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  1. Hi all, I hope that this two-part tutorial will be useful. Part 1: Basic features of the Active Sky app Preset control mode vs passive mode Main differences between Active Sky and MSFS live weather Using windy.com, metar-taf.com and badbadweather.com Comparisons between Active Sky and MSFS live weather in different weather conditions Part 2: Active Sky settings including my preferences Using a Simbrief plan with Active Sky Active Sky Navigraph integration Using the COM radio to get weather updates Historical weather Using historical weather in Simbrief If I've said something that's wrong or incorrect, please make me aware of that. I guess the lengthy Active Sky thread can be used:
  2. hello good night (on Brazil) i have a problem with metar (all world metar are wrong) on Active Sky Next SE yes i use FSX-SE the metar on Active Sky on SBSG (example of São Gonçalo Airport located on Rio Grande do Norte State/Brazil) SBSG 230533Z 18015KT 9999 SCT025 24/21 Q1012 and report in real time on the station METAR: SBSG 230500Z 24003KT 200V280 9999 FEW018 22/21 Q1012 another example of SBGR (Guarulhos Intl. Airport located on São Paulo State/Brazil) real: METAR: SBGR 230500Z 00000KT CAVOK 12/11 Q1021 (wind calm) and active sky: SBGR 230533Z 06005KT CAVOK 17/12 Q1021 i'm new in Avsim and my english is not good 😉 Note: All the airports with wrong metar... are the servers under maintenance or not? this is my question, during the day it's work fine. Or are the stations reporting incorrectly because of Covid-19? i dont't understand hahahahha if you can clear this doubt I am grateful I would not like to spend money for nothing
  3. Active Sky 2012 SP2 has been released! This comprehensive upgrade to the #1 weather simulation engine for desktop flight simulation brings significant improvements in many areas, further increasing realism, enhancing visuals, and super-charging the overall weather experience. New weather engine features include Overcast Ceiling Enhancement, In-Cloud Visibility Reduction, Default Options Profiles, Official Prepar3D support, and an overhauled "Direct Weather Control" depiction system that provides smooth transitions and better cloud coverage accuracy. Improvements are numerous and include better overall weather depiction and smoother transitions in all weather modes, updated station databases, increased tropical storm coverage, overhauled wx data network for better performance, and improved interpolation. On the graphics side, tons of brand new graphics variants have been injected, and existing graphics were tweaked for better visuals and variety. Some of the new graphics include 59 cloud variations, 22 water wave variations, 74 taxiway variations, 40 runway variations and 20 new sky variations, all in extremely-high detail and focused on what users have been asking for. In addition, new SP2-based themes and new customization allowing items to be enabled or disabled from wx-influenced selections are provided. Many fixes are also included, with adjustments and fine-tuning based on user feedback. All together, this represents the biggest service pack for Active Sky ever produced, creating the most advanced weather environment solution to date. AS2012 SP2 is available free of charge to all existing AS2012 customers. To download the upgrade, please visit our downloads page. For more information about Active Sky 2012, screenshots, or to purchase, please visit www.activesky2012.com. Full Revision Log: Active Sky 2012 Software Revision Log SP2 – B4826 – Software (1) Indicates changes to Public Beta 1 (B4696) from previous (2) Indicates changes to Public Beta 2 (B4722) from previous (3) Indicates changes to Public Beta 2B (B4724) from previous (4) Indicates changes to Public Beta 3 (B4726) from previous (5) Indicates changes to Public Beta 4 (B4755) from previous (6) Indicates changes to Public Beta 5 (B4783) from previous (7) Indicates changes to Public Beta 6 (B4801) from previous (8) Indicates changes to Release Candidate (B4815) from previous (9) Indicates changes to SP2 Release (B4826) from previous Weather and User Interface New DWC mode handling with "Prevent Cloud Redraws" and "Local Station Writes with DWC" enabled to provide better cloud coverage and accuracy while eliminating cloud formation shifts. Prevent Cloud Redraws and Local Station Writes with DWC is now ENABLED by default and ENABLED in the IFR/High Alt option profile.