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Found 163 results

  1. Just a thank you to Warbirds for his Connie repaints. I've placed the VC from the blue Connie (his shiny retro scheme) into the BOAC one. I used the alternative yoke colours (black yoke), but unfortunately I hadn't realised that the modified yoke comes with the green cockpit insulation. No matter, perhaps it'll catch on. Disregarding my mismatching of colours - nice job, Paul!
  2. Must be the Navy version with beefed up undercarriage for carrier landings... I noticed it mentioned in the UK2000 EGLL documentation about the mirror system at a couple of the gates, so tried it out with a tiny plane LOL. A nice touch! Not an actual mirror of what's on the ground but still useful. Well done, Gary!
  3. Completed a flight from Chabua to Kunming (the new Kunming airport, Changshui, not Wujiaba)
  4. Loaded into the sim and took it for a circuit. Seems to behave like a layman such as myself would expect. Happy with the sale price I got it for. Lovely eye candy. However, are there any glaring issues and/or fixes still needed? Or would such "fixes" be desirable or even only noticeable to actual 337 pilots? Thanks.
  5. FSX:SE

    The Curtiss C46 Commando was one of the most well known transports used for flying "the Hump" (India - China) in WWII. Libardo Guzman's freeware C46 is a fun plane to fly, however "lite" it's systems modelling may be. Anyhow I wanted my own personalised C46 and thanks to Willy McCoy's excellent, generic-passenger C46 scheme, modified by myself, here she is:- Hump Time Heidi Obviously I had to do some research for her nose art: An hour of my life I won't get back surfing google images of pin-up girl nose art, not that I minded very much you understand. Sometimes political correctness is a complete load of pish..
  6. As with many, many others I have an unstable FSX:SE experience after build 1709 installed on my system. However, I've tried to make the best of it and - you know what - I've found a silver lining! I got tired of CTD and 'child window' issues, of missing menu dropdowns and erratic behaviour so, since I haven't done it properly for a few years now, I decided to do a forensic test of all my settings (not tweaks - just settings). I set a standard flight and then trialled slider combinations, I experimented with Affinity Mask settings, I tested the effect of autogen buildings and trees per cell and a few more besides. The result? I now have a sim rig which gives me better and crisper graphics than I've ever seen and a smoothness to my visuals that I hadn't achieved until now. (I know I should have done this before now but I was too busy flying ) No rights and wrongs in this - just sharing an unexpected positive from the 1709 debacle. Rupert
  7. I decided to obtain some more accurate vegetation - thank you Turbulent. On the whole TF is a beautiful add-on. However (and to be fair, I half expected this before I purchased the add-on) it doesn't display over VFR Real photoreal scenery which I have for the UK. Is it the case that TF autogen will not work over photoreal at all? Thanks.
  8. So, should I get myself an early Christmas present? Would it bring my rig to its knees, given that some UK2000 airports lower my FPS in simple aircraft to below 20 on occasion (UK2000 is very FPS friendly imho, plus Manchester & Liverpool are my "local" airports :) ). Over default areas I'm seeing a locked 30 fps, so apart from the UK and big international airport add-ons elsewhere I don't think there'd be a problem. For the most part, having been simming since Zx Spectrum days, I can live with a bit of stutter. I like the idea of COTS... and Betty bringing me a coffee or something to eat during the flights .... and the big radial sounds! i5 950 3.06GHz GTX960 2Gb MSI Nvidia 24Gb RAM Still using HDD no SSDs yet - FSX on second drive Win 7 64bit ultimate
  9. I wonder if anyone else has encountered this phenomenon - NE not displaying in the area closest to the plane. Ignore EGCC to the right of the picture - NE doesn't overlay any airports. I'd just taken off in a default Maule, so not busting Mach 1. I was flying at about 2500 feet or so.You can see the area where NE was not being displayed, yet it works perfectly fine outside that area. The phenomenon did go away then reappear again. It must be a performance issue on my rig, but it's like a reverse LOD. I do like to switch to external views now and again and pan around.The scenery is VFR Real photoreal England and Manchester airport is the excellent & FPS friendly UK2000 product. Any ideas please? I could turn off the lighting splash map, and or disable the photoscenery..... Thing is I bought this via Aerosoft, version 1.7 ... not expecting any help from that quarter.
