloud approach into Vancouver. Like many, I've had my trials and tribulations with P3Dv5 but I feel like I'm really getting to a happy place with it now. Thanks for looking! Dave
  3. Hi all, I'm a RW IFR pilot, who tried v5 when it first came out, got a refund after seeing a lot of issues, but just repurchased it. I just did a flight in the Commander and it's obviously monumentally improved with HF1. But about the clouds: The look of them from a distance, to me anyway, is sort of cheesy. I really prefer what I'm used to seeing with the REX products in v4.5. However, how the clouds functinon as you fly through them is just night and day in v4.5 vs. v5. The 2D clouds never really bothered me in 4.5 and I could never figure out what everyone got so worked up over. But v5 is just amazing - true immersion in the clouds. There's no transition from outside a cloud to inside it to outside again. You actually fly into it and out of it. It functions like a real cloud. Just amazing. I think base v5 is a great starting point and the developers will come up with some neat stuff. But the clouds are great, a real improvement.
  4. Hi, I have to say A2A Simulations are making a generous offer with their continued Sale. 👏 Not only did they have their P-40 for free for P3Dv4 for free when the Corona crisis first started, but it is also recently updated various products and the P-40 is now available and on sale for P3Dv5 as well. https://a2asimulations.com/product-category/p3d/ I look forward to flying this in v5! Cheers
  5. I'm not sure if anyone is encountering a similar issue with any other addons, but for me, my copy of WSSS by Imaginesim takes way too long to load into. On a fresh install of P3Dv5, with no other addons installed and on default settings, loading up at the airport takes up to 10 minutes with the loading bar frozen at 5-6%. After the sim loads up, I don't encounter any other issue, and everything works fine while running at 50-110fps. Flying into WSSS is also a headache. Everything works completely fine until I start to approach the airport and there are 2 things that could happen: 1) At around 40nm away, when the scenery starts to get loaded into the sim, the sim would freeze for 5-10 minutes. After which, everything works fine with no other performance issues. 2) There would not be any sim freeze, but only the airport terminal models are loaded in, without either ground or model textures loaded. Runways and taxiways are not visible. On the Imaginesim operations center, I've tried unchecking all optional extras, while setting both the texture quality and parking density to the lowest settings. There is no difference made to the loading times. I've also tried installing and loading into other high detail addon airports. While the loading times are slower compared to a default airport, it is only around a minute long compared to the 5-10 I encounter at WSSS. I'm at my wits end. Contacting Imaginesim support did not help much, they suggested that it might be due to high file fragmentation, and I should try reinstalling the scenery. I have reinstalled the scenery multiple times to no avail. My peers who own the scenery are reporting load times of under a minute, so I believe it's something to do with either my hardware or some other obscure software issue. My hardware specs are as follows: CPU: Intel Core i7 9700k turboed to 4.5-4.9GHz Motherboard: ASUS ROG Maximus XI hero GPU: ASUS ROG RTX2070Super 8GB RAM: 2x GSkill TridentZ 16GB 3200MHz SSD: WD Black SN750 1TB NVMe OS: Windows 10 Pro Version 1909 Thank you in advance! Darren
  6. Please be kind, I’m not a good screenshot taker, but I’m amazed by the smoothness on my system, never has any sim looked so good on any of my PC’s 👍 Apparently I underestimated departure weather conditions 🤯 And LOWI is still gorgeous! Cheers, Pete
  7. Climbing out of TJSJ on a short hop to TNCM. Thanks for looking. Dave
  8. I am currently using P3Dv4.5 HF2 and planning to begin a gradual migration to v5 as developers release compatible versions. I went to P3D to get away from OOM's. In the past, if I have tweaked its been to get image quality and smoothness and not fps. I haven't bought V5 yet. In following the posts about v5, I am seeing references to having to adjust P3D settings to manage Graphics card RAM to avoid, "out of" conditions, Windows 10 2004 graphics card RAM management changes, Nvidia drivers optimized for DX12, etc. Even without intentionally overclocking my CPU and GPU, there are issues about with/without Hyperthreading, using available CPU turbo mode, Core affinity assignments, etc. and what they do sim performance like smoothness as well as to CPU and GPU temperatures. My recently acquired system has decent cooling but I don't want to inadvertently toast anything. The monitoring I have seen is the fps display in P3D and Task Manager related CPU and VPU monitoring. In my experience (which admittedly is limited) every change to Task Manager settings pauses P3D and it doesn't monitor temperatures. I would like to have something I can park on my second monitor that will watch all of the key FS-related system performance metrics in P3Dv5 with minimal setting changes. I don't know what P3Dv5 already provides. I am willing to use a reasonably priced payware solution. Your experience and suggestions will be appreciated. Thanks, Stephen Bickford