(4) New feature/option: Overcast Ceiling Enhancement – When enabled, the lowest overcast layer will be enhanced by adding and modifying complimentary cloud layers – This increases apparent thickness and restriction to visibility with a potential performance penalty – Please see documentation for addition information regarding this feature (1) New feature/option: Reduce Visibility In Cloud Layers (Requires DWC and Visibility Graduation and Smoothing to be Enabled) – When enabled, visibility will be reduced within cloud layers, proportionally based on layer coverage (1) New feature/option: Default Options Profile Screen – This screen will show at startup (can be hidden) and allow you to choose from various default options profiles that provide the recommended depiction mode and settings for various types of flying – Note that choosing a Default Option File will overwrite your current settings – We recommend trying all profiles before settling in on your ideal option set! (1) New enhancements to all depiction modes for better accuracy of cloud and other conditions (1) New official Prepar3D support! See documentation (initial “Important Stuff” chapter) for more information (1) New Station OIIE added to server fetch and default distribution (existing users must manually add station to data stations or update data station list from server to enable) (1) New Station EDJA added to server fetch and default distribution (existing users must manually add station to data stations or update data station list from server to enable) (1) New Station UASK added to server fetch and default distribution (existing users must manually add station to data stations or update data station list from server to enable) (1) New Station SEQM added to server fetch and default distribution (existing users must manually add station to data stations or update data station list from server to enable) (8) New save/recall persistence of last used Flight Plan “Speed” value (7) Added additional high performance wx data network server for more redundancy and better performance. (6) Added new Western Pacific tropical storm data coverage. (6) Added more room in Wx Report screen for textual TAF area to permit more than one line when using larger DPI/Font setting (3 lines available in normal DPI setting) (1) Added additional clear weather/reset during refresh as well as completion of synthesis in Smooth Cloud transition mode to prevent “stale” weather during loading of new or altered weather i.e. historical, edited, etc. (1) Added additional handling during AS2012 startup to check and ensure that the “FS haze layer” is properly disabled, in case the user has restored or installed a graphics set that enables the haze layer, causing visibility sync issues with the AS2012 weather engine (1) Adjusted wind layer turbulence generation for less turbulence overall at higher altitudes with default turbulence options (8) Adjusted Cirrus cloud generation for less chance of doubled/mirrored cirrus cloud effects and better balance of cirrus clouds depicted based on Cirrus Cloud Generation Percent option (7) Adjusted handling of failed downloads, so that if the very first download attempt fails, the program is automatically switched to offline mode and loads the last loaded weather – If a download attempt fails after a successful connection is initially established, the program will silently skip the download and retry every 30 minutes (7) Adjusted handling of “Load Preset” in Wx Edit screen so that the currently-selected Station ID is used in the loaded preset METAR string (instead of the station specified in the actual preset METAR) (5) Adjusted Flight Plan Navlog section to be multiple-row selectable (previously, you could select only one row) – This is useful for being able to select, copy and paste to external programs(5) Adjusted output rate during “Local Station writes with DWC” to be slightly slower to prevent overloading SimConnect with some aircraft/situations which could result in slow or improper ambient conditions depiction (i.e. temperature) (5) Adjusted DWC Local Station Writes processes in attempt to eliminate problematic temperature depiction/spikes as well as cycling clouds (clearing and re-forming). (5) Adjusted very high altitude temperatures to be slightly colder than previous in SP1 (by approximately 10%) – affects temperatures above 52,000ft only (1) Adjusted handling of single-left click of mouse on the system tray icon, to automatically bring up the AS2012 program - Use right click for the normal context menu (1) Adjusted documentation to reflect option/screen changes (1) Adjusted FSX/P3D native variable wind depiction to not activate until within 1500ft AGL, to avoid potentially large wind direction changes during approach where wind speeds may be higher (2) Adjusted “Overcast Ceiling Enhancement” feature to provide a better overall overcast depiction including thicker clouds and improved performance (2) Adjusted “Start FSX/P3D” tooltip to reference FSX/P3D instead of FSX only (2) Adjusted “Reduce visibility in cloud layers” feature to not reduce visibility in FEW/SCT cloud coverages (will only reduce in BKN/OVC) (2) Adjusted “Reduce visibility in cloud layers” feature to reduce visibility only up to a certain altitude