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Found 13 results

  1. Hello @ll, unfortunately the free datasources that LLTX was using are no longer free. The RealTraffic subscription is currently the only datasource left for LLTX. Therefore I have decided to remove the app from the downloads options on the Lorby Site. to limit LLTX cost free operations to what is currently possible. In my latest devel version of LLTX I have implemented a new route planner for the planes in "Simulator AI" mode that doesn't require accessing the RouteFinder website. If LLTX users who also have RealTraffic wish to try it, please feel free to contact me. Best regards
  2. Hi folks, I purchased the P3DV4 version yesterday and tried to install it. During installation I get a setup mistake message: "Microsoft Visual C++ 2015 Redistributable (x64) - 14.0.24123 Setup mistake 0X80070666 - another version of this product is already installed. Installation of this version cannot continue. To configure or remove the existing version of this product use Add(/Romove Programs on the Control Panel." I tried to run it anyhow but I get a crash to desktop when running the program and selecting the Dash 8 Q400. When uninstalling all is functioning normally. Tks for your help. Bruno
  3. Progress continues in the OpusFSI development which will be released later on in the year. New Camera Management and Editing We have changed the way camera views are managed and edited, separating the Management and Editing functions in two separate dialogs. The idea being when you click on the Cameras option you will be faced with the Camera Management dialog. This dialog will allow you to view all cameras, change their listed order, restrict the list to a specific set of assigned aircraft, select a camera for editing, select a camera for cloning, or add a completely new camera. Only when you opt to edit, clone, or add a new camera will the dialog be replaced with the Camera Editing dialog. This dialog has all the usual options for defining the view mode, assigning aircraft types, setting the view options, changing the eye point, changing the zoom, configuring DHM and AHM etc. New Camera Editing We have added a Live Camera Control button, enabled whenever the LCC feature is enabled within the OpusFSI Configuration. This new feature can be used to edit the camera's eye point using the normal LCC functions, including any assigned 6-axis Gamepad controller. This option should greatly simplify camera editing. When the LCC button is pressed the Camera Edit dialog is automatically hidden and the small footprint LCC dialog is displayed. You are then able to use the LCC eye point movement functions via either the LCC dialog's arrow keys, assigned keyboard keys, or any assigned joystick controls. This includes the use of your assigned 6-axis Gamepad controller. To finish editing the camera view simply press the Set Camera button on the LCC dialog, or use your assigned Set Camera key sequence, or your assigned Gamepad control. The Set Camera button text has been highlighted in green on the LCC dialog to remind the user of this function. To abort or cancel the LCC edit simply click on the 'X' to close the small LCC dialog. Once the LCC editing has been finished the Camera Edit dialog is redisplayed showing any changes to the camera's eye point in the XYZ and PBY boxes. Click OK to accept the changes and return to the Camera Management dialog. Using the LCC editing functions in conjunction with assigned LCC control keys or better still a 6-axis Gamepad controller also allows all camera editing to be undertaken with the simulator maximised or placed in full screen mode. When finished editing simply minimise the simulator or return the simulator's display back to its windowed mode footprint. You can then complete the edit process using the Camera Edit and Management dialogs. Please note, all LCC functions are local so this new feature cannot be used to edit cameras on networked client systems. I will post the new look Camera Management, Camera Editing, and LCC dialogs below. We will be looking to post the first OpusFSI Beta soon to allow licensed OpusFSX users to try out the new Camera Management and Editing functions. Soon to be followed by the upgraded LWA weather map feature. Stephen :biggrin:
  4. Hello @ll, the Lorby-SI addons, most notably AiTracker X, FireFighter X and CropDuster X have been tested with P3D 4.1 successfully. An update is not necessary at this point. Instead (as they are working fine with 4.1), we will keep all addons compiled with 4.0 libraries, to ensure compatibility for all customers who decide to remain with the old version. This was already done this way with P3D V3, after many customers required special installers for older sim versions. If the apps have been installed in their default locations (and not altered manually) then a reinstall is not requrired after updating from 4.0 to 4.1. Nevertheless, there will soon be incremental updates with a few new features, most notably a new dialog to automatically find all SimObjects related to your simulator (for AI creation etc.) Please don't hesitate to notify us of any issues, preferably though the "contact us" form on the Lorby-SI website. Best regards Oliver Binder Lorby-SI due to the altered way that Prepar3D 4.1 is handling control inputs, compatibility of the following apps with Prepar3D 4.1 can not be guaranteed: - AiTracker X (recording/playback and multiplayer, especially the shared cockpit feature) - FireFighter X (bambi buckets, multiplayer) - CropDuster X (multiplayer) If you are using these apps in a multiplayer environment where every player is running P3D V4.1, everything will work. But if you are using it in a mixed-platform scenario (4.1 with 4.0, 3.x, 2.x or FSX) there may be issues with the behavior of the other players' aircraft. AiTracker X shared cockpit in a mixed environment will definitely be affected, as the client cannot translate between the new range of values and the old one. Update strategy: Before this can be fixed, it has to be analyzed first, and when it is fixed eventually, it will be in yet an additional installer for 4.1 (because people may decide to remain with 4.0). Sorry about the inconvenience, but we didn't see this coming. Lorby-SI is not part of the beta program and we don't have any advance access to P3D updates. There have not been any incident reports yet, but I nevertheless feel that is necessary to alert customers now. Best regards
