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Found 73 results

  1. If you travel in California with your General Aviation plane and want to visit the famous Yosemite National Park, here’s the closest airport for you: Mariposa-Yosemite Airport (KMPI). Mariposa-Yosemite Airport is located in west central Mariposa County, California. The airport is approximately 70 miles northeast of Fresno, 37 miles east of Merced and only 18 miles southwest of Yosemite National Park. The airport lies along the western slope of the Sierra Nevada foothills at 2,250 feet. Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi I hope you like all these small general aviation airfields, done with passion. Just my way to give back to the flight sim community! Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi More pics available at : Free to download for PC: https://flightsim.to/file/68318/mariposa-yosemite-airport-kmpi
  2. Placerville airport is located in the heart of the Sierra Nevada foothills and a common plan B for pilot diverting when Lake Tahoe is not accessible. The airport is located on top of a bluff, so you can practice your aircraft carrier landings. There’s a lot of parking spaces and a very practicable fueling island. EAA Chapter 512 as well as Skywagons (aircraft sales and brokerage) are hosted at the field. You can also have a look at inside the Ragtime Aero hangars. Placerville Airport is free to download : https://flightsim.to/file/67811/placerville-airport-kpvf Features v1.0 Huge amount of work on elevation of the whole airport but also on small areas around and inside the perimeter Hard work blending all revised new airport textures with the underlying satellite images All fences around the airport (thanks to vectorplacement SDK features) Add specific taxiway signs (noise abatement extrapolated from ground charts, if you have their exact meanings let me know) Add Helipad H1 located on north side of runway 05 end Add the Hangtown VOR-DME (objects) Add the Windtee customized for KPVF and the weather sensors Add thousand of small objects to make the airport a more living and immersive environment. Mostly with stocked objects which requires no 3rd party library installation except World Updates. See requirements below. Add several open hangars (with some jewels inside) replacing AI generated. My scenery works better in daylight: invite yourself to the EAA - Chapter 512 summer meeting. Don’t forget to bring deserts, Chapter provides hot dog and hamburgers Special attention to buildings : EAA Chapter 512, Ragtime Aero and Skywagons.com Fix the 4-box VASI runway 5 Fix the 2-light PAPI runway 23 Fix the airport beacon tower Fix windsock position (WIP) Fix taxiway signs. If you know how taxiway name are layed out, drop me a message and I’ll fix them. Placerville Airport is free to download : https://flightsim.to/file/67811/placerville-airport-kpvf More pics available here:
  3. Does anyone know any program similar to the AivlaSoft EFB v2 that show you the airport charts that is taken directly from the Flight Simulator airport files. AivlaSoft EFB v2 is to complex and heavy but I just simply want to view the airport layout and taxiways. I know Navipragh does provide one but it is based on scanned or real world charts from Jeppesen charts. Thank you guys
  4. Evening all! My review of JetStream Designs' LIML is up now:
  5. Hello friends, I mostly use MSFS to fly into small unpaved grass or dirt airfields. These are shown in LNM as "Soft or water runways". Currently the icons showing the location of these fields (a white circle with a maroon border) only become visible at zoom level of 1.8nm and below. When I zoom out to beyond 1.8nm zoom level the icon vanishes. I've looked at the menu but couldn't find it - is it possible to make the icons stay visible to any zoom level you can specify? Thanks for any info! 🙂
  6. Does anybody have a fix for this problem?
  7. Hello, I was wondering if anyone is having this problem, the program hangs and crashes when I try to change the airport! I have the latest version running on Windows 10, P3D. Thanks
  8. Hi Alex, Making a Flight Plan in LNM in Indonesia (ID) I found myself an airport more precisely WIPD in an incorrect geographical position, in fact the coordinates of LNM are: 4 ° 48 '0.00 "S 103 ° 57' 0.00" E while the exact coordinates of the airport are: 4 ° 47 '13.27 "S 103 ° 55' 58.80" E as can also be seen from the OpenNav website (https://opennav.com/airport/WIPD) My questions are: 1. Can I change this error? 2. How can I add an airport in LNM if not present? because if I add it as a user point, creating an airport then it is not possible to add it to the flight plan neither as departure nor as arrival. thanks for your attention Mirko Castellani
  9. Hello, Does anybody have experience of the Earth Simulations Isle of Man scenery; i have never heard of the company before, i was looking for somewhere different to fly my Q400 too and this looked interesting.