in cumulus layers to avoid visibility reduction when not actually in the cloud layer (visually) as much as possible – Note: some desync between cloud layer boundaries and visual location with cloud sprites is unavoidable (2) Improved Interpolation system for more weight for closer stations with valid data, and extended the “clone” range to 3 miles (any station without data that is within 3 miles from a station with data will inherit most of its data instead of interpolating) (4) Improved “Force Destination Weather Zone” feature to simply always copy/clone destination weather without any interpolation logic if the destination station includes full surface information (4) Improved AS2012 DWC wind variability simulation for more realistic wind direction changes between approximately 4500AGL and 1500AGL – below 1500AGL FSX/P3D native variable wind depiction becomes active (2) Improved DWC depiction process for better cloud coverages (4) Increased speed and smoothness of visibility transitions (Visibility graduation and smoothing feature) (2) Slightly increased speed/smoothness of wind transitions (DWC depiction mode) (2) Default option changed for “Show in-Sim text messages” – now defaults to OFF (2) Default options changed for Prevent Cloud Redraws and Local Station Writes with DWC – now defaults to ON (4) Changed ICAO ID FAJS to FAOR (JOHANNESBURG AIRPORT – changed in server fetch and default distribution (existing users must manually add FAOR station to data stations or update data station list from server to enable) (7) Fixed problem where some METAR reports with “BECMG” elements, or duplicate cloud layers could cause corrupt cloud layer information and temp/pressure depiction issues (9) Fixed problem editing the surface wind layer in Edit Wx screen which would result in an unhandled exception(9) Fixed problem where some cloud layer information could become corrupt and cause depiction failures and temperature spikes (7) Fixed problem with recent new airport/data stations and edits being automatically removed from server database (8) Fixed problem with Wx Config screen where editing the surface layer (via the edit layer button) would cause aloft wind layers to become corrupt (7) Fixed problem with XGaugeWizard installation of Xgauge in Quality Wings 757 panels causing problems with Landing View (6) Fixed problem with XGaugeWizard installation of Xgauge in Aerosoft Airbus X Extended Fallback panel variant(7) Fixed problem where entering lower case letters in station ID field of Wx Edit screen would result in cursor returning to first position automatically after 3 characters entered (now characters are automatically set upper case as you type them in, and the cursor maintains appropriate position) (7) Fixed problem where attempting to insert a wind layer below 3000ft was not properly validated and would cause an unhandled exception (layers below 3000ft are now prevented and a message is given) (7) Fixed problem where importing a flight plan would cause the saved/persistent flight plan speed to be discarded(7) Fixed problem where Voice Flightwatch (122.02) would play even if the Voice ATIS/Flightwatch option was not selected (7) Fixed problem with flight plan import not properly importing user-created waypoints (via FSX flight planner) (5) Fixed problem with hurricane data causing crashing (NullReferenceException) in some cases, when located within the hurricane area (1) Fixed problem with Flight Plan Import on waypoints/intersections using 0.000 Latitude/Longitude (1) Fixed problem with program crash when choosing the “Influence” button on sound items within the graphics item detail screen (1) Fixed problem in Smooth and Standard Mode depiction where closest station might not be properly updated with correct data, causing incorrect FS ATIS reports or improper cloud depiction (1) Fixed problem where conditions might not update properly throughout a flight in Smooth Cloud Transitions mode (1) Fixed locations of stations EGCN and EGSY in locally distributed data station database (1) Fixed problem with crash when clicking on map with stations enabled yet no stations are within visible range (1) Fixed problem when in Standard depiction mode and “Disable Winds Aloft” is checked where aloft winds would mirror surface winds – Now aloft winds are null in this condition (1) Fixed problem caused by some SSD devices causing re-activation issues (reactivation requests should now eventually stop after 1-2 new re-activations after installing this new update) (1) Fixed problem with XGauge Wizard failing to install XGauge into Carenado C208B (1) Fixed problem with “Prevent Thunderstorms with CB” option not working in some cases (1) Fixed problem with using historical weather where invalid date and/or “over 3000 stations ignored” message can appear when using some historical downloads (1) Fixed problem in