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Found 6 results

  1. Hi all, this has probably been done to death, but if someone can point me in the right direction, that would be great. I'm building a set of controls to replicate the aircraft I fly in real life (Tecnam Eaglet). First time I butchered an existing joysting, which worked to a degree. I've now got a Leo Bodnar card on the way to do it properly, and with many more switches. I'll be using FSUIPC as the interface, so any experience here would be great. What I'm interested in now is the outputs from FSX. If anyone has experience with using a Micro Maestro or similar to run servos for gauges, I'm keen to hear experience. Also, anyone that has successfully managed to harnes the force feedback outputs would be of great interest too. I'd rather not do a degree in programing to get there, so if anyone can share their experience, I'll be very grateful. Cheers, Tootle
  2. This looks like a great deal!! 50% off Iris Dynamics DragonflyVR Flight Yoke and Handle (October 24th through November 2, 2016) - https://vs3.irisdynamics.com/product/idl-20004-dragonflyvr-flight-yoke/ Best regards, Jim
  3. Having had a gamepad with only vibration effects, I found that fsx doesnt allow you to set the force feedback levels. The driver that came along with the gamepad also didnt support any level setting. This was unplayable as it kept vibrating at max rate all the time. I have created a somconnect addon that creates the vibration effect based on the following : (developed for Airbus A321 , should also do well with Boeing's ) {Not sure fsx looks into these states for ff calculation } 1. Indicated airspeed 2. Engine rpm 3. Acceleration around 3 axes 4. GroundSpeed ( if on ground ) Other factors with vibration 1. Flaps increment decrement ( step wise ) 2. Spoiler toggle ( fully extended/fully retracted ) 3. Landing gear up/down 4. Stalling 5. Overspeed 6. Landing force Those who only have vibration effects in their gamepads, do try it out.. How to install ? 1. As usual with all addons, download the dll to a path and if on Vista or above and modify dll.xml at C:\Users\<Username>\AppData\Roaming\Microsoft\FSX\ as follows: {For XP, this file is in a different folder, need to figure it out.} Add the following section towards the end of the dll.xml just before </SimBase.Document> <Launch.Addon> <Disabled>False</Disabled> <ManualLoad>True</ManualLoad> <Name>ForceEffects.dll</Name> <Path>D:\Path\ForceEffects.dll</Path> </Launch.Addon> 2. This will ask permission to load the dll when you start fsx. Click 'ok' or 'yes' wherever needed. 3. Also, remember to DISABLE forcefeedback from fsx settings and do not connect more than one ff enabled controllers while trying this out. Dll information on AVSIM Library: UploadID: 317632 Name: ForceEffects Size: 8 kb MD5 sum: aa5cf40064a859269c6a8f2142bb97f8
  4. vortex681

    Force feedback?

    Just installed Update 12 but I'm still not getting force feedback. I have Haptic\FFB enabled in FSW but all that happens is that the centring spring force (which was there prior to Update 12) disappears but there are none of the normal feedback forces. I'm using an MS FFB 2 joystick with Windows 10, 64 bit (fully updated) and no additional drivers for the joystick. The joystick is confirmed working in FSX. Anyone getting force feedback now?
  5. I have been following this project since its Kickstarter, and from the looks of things on their twitter page production and shipping will be happening soon. I'm looking forward to getting rid of my Saitek pro in favor of a yoke with more precision. Has anyone had a chance try the IRIS yoke. Based on pics and videos that I have seen so far, I'm leaning towards pre ordering one. If you ordered an HDK kit have you received it and also what is your opinion? Also do anyone know how the force feedback functionality will work with fly by wire aircraft? If you're not familiar with the project you can see their twitter page here. https://twitter.com/IrisDynamics Thanks Jamal
  6. Hi everybody I wanted to share something I've been working on for the last two years.. enjoy