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  1. Hi all! I started this hobby project a while ago and put in a several months of time to build an airline management simulation game. This is my first stab at writing a game (I am a software developer but my job has nothing to do with games at all...) I want to write an airline simulation game that has good depth in simulation, and focus on things that are fun and challenging. The game is close to a playable stage and I plan to release it as a free-game. (it's my hobby project anyway). But the problem is I would need to start putting in money to get at least an online cloud server and the SSL certificate. So I wish to gauge interest from this forum and see if anyone would like to give it a try The main highlights are: 1. Real passengers that make decisions on what route to take based on various factors : Awareness of your airline, Loyalty to your airline, ticket pricing, seat class, service quality, # of connections, total travel time etc etc. This is different from several games that I played before which appeared to oversimplify flight demand with no connection flights. Having realistic simulation here provides many different strategic options 2. Thousands of airports with basic data driven by real geographical information (surrounding city population, income, airport scale etc) 3. Demand from airport to airport is calculated dynamically (not really based on real world data), which means various changes in game condition (not yet implemented, conditions are static for now) will affect demand accordingly 4. Reactive UI - not a UI expert here. But at least I tried to make the code runs fast and the control flow reasonable Some screenshots: World Map View showing the routes flown by an airline based in SFO: Airport View showing details of an airport (HND): Showing the passengers map of the route from SFO to HND with all the connection flights taken by virtual passengers Here's a short clip of the gameplay My goal is to have a simulation good enough to generate data similar to real world's, while giving flexibility to simulate new outcome based on the dynamics of the conditions. For example one can start a really successful airline in a city that can actually alter demand distribution that is different from those observed in our current world (some part that I have not implemented yet but on the list for more end-game type - Airlines can make heavy investment in city/airport such as funding airport expansion, city projects to enhance a city's attributes etc) Various rules and constraints are placed to make the game challenging in various ways, and the real passenger simulation also help here. For example I tried to start from various cities as HQ: Pyongyang - domestic demand is very weak. It's a closed country that does not allow international connection flight. The demand to fly out of the country is also low (due to low income). Other major western countries do not allow direct flight neither. The most lucrative routes are those to China - though people from Pyongyang do not travel much, the are a good number of business and tourist passengers from China. Also as it's a closed country, it does not allow international airline to operate to the country, which means my airline at least can dominate the domestic market and any foreigners want to travel to any of the country's cities would need to use my airline for both the flight to Pyongyang and any other domestic flights Anchorage - domestic demand is relatively weak for all the closer cities. It's relatively stronger linking to major west coast cities like San Francisco and Los Angles, unfortunately to fly those routes, it would need airplane with longer range - which also has higher capacity. Those routes simply do not have enough demand to keep profitable. However, one option is to borrow loan from bank and operate flights to closer Asian country like Japan. Now it provides a route from say San Francisco to Anchorage and then from Anchorage to Tokyo. This will benefit all the the domestic routes operated by the airline as it now opens up a route to Asia. However, intercontinental route is NOT allowed for new airline that has not accumulated enough reputation. So the airline need to find someway to expand it's passenger base while still keeping the airline afloat San Diego - domestic demand is quite strong, but operating from a major airport increases the expense alot : office upkeep, renting airport slots etc. Major destinations are mostly already have other competitors (since i don't have real players now, I pre-generated airlines in 250 major airports). The most lucrative flights are actually the ones flying to Mexico, as the airline can charge more flying international and those routes are mostly shorter ones that allow smaller airplanes the new airline can afford Thank you for reading my long post! All your thoughts, suggestions and questions are greatly appreciated!
  2. hi if we install 2gb dedicated gpu cards, either in one card or in 2 separate cards format, does FSX use all the 2gb memory available in the pc while flying? or does it only use a certain amount of the gpu system memory? thanks
  3. Figured I would post this here for anyone who might be interested... we have just released the newest version of our game (Airline Project 0.3.7)...we would love to see some feedback from the avsim community and get ideas on new features and what we could do better... http://www.theairlineproject.com/ccount/click.php?id=17 ^^This is a direct download link. It will download the installer. http://www.theairlineproject.com <-- the website On a completely unrelated side note, I'm sorry to see the Tapatalk go :( I use that app quite heavily.
  4. Well, is Flight a simulator, game, both or neither? My two cents: I would say it's both....
  5. Airline Project 0.3.6 Visit Site The team at the Airline Project is proud to announce the release of the latest version of Airline Project (formerly The Airline), a free airline/business simulation game. This version is our most stable yet and introduces many new features and optimizations taking us to an even higher level of detail. New Features: Added hundreds of airports, airlines, and even a few new historic aircraft Passenger demand now grows from year to year and for minor airports with scheduled commercial service Pilots and flight school, complete with training aircraft Routes with stopovers Airlines can now start from different countries where applicable Scenarios Improved customer rating system Major destinations for airports (currently complete for US, in progress for other countries) Additional functionality with subsidiary airlines Many bug fixes and minor improvements have been made as well With this release, we are also doing a couple promos to increase exposure to the game: At 500 and 1000 likes on Facebook, we will give away a $25 randomly drawn gift card to the store of your choice (Amazon, Newegg, iTunes, etc) If version 0.3.7 receives 5000 downloads prior to the release of the next version (2-3 months), we will give away a randomly drawn gift card with a value of $50. We encourage visitors and users to consider donating to us on PayPal. This money goes primarily towards paying for our server, and may also be used for minor game and website improvements. Every little bit counts, and anyone who donates will be entered into the $50 drawing. To gain a better idea of the playing habit of our users, we have created a PDF survey on the site which can be filled out and emailed with your local client or webmail service. Again, users who complete this will be entered in the $50 drawing. For complete rules and conditions, visit the website. Donations are not a requirement, and will not entitle you nor deny you access to any game content or features. Unlike with prior versions, we hope to offer more extended support using a new installation and patching software that will be the medium of usage starting with this version. We expect at least two patches to be released for this version in the next 2 weeks, so if you find any bugs/errors/inconsistencies, please let us know so we can address them promptly. As always, we would like to extend our thanks to the websites providing us with free exposure and advertising, and the ever-growing group of contributors and testers who help us make each version better and better. Muchas gracias for the support from the online community, and as always happy flying & controlling
  6. Hi all, Anyone know of a good realistic Airline Manager sim\game? Needs to be for browser or Android! Can be online or offline. Thanks
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