  10. In my own search for airport glory I have compiled a list of Payware companies that I am aware of that make good quality airports for the United States area. I have no desire to fly overseas or in Europe so this thread is only for US airports. If you know of anymore airport makers and what airports they make please add it to this thread. Super high quality Freeware counts as well. FlyTampa ------------- Chicago Midway - KMDW Buffalo - KBUF Boston Logan - KBOS Tampa - KTPA (I did not include any of their legacy airports) Flightbeam -------------- San Francisco Int. - KSFO Phoenix Sky Harbor - KPHX Washinton Dulles - KIAD FSDream Team --------------------- JFK Int. - KJFK Los Angeles Int. - KLAX Dallas Fort Worth Int. - KDFW Fort Lauderdale Hollywood - KFLL Las Vegas McCarran - KLAS Chicago O'Hare - KORD ImageSimulation --------------------- Atlanta Int. - KATL Denver Int. - KDEN Charlotte Douglas - KCLT San Jose Int. - KSJC I am aware of BluePrint Simulations but they are off my list as I don't like it when people hide fine print and then when you buy their products they won't work on a 64-bit system and you out your money. No refunds. I also think their airports look to sterile, like a clean pristine shiny white hospital ward. Just my opinion.
  11. Folks, I have an idea for all airport developers. Some of us want relaism down to the really minor details. Me, like, i would imagine many others, want to park up at the right terminal... SO, why not, when you taxi in and request permission to taxi to the gate, can't we have options for, for example "Terminal 1/Terminal 2/ Terminal 3" ? I know some dont use ATC, but i figure for those who do, and those who rely on it for airport services, it may be usefull ? If this topic has been discussed/ is stupid/ is irrelevent becuase some developers use this, then i request for this thread to be deleted. Thank You -Andy
  12. Hi Everyone, As the title states, I have some interesting airports for you. Yonphulla Airport and Bumthang Airport in Bhutan. Druk Air (operating ATR-42-500) and Tashi Air (operating Pilatus PC-12) both have domestic flights to the airports. I was wondering if anybody knows the unique procedures of these two airports and are there any addon scenery for these airports (for FSX). OR even better, it will be very nice of you guys to create a addon scenery for these fabulous airports! Here are the ONLY two videos containing landings of the two airports from cockpit view: ENJOY! and
  13. Is it possible to determine which gates at which airports are in the database? I sure spend a lot of time trying to init pos places that aren't in the database on the FMC.
  14. The airport lighting at the default airports look much better than most third party ones I've seen. No more floating lights above the runway and the size of the lights are smaller and much more realistic than the ones i see at like FSDT and FB airports. I am asking if third party airport developers can please use the default lighting in P3Dv4 instead. Being consistent here would make the experience so much better. Especially when flying from airport to airport. I've never really like the runway lighting that third party airport developers used. If you look at them closely and compare to the default lighting then you should notice how unrealistic and ugly they look. P3Dv4 has updated its entire lighting engine so i really hope that we will see more consistent lighting acoss all airports from now on. This is one thing i really appreciated in X-Plane, the lighting is consistent everywhere between stock and third party scenery. Thats the key here and in the end will make things more polished. It's being consistent across the board so please take this into consideration.
  15. Hi Guys! Myself and a mate of mine have designed and are in the process of building a full scenery package for the small GA Aerodrome located in the South of Tasmania, Australia. The strips called Cambridge Airport (YCBG) and the default rendering of it just doesn't live up to what it could potentially be. We have added the extra runway, taxiways, terrain and are in the process of attempting to make 3D Buildings which will be photoreal for the strip. Anybody with any experience with scenery development and design for FSX, we would love to have on board! I have put together some quick video's of our progress up on Youtube if anybody is interested in it. https://www.youtube.com/user/TBFlight Thanks Guys!
  16. I got FSX several months ago but due lack of time and out of money, I cannot continue to play and "invest money" into it. Now I've just bought a new SSD to install my win7 into it and put the 250GB totally for FS9 and FSX. I have only installed Fs9 first and then FSX. Adding addons into Fs9. I currently have no addons for FSX. Since I don't know where to start with. Searching Word Not Allowed and Nick's guide for FSX tweak. Hope it helps. In Fs9, I installed FSGlobal2010 first, and then Ultimate Terrain for USA and Europe ( I fly mainly in USA). How about in FSX, which scenery addons should I install for start ? Mainly USA. Thanks all! Ah,BTW, if I'm correct my FSGlobal2010 also can install for FSX. So does FSX need it? Or are there any better one for mesh?
