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Showing results for tags 'animation'.
Found 4 results
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Hello all NGX operators/owners Two questions before I buy: 1. Can you see the runway at MLW (max landing weight) and regular approach speed? I am a 2D flyer and many sim planes seem to suffer from this, abviously not an issue in real life. 2. Is the stab trim animated? This too, even though it is trivial, some sim airplanes depict this and some don't, even from same releases/families of aircraft Thank you for your time in advance,John
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Hi. I'm working on a plane in FSDS v3.5. I read about using the animation tags "Ambient" and "NonRandomAmbient" to animate pilots and/or passengers. I successfully got one of each to work last night (works quite well). FSDS lists many more (Ambient2, Ambient3, Ambient4, etc) but if I try adding an additional "ambient" animation, to a different passenger, NONE of the ambient or nonrandomambient animations works at all when I go to test it. If I remove the newest animation and test again, everything works. It's as if I'm being limited to one usage of each tag, despite the fact that I can choose from many more unique names (Ambient2, Ambient3, etc.) in my "standard parts names" dialog box.Is there some parameter in some well-hidden configuration file that needs to be tweaked in order to get ALL of available tags working at the same time?Thanks. Here's a screenshot of the plane I'm working on:
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Hello everyone! I have 3D modeling skills and I would like to create addons for flight simulator or get any other job related to modeling for aviation. If someone needs my help, please, feel free to contact me. My works are attached. These models weren't created for flight simulator and so they have different levels of detail. Thanks.
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Hello. Even if it seems a bit strange. I do not want to deprive you of a video. The scene is the setting in EDGT Bottenhorn WIP, Germany). After the high seat was created, only one deer was missing. But what do you do with deer when it goes crazy? It is a video of the special kind and it shows the possibilities of the Proxisenor of SODE-Modul in combination with an Object-Animation as SimObject. The trigger is an avatar used. The avatar is a deer ... Bambi strikes back!
- 10 replies
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- bahrometrix
- bambi
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