Wx Edit screen where changing station ID without pressing “Reload Current” could result in weather editing/changes applied to the previous station, not the selected one (1) Fixed problem where “Start P3D” button might not correctly activate and/or be usable when using Prepar3D mode (2) Fixed problem where simulator running detection (station database edits, graphics theme installs, closing AS2012) would not proper identify Prepar3D in some cases (2) Fixed problem where temperature depiction could become erroneous due to bug in “Overcast Ceiling Enhancement” feature (3) Eliminated all use of “Trebuchet MS” font, as this font was being commonly uninstalled (erroneously – this is a standard Windows font) by other programs and causing program load failure of AS2012 (1) Eliminated station KBSM (decommissioned) from locally distributed database (existing users will need to manually disable/remove this station or update their data/download stations from the server using the Wx Options/Edit Station Database tab) in order to have this station ignored Graphics New Graphics Update! Includes: 28 brand new high-detailed Cumulus cloud variations 12 brand new Stratus cloud variations 19 brand new Wispy cloud variations 4 brand new Cirrus cloud variations 22 brand new Water Wave variations 45 brand new Concrete Taxiway variations 29 brand new Asphalt Taxiway variations 2 brand new Taxiway Mark variations 19 brand new Concrete Runway Surface variations 7 brand new Asphalt Runway Surface variations 7 brand new Concrete Runway variations with smaller tire marks 7 brand new Asphalt Runway variations with smaller tire marks 20 brand new Sky Day variations 9 brand new Airport Parking Space variations 7 brand new preset graphics themes based on SP2 graphics All new variations in all categories include improved depth, shadowing, detail and scale, along with other changes as requested by user feedback Previous Stratus variations adjusted with improved color balance All Sky variations adjusted to prevent potential over-coloration in reduced visibility situations Previous Sky Day variations adjusted with improved color balance Previous Airport Parking Space variations adjusted for improved realism Previous Asphalt Runway Surface variations adjusted with improved color balance Updated Concrete Runway screenshots (all variants) to properly show concrete instead of asphalt in previews New graphics variation option to “Prevent this item from being used in Wx-Influenced selections” – Checking this box will prevent the item from being used in any wx-influenced selection – By default, certain variations from SP1 will be prevented, using a bias towards SP2 graphics New Weather Influenced Values update to include definitions for new SP2 variants
  4. Basically the title says it all.I'm trying to get the most realism out of my sim (P3DV3.3) and don't know which to go for. Any recommendations are welcome and are greatly appreciated! (I fly both tubeliners and GA aircraft)
  5. Hello, I have been tweaking FSX for quite a while now (or at least trying hah) and I've gotten some pretty good results (with various addons such as Orbx FTX Global, Vector, OpenLC, addon airports and also with the PMDG 777, Active Sky, ect) and it performes very satisfactory, but I have stumbled uppon an issue recently. I have a Intel Core I7 3930k @ 4.5 (used to be at 4.6, but went back to 4.5 so it stays cooler), stable. But I've been doing some testing and it seems that FSX never reaches my OC speed of 4.5 Ghz, but will instead only go up to 4.2Ghz. I measured this with CPU-Z. And yes, my cpu will run at 4.5, when playing other games, or running CPU intensive software and of course when running synthetic benchmarks like prime95. I would really like to take advantage of all of my horsepower, so getting FSX to run at my processor's OC speed is a priority! Some background info: - 3930k @ 4.5 (liquid cooled), 16GB Corsair Vengance @ 2133Mhz, ASUS GTX 680 DirectCU II, ASUS Rampage IV Formula, 240 GB Crucial SSD (for windows only, sadly :/), 2TB WD Caviar Black HDD, 1000W PSU. - I do have HT enabled as I found it makes no difference disabling it for FSX and I do have the correct affinity mask setting for a 6 core, 12 thread CPU (so with HT enabled), which is 1364, and also my FSX CFG is properly tweaked. All help would be greatly appreciated )
  6. I had Active Sky 2012 and I uninstalled it yesterday. After installing it I restarted my computer and went back to FSX and when I pressed SHIFT+5 a blank HiFi Technologies radar came up. I went in and manually removed all the flies that are from Active Sky and HiFi Technologies and it still does it. I found out that it is called xGuage and I looked to see if there were any files with that name and there were not. So I would love to get this completely uninstalled so that SHIFT+5 pulls up what it is supposed to.