  9. Just in case you haven't noticed ASP3D Beta 4 is now available at the HiFiSIM downloads page.
  10. Feeling a bit nostalgic today as Delta flew their final MD-88 flight IAD-ATL. Of course I recreated the flight and took just a few shots: At the gate, IAD Love those reverser buckets! Mission accomplished at the gate, ATL. I've always had a fascination with the Douglas/McDonnell Douglas T-tails that started with my love of Air Canada DC-9-32's as a kid...to the point that I'm probably going to end up paying to have the Leonardo Maddog painted in the 1980's Air Canada DC-9 scheme. Sad to see these aircraft heading off to pasture but they've had a great career, and time marches on. Thanks for having a look. Dave
  11. LINDA 3.2.5 provides compatibility with the new Prepar3D v5 (P3Dv5) 64-bit flight simulator and FSUIPC6 6.0.8. It can also be used with Prepar3D v4.x using FSUIPC6. This release requires a registered version FSUIPC6 6.0.5 or later to work. It is no longer compatible with FSUIPC5 or FSUIPC4 and all existing 32-bit flight simulators (FSX, FSX-SE and P3Dv3.4) Changes This release maintains internal changes to support development and distribution. It is functionally the same as LINDA 3.2.3.4The following key changes have been made to the LINDA GUI and core functionality: Added clean up for Configuration Backup files (max 12 backups for HID and MCP) (3.2.5). Added warning when unknown joystick devices found in aircraft’s config-hid.lua (3.2.5). Fixes mismatching of multiple USB cards/devices (3.2.5). Added Build LINDA Core software export (developer use only) (3.2.5). Fixes edit News opening (developer use only) (3.2.5). Fixes Import LINDA Core installation version numbers (3.2.4). Added additional developer Maintenance page options (3.2.4). Fixes new LINDA Core installation version in Maintenance page (3.2.3). Fixes New/Edit Aircraft Module listing (3.2.3). Added checks for correct LINDA installation (3.2.3). Improvements to logging (3.2.3). Fixes missing SimObject aircraft types in New/Edit Aircraft Module form (3.2.2). Fixes problem with overwriting user configuration files (3.2.2). Improved compatibility with P3Dv5 and FSUIPC6 (see limitation below) (3.2.1). Correct operation of available aircraft types in New/Edit Aircraft Module - see note below (3.2.1). Additional Error Trapping (3.2.1). Added ability to exclude specific CH Yoke PID 00FF (3.2.1). Fixes Saitek Multi Panel Altitude (m <> ft) (3.2.1). Message Line changed (3.2.1). Fixes issues with User Library LIB-user.lua being overwritten (3.2.0). Improvements to install Module operation (3.2.0). Installation The installation differs from previous LINDA versions and care should be used to achieve the correct installation. First install P3Dv5 to a directory of your choice before installing the latest version of FSUIPC6 (version 6.0.5 or later). FSUIPC6 may be installed into either: c:/users/{yourname}/documents/prepar3d v5 add-ons/FSUIPC6 (new install location) or P3Dv5 Sim Folder /modules (eg. c:/p3dv5/modules) You can tick both P3Dv5 and P3Dv4 boxes during the FSUIPC6 installation. Un-zip the folder and copy all files and folders into the above folder created above. Answer Yes to all overwrite requests and tick the apply to all boxes. The correct installation should look like: /FSUIPC6 /linda /linda-cfg FSUIPC6.dll FSUIPC6.ini FSUIPC6.key ipcReady.lua linda.exe linda.lua You can copy your existing fsuipc5.ini and rename it fsuipc6.ini. You can also copy your old /linda/aircrafts and /linda-cfg/aircrafts folders with all LINDA settings to the FSUIPC6 folder created above. Similarily, any .MCRO files should be copied into the same FSUIPC6 folder. Limitations This release to provide improved compatibility with FSUIPC6 and P3Dv5. A number of limitations and issues still exist and the cause(s) is being investigated: Some Access Violation error message may be reported if the installation location and files are incorrect. Report the LINDA version and build number (on About page eg. 3.2.1.942) and the error address (eg. 007F7123). Please read the enclosed release notes for all details for correct installation and on new features. All issues and problems should be reported on the LINDA Support sub-forum. Download: LINDA 3.2.5.1087 Download Release Notes
  12. How important is this setting in v5? I was used to have it at "ultra" but now with v5 I also tried "high" and did not see any difference on terrain. What settings do you use and what's the impact on VRAM?
