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Showing results for tags 'gamepad'.
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Having had a gamepad with only vibration effects, I found that fsx doesnt allow you to set the force feedback levels. The driver that came along with the gamepad also didnt support any level setting. This was unplayable as it kept vibrating at max rate all the time. I have created a somconnect addon that creates the vibration effect based on the following : (developed for Airbus A321 , should also do well with Boeing's ) {Not sure fsx looks into these states for ff calculation } 1. Indicated airspeed 2. Engine rpm 3. Acceleration around 3 axes 4. GroundSpeed ( if on ground ) Other factors with vibration 1. Flaps increment decrement ( step wise ) 2. Spoiler toggle ( fully extended/fully retracted ) 3. Landing gear up/down 4. Stalling 5. Overspeed 6. Landing force Those who only have vibration effects in their gamepads, do try it out.. How to install ? 1. As usual with all addons, download the dll to a path and if on Vista or above and modify dll.xml at C:\Users\<Username>\AppData\Roaming\Microsoft\FSX\ as follows: {For XP, this file is in a different folder, need to figure it out.} Add the following section towards the end of the dll.xml just before </SimBase.Document> <Launch.Addon> <Disabled>False</Disabled> <ManualLoad>True</ManualLoad> <Name>ForceEffects.dll</Name> <Path>D:\Path\ForceEffects.dll</Path> </Launch.Addon> 2. This will ask permission to load the dll when you start fsx. Click 'ok' or 'yes' wherever needed. 3. Also, remember to DISABLE forcefeedback from fsx settings and do not connect more than one ff enabled controllers while trying this out. Dll information on AVSIM Library: UploadID: 317632 Name: ForceEffects Size: 8 kb MD5 sum: aa5cf40064a859269c6a8f2142bb97f8
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- force feedback
- vibration
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Having installed FSX on my new laptop, I'm trying to get it to work with the Logitech "XBox-style" gamepad. (Yes, I know, a joystick is better...but I can't fit one of those into my laptop bag.) I'm making progress except for one major problem. With the Logitech, you use the left joystick as the yoke, and the right joystick as your "hat switch" (at least when running a VC). The problem is, the minute you touch that right joystick to move it in any direction, you "jump" to what I can only describe as a higher seat position, so that all but the very top of the instrument panel is off-screen. To look at the instruments, you have to slowly pan down with the right joystick -- and, of course, the second you release it, you jump back to the point where you're looking straight over the panel out the window again. Needless to say, flying without being able to look at the top row of instruments, at least, is not particularly easy! I doubt very much that I'm the only person to have experienced this problem. Does anyone have a fix for this issue? Thanks!
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Hi,I have a question about using an analog controller with FSX (a PS3 controller). My right analog stick is mapped to the View axis (up/down/right/left). This works fine except the behaviour is not what I exactly want. For example when I pull the stick to the right the view goes to the right (hooray), but when I release the stick the view goes back tot the center. What I would I want is that the view, in this example, stays on the right. Is there any way I can accomplish this?Thanks in advance,Thomas
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- gamepad
- controller
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Anyone set up both a game pad and a yoke in P3D? Currently using a Saitek yoke and would like to set up a Logitech or Xbox game pad too. Saw somewhere that P3D will set default bindings for the game pad that have to be removed. Would appreciate any setup tips. Thanks