  7. Hi,After doing quite a bit of reading and research, I finally purchased ASE yesterday. The product seemed very promising, and I must say I was initially impressed. Unfortunately, this was short-lived and soon gave way to anger and frustration. As in the attached screenshots, I am getting random artifacts, tearing and other display problems. I have no idea if ASE is not liking my other add-ons but in the absence of ASE, they all happily worked together. I have not noticed anything specific triggering these issues. They just happen randomly with ASE running. Another issue I cant show in the screenies is flickering scenery. And I dont mean little distant sections, this is like half the airport building flickering...Its very disappointing to experience such issues with a product that has been in the market for a while. I dont get much time for flight sim, but what time I do get, I want to be flying, not posting for help in forums. I am sorry if my tone offends anyone, but its the 2nd payware in as many weeks to not perform. And Im just starting to question the quality of new products being released by some publishers.I use my pc exclusively for flight sim. Here are the specs:HP Pavillion w intel core 17 860 3.03 Ghz processor 8GB Ram, Nvidia GTX260The programs I am running: FSX acceleration with all updates, REX 2, Aivlasoft EFB, RC4, EZCA, Shade, FS Global 08, FSpassenger, audio environment & FS Scene.(pic5: a thick coloured line across the co-pilot windscreen)Also the clouds dont look right. Are they supposed to be 2-dimensional?Thanks,Sam Mustafa
  8. Hello, Does anyone else get these repetitive clouds in the sky, when running Active Sky, ASCA and TOGA Envtex, for P3Dv5?
  9. Good Morning From WIII, I have read a lot about rex environment force and active sky along with active sky cloud art but I still don't understand the difference of them. Can anyone help me to explain the differences of them? I want to get a flying experience that has realistic weather such as weather changes, texture of rain water, wind texture, etc. It might look like it's late to buy among the three, but I'm trying to improve my game and try a more real environment.
  10. HI, So, I'm confused. My set up is as follows: Main PC: P3D V3.2 (I haven't yet moved to V3.3 because I don't fancy the whole reinstall just yet - will make the move at some point) FSGRW Network Secondary PC FWGRW EFB VAS Monitor I've been running with FSGRW for some time and rather like it. It is simple to use on the network set up and gives me a reasonable representation of real world weather into the sim. Things advance though and get better and better. So I'm wondering about RES and/or Active Sky 2016. As I understand it there are two basic 'components': 1. The weather injection engine 2. Enhanced textures that just whatever weather is in the sim and make it look better I know that FSGRW is just item (1). So views: 1. Should I add REX 4 ? (That is just enhanced textures right ?) 2. If I went to Active Sky 2016, that would replace FSGRW wouldn't it (I'm thinking it is a weather engine as opposed to textures - see next line) 3. If I went with AS16, would I then consider Active Sky Cloud Art ? (That is textures right ? If so, would that work with FSGRW as it currently stands ?) There are so many products, I can't seem t understand which is what !! (Guess that is a good place to be rather than no products at all !) Any help for the simple of mind much appreciated :-) R
