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Hi, Has any PRO-ATC/X user ever added ILS to a runway using ADE (my version is 1.6 but I'm sure that doesn't matter)? I have which all works fine other than one strange problem. The PRO-ATC/X moving map shows the green direction arrow of the new ILS always at 360° despite the actual runway heading. The FSX default map shows the new ILS green arrow pointing in the correct direction (runway heading) but I've tried everything to find out where the PRO-ATC/X moving map gets that information from so I finally decided to email Mourad and I did get a prompt response but sadly he doesn't know either. So, if anyone's had this problem and knows the answer I'd be truly grateful. Regards Steve
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I tried a forum search for this topic but found nothing newer than 2007 and none that answered my question. When using ADE to edit airports it is necessary to change the xml file to bgl. This requires SDK which came as part of FSX and does not seem to be available without. FSX-SE has an SDK file but is missing the files "shp2vec" and BGLComp.XSD. Have these files become available elsewhere for download? I only have FSX-SE installed. Lou
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I was editing VABB but i noticed that the Objects and Buildings Vanished.......... even though the Complexity was Extremely Dense..... it was a 3rd party AFCAD i was editing... I see that all the stock afcads have Buildings and etc.. but 3rd party ones dont show them?? Why?? Thanks for the Help
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Hi, I am new to the community and I am currently working on a photo scenery for Wick Airport - EGPC. I followed this brief tutorial: http://www.youtube.com/watch?v=M41bBEw7_OM And I have managed to get a brief photo scenery going. I know nothing about watermasks and/or blendmasks however, following a different tutorial, I used GIMP to create a watermask and blendmask. My blendmask doesn't seem to work - according to what I think it does, however, the water mask partially does I think. Basically, if anyone could help me solve this issue, I would be very appreciative. My next steps - after this is sorted - are to use ADE9X to re-align the AFCAD to the scenery and after that, use whisplacer to add houses/buildings etc. into the scenery. I would also like to create some winter, night, autumn and spring textures but, again, I have no idea how to do so. Any help would be much appreciated. Regards, TheFSFreak
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- photoscenery
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Hello All, I recently edited a scenery in ADE, adding ramps and hangars to Chatham Airport (KCQX) and I also extended the runway to 4000 feet. The only problem is that when I start flying, part of one of the ramps I added seems to be under the ground textures, resulting in a very strange looking ramp; as half is grass and half is pavement. Is there any way to raise the elevation of the ramp by a couple of feet?? Thanks!! ~John M.
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Lately I have been flying on Vatsim, and already in less than two weeks I have racked up about 50 hours with most flights averaging 1 1/2 hours. This gets me to many airports, some of which I have never flown to in P3D. Several times in the last two days I hit airports where some of the taxiways are covered with grass, and the only way to taxi, under Vatsim's direction, is trying to find the yellow taxi lines under the grass, which sometimes results in getting lost especially at dusk. I had to apologize for my erratic taxiing to the Vatsim controller, explaining that I couldn't see the taxiways. I finally decided that I was going to bite the bullet and fix these taxiways issues once and for all. I have heard about ADE for years, but was always leary of trying it, remembering the old days of FS9 where a mistake in a .bgl file could turn the sim into CTD city. Anyway, I downloaded and installed ADE yesterday. I found a video on Youtube on how to set up ADE which really helped. https://www.youtube.com/watch?v=0B4SLDPQxWM&t=152s ADE, once setup is actually pretty simple to use, especially if all you are doing is fixing taxiways. You have to download the P3D SDK from LM website and configure ADE showing the two necessary SDK files as shown in the video. You just have to point ADE to the two SDK folders, and the program will then locate the files in the two folders automatically. Now you open the program and in the menu select "open stock airport". It then gives you a list of countries, citys and finally airports and select the airport you want to fix. Once the airport is loaded you see all the runways and taxiways and buildings etc on your screen . Then select lists, taxi links, and you will see a list of all the taxiways, parking, runways etc, On the bottom right of the display it says "reset all draw flags, click on that and you will notice where on some of the Draw surface and Draw Detail columns, where it said no, all the no's will be turned to yes. Now select close. Now open the file menu, and hit Compile Airport. I have my add on airports in P3D now in a folder than I made called C:\P3Daddonscenery\scenery \ If you click on the more options button in the compile options box, select "to specific folder", hit the button next to that, and it will let you locate your addon folder, where ever you have it . Once you do that close the compile box which brings you back to compile options, and hit "compile" on the lower left...... Now here is big problem that took me hours to figure out. I did all this, and P3D could not find the new airport.bgl that was clearly sitting in the add on folder. The airport would not even show up in the airport list in P3D, if you had disabled all the other bgls for that airport in your scenery directory . I finally figured out that the problem was caused by my P3D being installed in the Programs (x86) directory ( I know, but this is the first problem that I have ever run into with that). Even though it looked like ADE compiled the fixed bgl into the addon scenery directory, something was being blocked by UAC. I ran ADE as admin, had the ADE program selected to run as admin, opened it with an admin command, and yet the new bgl was corrupted somehow and P3D could not see it as an airport. How to fix this, Turn of UAC. After I turned off UAC, deleted the faulty BGL I had just put in the addon scenery directory, and redid the compile one more time, everything worked perfectly. All my taxiways where in the proper places. What I intend to do from now on, when on a Vatsim Flight, is to go to the destination airport first, take a quick look in the overhead view, and see if all the taxiways are there. If not, I can fix it in about 3 minutes, and no more getting lost trying to find the runway.
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Hello everyone! I wanted to share the progress I'm making on one of my upcoming add-on sceneries. I know this airport has been recreated before in great detail, but I wanted a more up-to-date version that was photoreal, all-season compatible, and has animated jetways. I will be uploading it as freeware once I get the rest of the assets created and added. I only live 10 minutes from this airport, and I will continue to update it as necessary. At this time, v2.0 is available, which includes the all-season photoreal scenery, taxiways, runways, and tarmacs. No buildings are complete, yet. I am currently working on the terminal. Please take the time to view my Steam community page at http://steamcommunity.com/profiles/76561198099305594 You can follow me on twitter @fsxfuscentral I appreciate all feedback on this project. Future plans include recreating all of Northwest Arkansas airports! Link to pics... https://pbs.twimg.com/media/C4vblqPVUAE3Vea.jpg:large https://pbs.twimg.com/media/C4kuoiTUEAAKvTL.jpg:large https://pbs.twimg.com/media/C3v7BhMVcAEONWK.jpg:large