  13. Hi everyone, one thing I've noticed is that my ground textures are very blurry. This isn't the usual textures not loading due to high speed flying (I don't think), it seems to happen all the time even with the aircraft stationary. This happens both at ORBX fields, regions, and outside regions (I do use ORBX Global textures). I didn't have this issue in v4. I tried to take a screenshot of my settings but it didn't seem to work. However I have high resolution ground textures enabled, and am running at 4096x4096 texture resolution. I don't want to paste my entire Prepar3d.cfg here and take up a bunch of space, but here are a few of the sections that I assume are most relevant. [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 VIDEO_CAPTURE_BIT_RATE=3200000 VIDEO_CAPTURE_IS_THREADED=True VIDEO_CAPTURE_INFO_SEND_RATE=20 VIDEO_CAPTURE_MAX_FRAME_SIZE=500000 VIDEO_CAPTURE_TTL=255 MAX_POINT_LIGHTS=250 MAX_SPOT_LIGHTS=250 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 MAX_TEXTURE_REQUEST_DISTANCE=1000.000000 HDR_BRIGHTNESS=1.000000 HDR_BLOOM_THRESHOLD=10.500000 HDR_BLOOM_MAGNITUDE=1.000000 HDR_BLOOM_BLUR_SIGMA=0.800000 EXPOSURE_KEY=0.180000 DAY_MAX_EXPOSURE=2.500000 NIGHT_MAX_EXPOSURE=2.500000 HDR_SATURATION=1.000000 ADAPTATION_RATE_SCALAR=0.050000 GRAPHICS_TIMER_CAPTURE=False REFLECTION_PROBE_DELAY=20 ViewGroupWindowBorders=0 ViewGroup_Number=-1 MAP_DRAW_THREADED=1 MIPMAP_VC_PANELS=0 TEXTURE_MAX_LOAD=4096 DynamicTextureStreaming=0 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DYNAMIC_LIGHTING=1 DAWN_DUSK_SMOOTHING=1 LENSFLARE=1 HDR=1 DYNAMIC_REFLECTIONS=0 SHADOW_QUALITY=2 SHADOW_DRAW_DISTANCE=3 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=1 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=0 TERRAIN_SHADOWS_CAST=1 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=0 CLOUD_SHADOWS_CAST=1 PARTICLES_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=1 EXTERIOR_SHADOWS_RECEIVE=1 SIMOBJECT_SHADOWS_RECEIVE=0 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=0 BUILDING_SHADOWS_RECEIVE=0 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=2 EFFECTS_DISTANCE=2 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 DYNAMIC_INTERIOR_CAPTURE=False [TERRAIN] LOD_RADIUS=6.500000 TESSELLATION_FACTOR=90 MESH_RESOLUTION=22 TEXTURE_RESOLUTION=26 AUTOGEN_VEGETATION_DENSITY=3 AUTOGEN_BUILDING_DENSITY=3 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=1 WATER_REFLECT_USERAIRCRAFT=1 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=0 WATER_CLARITY=30 WATER_DETAIL=4 UseGlobalTerrainView=False Any thoughts?
  14. I wanna wrap myself in these clouds when I go to bed tonight. trueSKY clouds are nothing short of amazing and it's what I've been waiting for to come to any of our sims for a long time. I can only emphasize how much of an understatement the initial trailer of the sim was. I was disappointed back then but playing with the new atmospherics myself is dropping mouth-watering results. Can't wait to see what Active Sky will be able to do with trueSKY. This is vanilla P3D v5. Sliders all the way to the right with a few exceptions for shadow settings. VRAM was rather stable at 4.1 to 4.3 GB, no matter how many clouds. FPS stayed around 80 for the most part with slight outliers up and down of around 10. I varied the amount of clouds layers and at some point piled 6 layers on top of one another, so I don't know where the rumor came from that trueSKY restricts the number of clouds layers to 2.
  15. Hi all, I’m sort of a set-it-and-forget-it type, and honestly I’ve never really done anything with nVidia Control Panel (NCP for short) and v4.5, nor in v5 now. I was checking some monitor settings and saw the controls in the NCP for P3D. I’d honestly forgotten it was even there. I always do all my graphics settings in the game. I noticed that for a lot of the settings in NCP, you don’t have an option for using the game setting. It’s either on or off. So is NCP controlling some of my P3D graphics settings without me realizing it? In other words, do I need to make sure that the setting on the NCP is allowing me to change the setting in the game, or am I thinking too much? Or perhaps it’s that if there isn’t an option to use the in-game setting, P3D doesn’t have a setting for that? It’s sort of confusing why there is “Use in-game setting” for some things and not for others And which is better - should I be changing the setting in-game, or doing it through NCP? Thanks!
  16. Download available here, this will fix rain effects on a variety of aircraft that make use of this. https://a2asimulations.com/product/a2a-rain-effect-for-p3dv4/?fbclid=IwAR2qxyNMAw-yrbezrCng_y3EpvbWbGXwUPRMUJH9ijlwuTt250mwtCqGee0 Hopefully this means we’re getting close to an official v5 release for the A2A fleet.
  17. Hello, i have read, i must press "steer lock". i have set G1000_MFD_SOFTKEY2 for ON to "T" in Fligtsim settings, G1000_MFD_SOFTKEY3 for OFF to "shift +T" in Flightsim settings. But this did not work. it did not press the button on the Yoke. When i press the orange button on yoke with mouse and hold also not work. the steer wheel did not move left or right. Hydrauliks are on. how to taxi this plane?
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