  11. Hello all, I am upgrading my flight simulaor with two computers that will be connected with a crossover cat 5 ethernet to run all the software and hardware controls as best as possible. here is my new beast computer: Intel Core i7-4790K 4.0GHz LGA 1150 Boxed Processor – overclock 4.4- 5.0 ghz ASUS Sabertooth Z97 MARK 1 LGA1150 ATX Intel Motherboard Thermaltake Water 3.0 Performer Cooling System 16GB DDR3 2133 PC3-17000 (2x8GB, 1.5V) 3GB Asus GTX 780 Ti, GDDR5, PCIe Thermaltake 750W 80+ Active PFC Power Supply Samsung 840 EVO MZ-7TE1T0BW 1TB MLC SSD – 2ND DRIVE Crucial M550 512GB MLC SATA - MAIN DRIVE 24X DVD Burner Zalman Z1 case Windows 8.1 Professional x64 Old computer: i7-2000k GTX 560 graphics card Win 7 64 bit New computer has two SSD – 512GB and 1 TB NEW COMPUTER – 4 monitors - and where to install the software Main SSD 512 GB – all in x86 folder - FSX, GSX ground, Accumsim 172, other aircraft, missions, FSUIPC, WIDEFS, REX overdrive in separate folder on main drive 2nd SSD 1 TB – MegaSceneryEarth files included HI Res cities & airports, night environment CA - only load in areas of flying only most hardware to connect to main computer - PFC yoke, Saitek rudder pedals, GoFlight modules - EFIS, MCP-PRO, various GoFlight modules, custom 172 R master switch panel, brake switch, fuel switch OLD COMPUTER – 2 monitors In X86 folder GA Panel software - run on 24" lcd monitor Active SKY GPS software - to run on GNS 530 by Emuteq ( 2nd monitor ) Were should I install PMDG 737NG? becasue I have a 24" LCD screen on my 2nd computer to run gauges for all GA aircraft. My worry is PMDG on Win 8.1as well. Is this possible to run the PMDG gauge screens on my 24" lcd from the 2nd computer to link with FSX? Any other suggestions on my upgrade over build would be appreciated, thank you. Richard
  12. Surprised not to see it mentioned here... http://www.hifitechinc.com/forums/showthread.php?1147-The-next-version-of-Active-Sky Being a long time customer of their products, I'm wondering what they have up their sleeves.... :huh: I also have OpusFSX and use them both (not at the same time ). Generally Opus for VFR/GA and Active Sky 2012 for tubeliner flights. Hope there will be someting of an upgrade discount for existing customers though...
  13. This site is driving me mad> Can anyone help me out of this impasse! I lost my password but cannot access the site because I cannot get past the character recognition process. No matter my confidence that I am typing in correct characters, space between strings per instructions etc I just cannot get through. I have twice tried for help via their standard help facility but without reply. Anamiv
  14. So I submitted a ticket yesterday because a reinstall of AS2012 would neither accept the key it came with, or the originally purchased ASA key from a few years ago. It's been 24 hours and the ticket is still in the "unassigned" category. How long does it usually take for them to fix a license problem?
  15. Hi everyone, In recent weeks I've enjoyed flying the PMDG 747 along with the beta for Active Sky in P3D v5. Overall, performance has been great and it has overall been a great experienced. However on one or two occasions now I have been noticing an issue. Often during cruise I get this 'anomaly' on the display when selecting weather radar. Sometimes the aircraft becomes 'laggy' for a minute or two and the speed may suddenly increase. The only way to resolve it is to turn off the weather radar. This is not a massive issue, but it is something that I have noticed now for the past few days. My hunch is that it may be a problem with Active Sky (because it's in beta) but I'm not 100% sure. So I was wondering if anyone else has experienced something similar? https://imgur.com/a/aPUUf3I
  16. While the FSX: Steam preview is loading I now get an error that ASconnect is not compatible with my fsx steam version. However it worked before I installed REX Essentials+Overdrive and REX Texture Direct with Soft Clouds. I tryed reintalling simconnect, asconnect, active sky next and I'm stumped
  17. Now that we have weather radar integration into the PMDG 777, will we see predictive and reactive windshear alerts with Active Sky Next? As this feature is available using the X-Gauge installer, it would be nice if it could be integrated into the PMDG cockpit. Regards.