  10. Try again... over breakfast... was dark last time, and all big white buildings look the same to a tourist in DC! I made sure the prop tips were supersonic at least! Now i know how one of those poor, undeducated American citizens feels when they can't find England on a map (no, not New England!!) Wow! They've sure let the property go since I last saw it on TV - look at the grounds - Agent Oranged to death!
  11. No doubt I'd have been Stingered into the Potomac way beforehand!
  12. Could some kind soul have a look at the possibility of fixing the spin-prop textures for Libardo Guzman's fine C46 Commando please? Can they be fixed - it's the known issue of having the clouds in front of the propeller arc? I've tried to mess with the alpha channel and re-apply it but to no avail. The textures look great when not looking at clouds through them. In fact you can see if the props are synchronised or not
  13. I noticed someone has modelled this airfield! Thank you Vassilios Dimoulas. I look forward to trying it out. Get a PC12 or some such and taxi it up the ramp (literally) on to the field. You tube video:-
  14. As far as I can tell, a figure of 15000 lb is quoted.This is great and would seem to fit with the ability of carrying 3 Jeeps and personnel (a Willys Jeep empty is just under 2000 lb). However, to get anywhere close to that in FSX means the plane's fuel load is minimal. I know that plenty of aircraft do not, or cannot even carry full payload with full fuel, but the numbers seem a bit odd. With 100% fuel, the payload is less than 5000 lb. From wikipedia, C46A data MTOW is 45000 lb and empty weight is 30669, yet 15000 lb is stated as the cargo capacity, but that would appear to include the fuel too... Taken from the aircraft cfg file, give or take 1000 lb :) Standard fuel is 1406 USG in six wing tanks = 8436lbs LeftMain = 0, -8, 0, 703, 3 RightMain = 0, 8 , 0, 703, 3 fuel_type = 1 number_of_tank_selectors = 2 electric_pump=1 [WEIGHT_AND_BALANCE] reference_datum_position = 0.000, 0.000, 0.000 empty_weight_CG_position = 0.000, 0.000, 0.000 max_gross_weight = 44000 ;airline certification limit empty_weight = 30164 ;fully equipped cargo configuration with no seats maximum landing wt = 44000 44000-30164-600-8436=4800 station_load.0 = "600, 0, 0, 0, crew" station_load.1 = "4800, 0, 0, 0 payload" ; this is max cargo with full fuel in airline service I guess I'm not seeing the wood for the trees, but would probably put an overloaded plane into those trees LOL
  15. FSX:SE

    Playing about with a freeware C-46 piqued my interest about "the Hump" so I generated a quick & dirty FSX plan from Chabua to Wujiaba (Kunming's airport up until 2012) just going from the available NDBs and VORs in the sim. This should give me a "feel" for flying over the inhospitable terrain I think. I've no idea which beacons were available near the close of WWII, but surely some form of direction finding was used - it wasn't all on a paper map which is no use in IMC Ignore the fuel burn - that's for the default Cessna!
  16. Not sure how to solve this. I downloaded the freeware scenery for Assam in India because it contains VECA - Chabua Air Force Station. One of the bases used for Flying the Hump, although this is the modern equivalent. I recomplied the bgl in ADE after altering the field elevation to what it should be - a further 12 feet higher at 362 AMSL, but the problem remains as shown. Any ideas please?
  17. I thought this screenshot looked a bit dark & brooding, hence the title. In real life there are only a few airworthy examples of Curtiss Commandos. I need to fix the disappearing prop texture.
  18. This is flightsim.. Libardo Guzman & Tom Gibson's C46 Commando on the cargo ramp at EGCC;
  19. I forget, but if this is the -200 I'm off to Reunion Island. If it's the -300 I'm of to Guadeloupe from Paris Orly. Had this song in my head at the time..