  5. Hello, I'm having trouble if I open the GSX menu they say this in the next image: http://imgur.com/a/PIhy0 Can someone help me please? Thanks in advance, Miguel
  6. Hello @ll, sorry about this, but the P4AO requires another fix. When switching between P3D V3, V4 and V5 without restarting the app, not all simulator paths and assets were reloaded correctly. When adding scenery, the title should be filled in correctly now when you change your mind and choose a different scenery without leaving the dialog. Best regards
  7. Hello forum members, I want to ask if I'm doing something wrong here with the speed... or is that normal? As in the following image you can see what I mean. Thanks in advance, I'd be glad if someone wants to help me here. MIQUEL
  8. With the pending release of an updated version of P3D, AVSIM members who have problems installing 3rd Party Software into updated versions of P3D should contact the vendor for instructions on how to install the software. In most cases the vendor will have to release an updated installer. Please do not use these forums for discussing how to modify a 3rd Party addon to make it work in a later version of P3D. When the new version of P3D is released, it may take some time for 3rd Party vendors to create an installer for the new version. We recommend you keep the current version installed and install the next version in another folder if you would like to continue using your addons. Most likely addon vendors will have new installers or instructions for installing their product(s) soon after the release of the updated P3D version. Some 3rd Party vendors may charge a fee for providing an update to their respective software for installation into later versions of P3D. If this is the case, it could be against the vendor’s EULAs or license agreements for you to attempt to install a current version of their product(s) into a later version of P3D. Discussions regarding those vendors that require a new EULA and/or installer for V3 will be prohibited. Photos and video: Photos and videos showing 3rd Party Software whose EULA would be violated for updated versions of P3D will be removed at the discretion of our moderators. If 3rd Party vendor's software can be installed into later versions of P3D without modification then this information will be allowed and can be discussed. Otherwise it will be removed. Please use this forum to discuss the update to P3D such as installation problems, P3D configurations, display driver configurations, and issues such as those relating to FPS and Virtual Address Space (VAS). Once the 3rd Party Software products have been updated for use in later versions of P3D, you can then begin discussing the addons. Thanks to everyone for your cooperation.
  9. As from 1st May our sales arrangement with Flight1 has changed slightly and the OpusFSX product (and future OpusFSI product later this year) can only be purchased directly via our downloads page, the Flight1 licensing and 30 day money back guarantee are still in place, only the sales outlet has changed. http://www.opussoftware.co.uk/opusfsi/downloads.htm
  10. Attention 737 Drivers, I'm happy to announce that FS2Crew NGX Reboot has been released for P3D V4! Everyone loves the PMDG 737 -it's probably the best selling FS addon ever- and now you can enjoy your crew with it in the best sim currently on the market - P3D V4! P3D V4 (64 Bits) is the future. If you're serious about simming, 64 Bits is where it's at. The performance gains are extremely good, and 64 Bits offers double the memory capacity, so OOMs should be a thing of the past if they were ever an issue for you before. So go get P3D V4! It's worth it! Important - If the FS2Crew FO is not flipping switches!!! You need to have the latest version of P3D V4 installed ( or later! If you don't, then the FS2Crew FO will not be able to slip switches or press buttons! So if you find the FS2Crew FO has his hands tied, go get the latest version of P3D V4 from Lockheed Martin! Like before, there are two versions available: A Captain's Set and a Regular Version. The only difference is the Captain's Set includes the unlocked version of RAAS for P3D V4. Free bonus! We're including the 737 Global FO Voice Set -a 20 Euro value. Note that the Global FO Voice set is built directly into the product. There is no separate installer for it. When you select your crew accent, the extra FO voice sets will automatically be available. Discount code! We're also offering a 5 Euro discount code to previous owners. Use coupon code: 73764 Have a safe flight! You can now fly two-crew in P3D V4 in your favorite 737!
  11. Hey, wich plane you would like ? Me maybe the airbus 350 Xtra Wide Body...
  12. Many of you know but I would like to make a separated topic about this. I am really happy to share with you my first scenery and scenery I was missing for Prepar3D v4 the most - Krabi Airport in Thailand. For now, it is a beta version as I need to improve some stuff (You might expect an improvement of Orthophoto with authentic autogen, dynamic jetways, roads, carparks, improvement of ground poly…), but it's completely free for you! Don't hesitate to download! Link for download site is here: www.chudobadesign.com Topic about announcement is here:
  13. We have found that some C172 airplanes that are configured with our G1000, in the configurations that use the GFC-700 autopilot (also known as AFCS) are experiencing some autopilot problems, most noticeably in heading mode. The solution involves a change to the C172 aircraft.cfg file. In the section titled [autopilot] There is a setting: flight_director_available=0 This should be set to flight_director_available=1
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