  17. This airport is really a nice free addon to have. You should not miss it. Happy flying. https://flightsim.to/file/2217/istanbul-airport
  18. Hello everybody. I have problem with missing terminal buildings. When I start a new flight at any airport everything is okay. But when I land at any other airport, some of the terminal buildings disappear. I see only airbridges(jetways) and nothing behind them. I reinstalled FSX many times but it's still the same.. I am running Win 7 64bit, FSX Acceleration pack. Can anyone help me with fixing it? Many thanks(Sorry for my poor english )
  19. Hi there, I paid and downloaded an addon Airport via the MSFS Market Place (PC) Only issue is, its installed version 1.0 which contains some texture issues, I read on the developers main webpage that this was fixed in version 1.2 which is now available to download. When I check my content manager it says version 1.0 is up to date, but on all other website its version 1.2, does anyone know why MSFS isn't updating this, I really do not want to pay AGAIN outside of the market place just to get an update Thanks Perry
  20. Hi, i got the Meigs-Airport from the ingame marketplace (version 2.3) and i like it very much. But i have one serious issue: The runway is way too bright, so that i can hardly see the markings. The rest of the airport (taxiways and buildings) looks ok. It is worse at midday, when the sun is high. I tried to switch off bloom, but that didn’t help. I wanted to post some pictures, but i can't get it done at the moment... I have no such problems with any other airports (stock or payware). It is really annoying the way it is now. Thank you for any help! Stefan Intel 10700k GTX 2060 SUPER NVIDIA driver version 457.51
  21. I just published my review of Toronto Pearson for Microsoft Flight Simulator by FlyTampa. It took a while, but I've had to do some pretty extensive research to really see how far this one goes. I hope it's useful to get the full picture and there's plenty of video content for those who prefer to make their own judgment. https://twinfinite.net/2022/03/microsoft-flight-simulator-toronto-airport-review-cyyz/ The TLDR is that FlyTampa is as usual at the top of the industry in terms of craft. Textures, modeling, weathering, PBR, and optimization are all top notch, and if you want an airport that looks really stellar, it's easy to recommend this one. Yet, there is a but. There are several buildings that are outdated, and not by months, by several years, including a massive Air Canada hangar that is a very prominent feature of the airport. On top of that, the colors of the aprons and a couple of runways are iffy, and the 90% of the jetways are simply wrong (T1 and T3 jetways besides a few are identical, while they are very different in the real world, and the models FT made feels like it's an approximated hybrid of both, while matching neither). Also, PAPI and windsock don't work correctly. So yeah, it's a good airport, and I'm sure many will enjoy it throughly (I do, despite the flaws), but it really needs an update to do justice to FlyTampa's reputation. It feels that either it was rushed, or some of the required research for a truly top-notch rendition was omitted.
  22. Hi all, I've just published my review of Pyreegue Dev Co's EGPH. Hope you find it an informative and diverting use of 15 minutes of your time! 🙂 Cheers, Filbert
  23. Afternoon all, My video review of Impulse Simulations' Adelaide is now up. I meant to mention this in the video but forgot when I did my voiceover - the ILS frequencies are not auto-tuned at this airport. Cheers, Filbert
  24. My CNC3 Brampton – Caledon Airport scenery released. You can download it at https://flightsimulation.romandesign.ca/ in Lite (free) and Pro ($15) versions, and you can also download my free scenery enhancement packs there for Toronto, Mississauga, Oakville and Niagara areas. For free downloads you just add to cart and check out, it will only ask for a name and an email, so I could notify you of updates. No address or billing information is needed for free or pro. PayPal checkout will only engage for a paid version. I've been working really hard on that one, and hope people will enjoy it. Toronto area certainly needs some love and care in MSFS. I hope my efforts are not in vain and increase immersion, realism and enjoyment of the area for many fligtsim enthusiasts. If there is enough interest and demand, I will continue my work for other Toronto area airports. CNC3 Brampton – Caledon Airport Pro is a meticulosly detailed scenery of a well-known local GA airport in Toronto area, where many of GTA enthusiast learn to fly and enjoy flying for many years. It was designed from scratch for Microsoft Flight Simulator 2020. Version 1.0 – Official release version CNC3 Brampton Caledon Airport is a well-known local GA airport in Toronto area, where many of GTA enthusiast learn to fly and enjoy flying for many years. The airport is famous by it’s signature blue GA hangars with red roofs and mostly open aircraft pods, and a large open-air tie-down parking area. The original generic scenery looks unrealistic and has many issues, including the lack of the parking area, “baked-in” aircraft silouettes, unnstural grass texture etc. This scenery is replacing 28 generic hangars with a custom 3D models and model variations and includes a total of 38 hand-modelled buildings, as well as plethora of custom and stock objects carefully placed to increase realism and immersion. Here's a quick demo video (BTW I composed the music too, for the opening of my prog rock band gig): FEATURES 38 Hand-modeled 3D buildings throughout the airport 28 signature blue semi-open hangars with red roofs modelled Custom start parking spots on the apron (Ramp 11) and inside the hangar (Ramps 14 and 15) Improved and redrawn taxiways, added missing lines and markings Corrected and masked