  20. Hi Everyone, I am an old enthusiast of flight sim for more than a decade (coming from FS2000/2002). I have started training to become a real life pilot (as a hobby), but for now I mainly continue to be passionate to learn from the community and spend a few hours during nights and weekends doing my airliner flights on my PC. Lately, I have been flying in FSX:SE (moved from retail FSX), mostly with PMDG 737NGX and Aerosoft Airbus family. I am the type of person that take time to read the manuals, watch several tutorials and truly learn how to fly these jets. I do my flights offline, but following real airline routes/schedules and in order to reach a high level of realism, I have tons of addons in FSX:SE. My setup is pretty stable and performance is good as my PC is relatively new and high-end. This weekend I attended the Flight Sim 2017 event in UK and between FSFX Packages and Dovetail presentations, to my surprise, I found myself lagging behind the community in terms of platform. I discovered that the vast majority of the audience has already moved to Prepar3d or X-Plane 11. Therefore, having considered moving to Prepar3D before, this realisation made me rethink and research again. Therefore, I would really appreciate some expert advice from people who has already done this switch, considering all the doubts and costs involved. My simple question is, is it worthy to move to P3D v4 from a "stable" FSX:SE setup with ton of addons and without being "hardcore" user (not VA member / weekends flyer)? My main points of doubt are the following: Moving from FSX:SE to Prepar3d v4 will cost me almost $500 USD between license and new addons (list below). Prepar3d has this policy that new versions cost a new license and I fear (a lot) having to pay for another license and worst, paying for addons upgrades every 2 or 3 years, when I have my current setup for FSX for a long time. I discarded X-Plane 11 as option, as it seems a very good 'out of the box' platform, but focused on GA and with very few addons (particularly from those I already own and usually fly with). Addons I currently use in FSX:SE (impact of switching to P3D v4): Aerosoft - A320 Family (FREE but, will need to wait for v4) PMDG - 737 NGX (PAY $90, need to buy a entire new version for P3D) FS2Crew 2 Reboot NGX (PAY $35, need an upgrade) ORBX - FTX Global Base (FREE) FSFX Packages - Chaseplane (FREE) FSPassengers X (PAY, will take months to be ready for v4, probably move to FSCaptain as it is free upgrade) HiFi Simulations - Active Sky Next (PAY $30, need to buy newer version AS4 for v4) Navigraph - FMS Data Manager (FREE) Pete Dowson - FSUIPC 4 (PAY $44, need to buy new version 5) Pointsoft - ProATC/X (FREE) REX Simulations - Texture Direct HD w/ Soft Clouds (FREE) REX Simulations - Worldwide Airports HD (FREE, but in development) A2A Accu-Feel v2 (PAY, still in development but need to buy a new version) My Traffic 6 (Not sure, probably would buy Ultimate Traffic Live for another $45) Navigraph - FMS Data Manager (FREE) FS Genesis - World Terrain Mesh for FSX (Not sure, probably would go for FreeMeshX or FS Global Ultimate Mesh for another $85) Really appreciate some opinions if the (high) cost/benefit would be acceptable/worthy. I understand 64-bit would be a new world, but I am afraid if I should not wait and check 1-2yrs down the road if FSW or X-Plane take off and then move to a next-gen plataform, considering that based on everything I've read so far (please correct me if I am wrong here), P3D would give me a much similar experience to my current setup in FSX:SE? Many Thanks!
  21. Not sure if linking to another post in a different part of the forums in the hope of gaining a better knowledge base is allowed. If not, then by all means delete this one here in the FSX area. Any ideas please?
  22. So I only recently found out about the centre fuel tank option on the real A330: The -200 has been using it since first flight, but only in the last few years (5?) has the -300 had the option to make it wet. How easy would it be to update the config to reflect this option? I had set up an Air Caraibes -300 flight from Orly to Guadeloupe and online flight planner gave the fuel as more or less maximum - I'd actually misread the trip fuel as 177161 not 117716 lbs! Thinking that no way would they allow the trip with no reserve capacity triggered my investigation. I could just paste the extra fuel tank line from the -200 to the -300 config but its longitudinal position from the datum would be wrong, but how wrong? Any ideas please? -200 config. [fuel] Center1 = -10.5, 0.0, -8.2, 11088.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) Center2 = -93.2, 0.0, 5.7, 1617.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftMain = -8.9, -27.9, -1.7, 11147.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain = -8.9, 27.9, -1.7, 11147.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftAux = -36.3, -67.9, 2.5, 974.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightAux = -36.3, 67.9, 2.5, 974.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) -300 config. [fuel] Center1 = -100.5, 0.0, 5.7, 1646.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftMain = -8.9, -27.9, -1.7, 11247.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain = -8.9, 27.9, -1.7, 11247.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) LeftAux = -36.3, -67.9, 2.5, 964.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightAux = -36.3, 67.9, 2.5, 964.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
  23. I was wondering if some kind soul might make a repaint using the correct model of A330. There's a nice repaint by Cheese-Strike, but unfortunately he's used the RR model. Therefore when applying it to the correct PW model (Air Caraibes has PW specced A330s) you get black engine tailpipes. As you know, the RR and PW engines look quite different ;) Thanks in advance!