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Welcome to the HiFi Community Forum at AVSIM! AVSIM has generously provided this forum as a community discussion hub for HiFi products including Active Sky. This is a private forum moderated by HiFi staff, and a few rules apply when posting here. Please take a moment to review this short list of rules: This is not an official support mechanism. You must sign your posts with your REAL FULL NAME. Posts without your real full name are subject to immediate removal. Developers and Staff do monitor the forums and occasionally participate in discussion, but technical and order support should be directed to our official Support Center for a timely response. If you are seeking a solution to a problem, please search the HiFi Support Center Knowledgebase and this forum before posting a new question. Most common issues are already documented with solutions provided. Please remember that this is the HiFi Active Sky forum, not a place to promote competitive products. This is for the discussion of Active Sky. We've been lenient recently about this but enough is enough. Any such posts will be removed immediately without explanation. If you wish to compare and promote competitive products, use other forums. Thanks for your understanding. All threads and posts here are subject to deletion and/or lock for any reason, at our discretion. Reasons can include offensive, cruel, profane, attacking, defamatory, spam or otherwise inappropriate content. Helpful Links: Official Support Center Knowledge Base Again, Welcome, and thank you for your participation!
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Hello Flight Simmers! Welcome to the Official FSFX Packages Support Forum. As you might imagine, there are a few rules to respect before posting on this forum. SEARCH BEFORE POSTING What you are looking for might have been answered already. Use the search function on the forum to find an answer to what you need. Common problems are explained in the support section of our website. PREPAR3D PORTING Although we do not prevent you from posting photos and chatting about porting our products to Prepar3D before an official P3D version, we will not provide any support and we will not be responsible for any loss or damage to your simulator setup or hardware. STANDARD AVSIM TOS APPLY You must agree and apply to the Terms of Service of AVSIM to participate in this forum, failure to apply to TOS may result in removal of Topics or Posts. RESPECT Please respect other simmers around the forum. We may lock or delete Posts or Topics from the forum if a moderator judge necessary. NO MISLEADING INFORMATIONS Misleading Topics or Posts may be removed by the moderator. NO SPAMMING It is prohibited to post multiple times the same topic or to bump unanswered posts. ENGLISH PLEASE In order to internationally understand the content of this forum, we ask you to write in english exclusively. If unable, please contact us directly via the support section of our website. VC RAIN EFFECTS Because of the INSANE amount of times I get asked this, it gets answered once and for all… Windshield rain effects can be made possible by the aircraft developer and nobody else. While it is possible for us to get “something that looks like” windshield rain effects on an aircraft-specific level, it is really glitchy, doesn't take wipers into account and really isn't up to our quality standards at FSFX Packages. The reasons why developers are not applying this effect to their aircrafts may vary. The "it lowers performance, that's why developers don't do it" argument we often hear about is not really true anymore when we look at today's hardware and considering the platform is more than 8 years old. Instead, we have to look at FSX and P3D limitations here. There is a limit to how many polygons and animations you can use to create an aircraft's cockpit on the platform, so a bit of visuals and/or functionalities would have to be left aside to make the effect work. Windshield rain effects in FSX are backward compatible from FS2004, but a feature used to make VC rain effects work has been removed from the FSX Software Development Kit. We assume Microsoft did this because of performance issues back in the days. So to have VC Rain effects, the developer would have to compile the aircraft for FS2004 instead of FSX, and that creates a ton of other problems. Creating the effect from scratch by the developer is another option. It is possible if they have enough polygons and animations available in their 3D model which isn't the case on most airliners we fly these days. It's a hard decision for developers to do, the platform isn't helping much right now. Lockheed, we have an eye on you for this!
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- rules
- vc rain effects
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