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Showing results for tags 'citation mustang'.
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Could someone please describe how high-definition repaints (such as those produced by McPhat Studios and, more recently, AZI Studios) are produced when the stock paint kits for the aircraft are not in high definition? I am assuming that a brand new paint kit must be designed, but how is this done, and is there an easy way to convert the existing kit to a higher-definition one? I have never really learned how to use image-editing programs proficiently, but nevertheless was able to create a fictional repaint for the Level-D B767 thanks to the wonderful tutorial provided by one of the painters. Now, I am hoping to create my own private repaint for the Flight1 Cessna Citation Mustang. The stock texture quality seems decent, but I am wondering what it takes to create new textures or modify existing textures so they appear to be more like McPhat Studios and QualityWings high-definition textures, with the abundant rivets and sharp details. I do not really want to take the time to create a complex repaint if the end result will be as mediocre as my Level-D repaint was (particularly with the single-shade gray for the engines!). Forgive me if the process of creating a new high-definition kit is too complicated for a beginner capable of learning slowly to complete.
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Hey everyone! I just bought the Mindstar G1000 for my Citation Mustang homecockpit project. Now I need some help with the setup! I have the Flight1 Citation Mustang and I love the physics and the model. But I want the Mindstar G1000 instead of standard F1. I don't want to replace the old with Mindstar in VC or something.. all I want is to have Mindstar G1000 pop-up in the F1 Mustang. Should be possible? But how? Thank's guys! Kind Regard, Oskar
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