Search the Community
Showing results for tags 'env force'.
Found 1 result
Hello I would like to run this by y'all to check I'm doing things correctly in P3D v4.5 where REX products are concerned: I own REX Texture Direct, REX Sky Force, REX Environment Force and REX Worldwide Airports. I use Texture Direct for ground textures only, so I do not check the following: Clouds/Effects; Skies; Sun/Effects; Sound Effects plus no link to REX Weather Architect. I believe Sky Force and Environment Force handle cloud and sky textures now. I believe by not checking these boxes, these settings: Clouds, Skies, Sun Effects and sound effects will not load from Texture Direct. I do check: Water & Wave Animation; Runway/Taxiway; Airports. I believe that by checking these, these textures are installed. Is this correct? As for Sky Force, I believe if I sync Environment Force with Sky Force, it uses the cloud and sky textures from Sky Force and also overrides or deactivates [for want of better terminology] the Sky Force settings. And that is all Sky Force is good for now, a source of textures for Environment Force. Is this correct? Now, with World Wide Airports we have a duplication with Texture Direct in respect of the ground textures [runways, signage, markings etc.]. So I assume that whatever textures are loaded last will be the active textures in the sim, irrespective of source. Is this correct? In respect of ground textures, does this mean I need not use Texture Direct at all and instead I could use World Wide Airports for ground textures if I so wish [and vice versa]? Is it important to have the Water & Wave Animation working from Texture Direct, though, or does this happen by some other mechanism now??? Where Environment Force is concerned, if I use it, my water effects are 'frozen'. Planes and ships 'bob' and produce wakes but there is no water or wave animation. I guess this is not related to other REX product settings, or is it? Thanks in advance. Garry