  18. Hi all, I started to noticed that the upper level SAT temperatures in FS9 varied slightly to those being displayed in the winds aloft pane of AS6.5. To find out of there was a particular trend, I collected upper wind data from four different airports (KLAX, KORD, SBGL and FACT) and compared the wind data in FS9 to that being downloaded from AS6.5. For each level (FL030, FL060, FL090, FL120, FL180 and FL240), the temperature in FS9 was between -3.5 and -4.5*C cooler than AS6.5. In total I have 24 data points and they all display the same difference. To me this indicates that the difference is not random. Has anybody else come across this and can explain what is going on and how to fix it. I have 100% accuracy for upper wind set in AS6.5 too. Cheers. David.
  19. Hey guys, I noticed that Active Sky has 'realistic up and down drafts'...something I think is sorely missing (or poorly implemented) in FSX. I remember being kicked around quite a bit by those things in the little airplanes I flew...a sudden rise of a wing...gradual gain or loss of altitude under a cloud...bumps...all that stuff. For you real world pilots using Active Sky, what do you think of it? Realistic?
  20. Hi everyone,As we all know, the new and very sexy ASE2012 is out, and if it's not a hot-topic now, it probably will be.I'd like to start up an open discussion to find out how and what is the best way to configure ASE2012 over a network? The ASE2012 document / guide i feel is ambiguous - and doesnt clearly highlight what and where we need to do, or what todo step by step... eg, install SP1a and SP2 for SDK..etc...which im reading this can cause CTD's later on in flight? Also, the simconnect.xml can be located, but the simconnect.ini cant be located, so wondering does this come from SDK installs or from FSUIPC?When installing ASE2012, how do we get this to interract with the PC with FSX on it? EG: How do we find the domain IP so we can write this in to the simconnect. xml if im right?More questions around process and what the steps are to getting ASE to talk to FSX...so far, my attempts are not showing anything other than FSX: Disconnected....etc...Any help would be greatfully appreciated.Darryl
  21. Hi All, I'm in a very unfortunate situation. I recently purchased a new FSX machine and PC to run as a client for programs such as EFB, Active Sky etc. Ive always ran active sky over a network and never had any problems. I set the original networked install up my self. Since buying these new machines I cannot for the life of me get ASN to connect to FSX.. It just says waiting for simulator in orange. This is driving me round the bend as im fairly confident I've done everything correct but maybe not lol.. Here's some specs of my install Main FSX PC - Win 7 64 bit AS_Connect is installed FSX Version: MSFSX: Acceleration: 10.0.61637.0 MSFSX Acceleration SDK Version: 10.0.61637.0 Note - FSX is classic boxed edition Secondry non fsx gaming PC - Win 7 64 bit SimConnect Versions installed: 10.0.60905.0 || 10.0.61242.0 || 10.0.61259.0 ASN Version: Active Sky Next for FSX SP2 Am I missing something here... I'm loosing my mind lol! Oh and by the way Avilasoft EFB is fully operational and functional over the network using simconnect.. Live map, airport etc everything works perfectly Please help!
  22. Hi everyone, I have some questions around SDK and ASE2012.1) To install ActiveSKY2012 and have this running over a network, the documentation is saying to install FSX Deluxe with SDK. After installing SDK, do i need next to bring FSX up to date to the correct version number>?EG: SP1A and thats it? SP1A and normal SP2 for FSX, or perhaps, SDK SP2 ...etc...not sure what one I need, after installing SDK SP2, it deletes certain GMAX files from SP1A...and i have read on forums some people are using SP1A and then normal FSX SP2 which could cause issues, when crashing to desktop (CTD) ... whats with the SDK SP2...is this really required?2) Does anyone know how to install and run ASE2012 on a networked connection?When reading the document, I have no idea what the simconnect.xml files should be reading, by way of IP coz I dont even know how to find my IP for my pc? I am running FSX google earth track, where it's set up over IPv4 and my PC name is in the address or host name field and using port 9017, which seems to be working ok, and then i read that ASE2012 needs to use port 500, but in the simconnect doc.xml it only has one entry for the 9017 port, so where do i put the other entry?3) I have found the simconnect.xml but i cant find the simconnect.ini file, and where it should be, it's not, so any ideas guys? Any help would be hugely appreciated....coz right now, im confused.comCheers,Darryl
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