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Found 3 results

  1. Hi guys it's more than few weeks I constatly fly in DX10 with very good result on performance and quality. I love too much VC shadows that bring FSX close to real cockpit life, but I get jagged edges shadows and don't know if I have to modify something in my Nvidia Inspector or is better to wait for Steve Fixer, here are my NI settings: http://img9.imageshack.us/img9/1600/b0r4.jpg Another issue are aircraft external lights, strobo and beacon as you can see: http://img543.imageshack.us/img543/9130/fu3l.jpg is there a way to fix them or wait for the fixer as above, does Steve's fixer solve this issue? Many thanks for your help, Riccardo
  2. Hi, I've been messing around with the NGX between both FSX:SE and P3Dv4, and couldn't help but notice the huge difference in the aircraft's external light textures (particularly NAV and Strobe lights). I did some reading and it appears that the lights are actually baked into the aircraft model and hence cannot be modified simply by replacing texture files. FSX Daytime Screenshot P3Dv4 Daytime Screenshot FSX Nighttime Screenshot P3Dv4 Nighttime Screenshot I do also believe that the a majority of the lighting is now handled by P3Dv4 itself (vs FSX where the lighting was managed by the aircraft model - could be wrong though), but why the drastic change in texture assets? My personal opinion is that P3Dv4's version of the navigation lights actually look more UNrealistic than that from real life. If i could figure out a way to change them to look more like FSX's, I would. Is this a lost cause? Thanks! JJ Ma
  3. Anyone know why my external lights look like this? This is the latest version of the aircraft...ive re ran the installer to repair the airplane and that did not work. My 200LR models are working perfectly fine! Any Thoughts? http://s12.postimg.org/6eu6rt6d9/2016_3_2_18_33_46_633.png
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