textures and terrain features Multiple aircraft models parked in correct parking areas and inside signature open hangars Main airport building with parallax windows and signage Hand-modelled ultra-detailed small airport beacon on the main building’s roof, replacing unrealistic default large beacon tower The Great War Flying Museum hangar with parallax windows and surrounding area Museum exhibition building with signage 3 accurate customized WWI fighter airplanes rolled out in front of the museum hangar, as they often are during public events – Fokker D1, SPAD S.VII, Royal Aircraft Factory S.E.5 4 Seasons Aviation building and area Welcome airport sign with embedded props and surrounding vegetation Custom-made Canadian flag Custom aprons and aircraft parking, with signature tie-down parking spots Realistic Fuel area with appropriate equipment, personnel shed and correct night lighting Custom night lighting of hangars, illuminating the planes inside and hangar sides Authentic streetlamps around the main building Parked cars, airport vehicles, painted car parking spaces and blocks, picnic tables, fences, vegetation and other random objects added at correct spots for more realism Hand-drawn custom helipad at accurate location Few remaining autogen hangars replaced with more suitable models Wooden walking bridge between the main building and apron, including 2 decorative boulders and picnic area Added a windsock at the correct position with night lighting Several animated people around the airport
  25. Greetings everyone, I am writing this post in hope that FINALLY, someone will be able to assist me with this bug regarding FSX-SE... This is an odd one, was searching online for weeks in hope to find someone experiencing the same issue who found a solution or could help me, however, I had no luck... I was troubleshooting the issue myself for days, but nothing worked... What's even funnier is that this is a SECOND COMPLETELY DIFFERENT MACHINE on which I am experiencing this problem... So these are the systems: Machine #1 (my old desktop PC which I do not own anymore): CPU: AMD FX-8350 Black Edition RAM: Kingston 2×8GB DDR3 @1866 MHz GPU: VTX3D R9 270X 2GB DDR5 HDD: 1TB @7200rpm - installation drive of FSX OS: Windows 10 Pro 64-bit Machine #2 (my current Acer Nitro 5 AN515-43 Laptop): CPU: AMD Ryzen 5 3550H RAM: Kingston 2×8GB DDR4 @ 2400 MHz GPU: RX560X 4GB DDR5 SSD: 512GB M.2 NVM2 - installation drive of FSX OS: Windows 10 Pro 64-bit Both systems and their drivers were completely UP-TO-DATE when experiencing this issue. Now, this is what happens: At some airports that are located near the sea and at a height approximately the same as the sea level itself, I get a strange black patch/water textures that appear beneath me... Nowhere else in the distance, that is all fine, but just in a circle about 100 meters in diameter BENEATH THE PLAYER! The taxiways and runways are spared of this effect, its just the ground grass textures around me that look like that. The airports I currently experience this bugs are LIMJ Genoa (looks completely flooded, as if I landed on an aircraft carrier), LDZD Zadar (bug appears only partially until 1/2 of the runway length) and LDDU Dubrovnik (on approach towards RWY 11 as the terrain is rising from the sea, I get water beneath me as I slowly descend) - so here effect appears on textures that are not in the vicinity of the airfield, but rather on world textures. Strangely enough, I went to KJFK and test if this will happen there, as I know it's all surrounded by water, but nothing, no problems there even though it's graphically and CPU 10 times more intense than those other areas... Here are some other differences that might help: my machine #1 was running FSX-SE on DX9 and settings set on high, almost no major addons, just some freeware aircraft and world textures. My current machine #2 is running FSX-SE on DX10 with Steve's DX10 Fixer, ORBX Global Base, FreeMeshX and Aerosoft A320X... However on my first machine, under DX9, these textures were not replaced with water textures, but it was just black patch that was following me all around, even further than what's happening now... Here is the link to screenshots taken at LDZD, where you can see the problem just appears partially on the southern side of the airfield (at 1/2 of the runway length, no matter the altitude problem goes away), the patch follows me around, as you can see my initial position at the tower turns into the ground when I slew to to left, and if I taxi on the "water" itself, it detects it truly as water, not just texture replacement of the ground: https://postimg.cc/gallery/8MqPmFC When did I notice this problem? On my first machine, the problem appeared after I installed "World of AI" complete pack, and now on this machine after I installed "IVAO MTL" library... They are both pretty big (around 6 GB), and after installing it the FSX-SE takes about 5 minutes to launch the first time. Upon their removal, the launch is back to normal, but the problem persists... I do have edited fsx.cfg, however, this shouldn't be the issue as my last system didn't have it edited and on this system, I have been playing for almost half a year now with it edited, and the problem just appeared out of nowhere last week... I tried to edit the setting in Radeon Adrenaline Software, however, nothing helped... I deleted the shaders cache but even that had no effect to it... Strangely, if I replace an airport with an addon scenery of it, that has photoreal textures around it, the problem goes away (example of LDZD), so I assume it has something to do with scenery hierarchy or so... I truly have no idea at all... I don't know what is causing this strange issue, if somebody has any idea on how to fix this I would be extremely grateful 🙂 I wish you all a nice rest of the day, and take care 😉
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