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Found 29 results

  1. Because it has been "asked" here and there: Let me try to quantify the differences (and where I write HD Mesh, there UHD Mesh would apply equally - generally speaking). And with the XP11 default Global Scenery I mean the one replaced with public beta one (later this might change). HD Mesh Scenery v3: older data (approximately 2 years old) - XP11 default: newer OSM data (August 2016) XP11 default has updated landclass data for many regions (compared to HD Mesh Scenery v3) HD Mesh Scenery v3: older autogen placement algorithms and no special European roads during scenery generation (XP11 default has a slight edge here - at least urbanized areas might look better) HD Mesh Scenery v3 has much higher resolution Mesh (this has NOT been changed in XP11 default do to scenery size constraints!) HD Mesh Scenery v3 has much more accurate landclass representation (even if its based on older data as described above) because of its higher res mesh (landclass is bound to mesh triangles) HD Mesh Scenery v3 has older (because of older OSM data) but more accurate coastlines (rivers, lakes, ocean) as XP11 default needed to simplify vectors ... again because of scenery size constraints. So, in the long run (especially to iron out the first 3 "disadvantages") I will possibly release a HD Mesh Scenery v4 (and likely some similar update to UHD Mesh). But this will not happen anytime soon ... especially as I also wait for some further planned improvements in the scenery generator from Laminar (like including building height data, which has NOT been included in this first scenery released by Laminar with the public beta ... yes, I can confirm this information as I discussed it with Ben Supnik). I would also like to - again - point to my post about general Mesh Scenery informations (what exactly is in those DSF files) to clarify it further: http://www.avsim.com/topic/498605-mesh-in-x-plane-has-extra-features/?p=3516077Info and statement is also posted on my website (for others to reference): http://www.alpilotx.net/2016/11/07/statement-about-the-compatibility-with-x-plane-11/
  2. Hello folks, The open beta for FreeMeshX USA has begun. This is a 50 GB LOD12 (9.5 m pixel size) terrain mesh that enhances the topography of the continental 48 United States. Note, Hawaii and Alaska are unfinished. The source data used is from the US Geological Survey's National Elevation Database and is the highest quality data we've worked with. The USA mesh is unfinished. We have not optimized the level of detail for the plethora of terrains found in the CONUS. For example, the Great Plains are also rendered at LOD12, which is a bit of a waste of data, so we will likely cut down the LOD to LOD11 in the future and increase the compression for the flatter areas of the country. This could save quite a bit of HDD space in the end. We have also filled in gaps between the CONUS and neighboring countries with LOD11 data based on SRTM and CDED data. So the entire world should now be completely replaced with FreeMeshX Global and FreeMeshX USA. The mesh is compatible with all versions of FSX and P3D. Flight Sim World is not supported -- that's not a permanent declaration -- we just don't know enough about it and haven't tried using FreeMeshX with it. About the airport plateau problem: I have not finished my solution to the airport plateau problem, but I've made much progress in that direction. I've withheld the release for this very reason until now because it can break the immersion. As many know, the airport plateau problem is a fundamental issue that affects all meshes. Since the ESP engine forces airports to lie flat on undulating or sloped terrain, these artifacts at airports become quite significant at higher LOD. There is no thorough workaround yet. FTX Vectors can only do so much by adjusting the elevation of a small fraction of the airports. The only true way to fix this issue is by DTG or LM rewriting how airports lie on terrain, but I have not seen any inkling of motivation from them to solve it. Until then, I am working on my own solution that will adjust the mesh around each airport so that the airport blends in seamlessly with the surrounding terrain. It's not an easy task for me. It's an elusive problem that requires thorough planning and testing. I originally withheld release until I had the solution working, but time commitments to my PhD research and limitations of my own has not allowed me to solve it yet. You all have been very patient, and I have decided to release an open beta for those who understand the airport plateau problem and won't report to me every time they see an airport affected by it. Trust me, I'm working on it! New installer method: Due to popular demand, we have forgone the 'manual' method of installing for a 'less manual method' FreeMeshX has converted to automatic installers. See for yourself. As you can see, the installer basically does the job of extracting the FreeMeshX folders into a location of your choice. There is no impact on your system elsewhere. No registry entries. No BS. To uninstall, you just delete the installed folder. Done. Note, you are still required to add the folders to your Scenery Library. Trust me, you don't want us to modify your scenery.cfg, and we don't want to be the culprit if it messes up Downloading: The USA expansion is huge. Downloading it will take a long time. Usually 12-24 hours for broadband users when downloading directly without any kind of download accelerator. On top of that, the new installer method can only work with 2.0 GB chunks at a time. That means the installer uses 27 parts. To simplify the direct download, I have put together a barebones downloader based on wget -- a download manager that will automatically retrieve all parts of the installer with full stop/resume capability. All one has to do is unzip the downloader, double-click on a batch file I provide, and it will run wget to retrieve each file. A command prompt with a bunch of gibberish will come up, but at the bottom will be the name of the file you are downloading and a progress monitor. Once it has finished one file, it will automatically move onto the next until all files are downloaded. If you want to stop the download, exit out of the command prompt, or hit CTRL + C. To resume, just double click on the batch file, and the installer will resume from where it had stopped. Note, the files will be downloaded into the location where you have run the batch script, so make sure you have enough space first! We have created installers for the other regions of the world -- fully updated. They aren't uploaded yet, but will be ready soon. Bit Torrent users: NOTE: DUE TO THE EVERY INCREASING COSTS OF FILE HOSTING, WE HAVE SUSPENDED THE AUTOMATIC DOWNLOAD SCRIPTS. PLEASE USE THE BIT TORRENT LINKS. For Bit Torrent users, the USA mesh will not come with an installer. It is not needed. The entire folder structure can be downloaded intact with Bit Torrent. Download the torrent below. http://www.mediafire.com/file/2pcecgcd4s4i9n4/FreeMeshX_-_USA.torrent http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent FTX compatibility: The FTX regions with the USA come with their own mesh and they are also rendered at LOD12. We have not tested compatibility extensively, and we would like to see reports from the beta users on how the FTX meshes and FreeMeshX USA mesh conflict. Since they are both the same level of detail, there may be some conflict. If there is, the likely suggestion would be to uncheck FMX - USA from your Scenery Library when flying in the FTX regions. We highly encourage the use of FTX Vectors. Any good mesh needs a good vector replacement package. IMPORTANT TIPS: 1. Defragment your mechanical HDD. The rendering of the highly detailed mesh requires a fast CPU and quick access to the data on the HDD. Obviously, if the data is fragmented and scattered all over the HDD, then that can slow the rendering down, i.e. blurries. 2. Install the mesh on a fast HDD for similar reasons. 3. Do not expect your computer to keep up if you're doing Mach 1.2 over the terrain unless your computer is very quick! The HDD has to stream the data and then process it via your CPU. That takes some time! 4. Place the FreeMeshX USA folder above the other FreeMeshX folders, including the FreeMeshX Patches folder if you have one, and below any FTX regions in the Scenery Library. 5. To reduce mesh popping (where higher LOD mesh pops in -- another limitation of the ESP engine), use a higher LOD_Radius in your fsx.cfg or p3d.cfg. We recommend a minimum of 6.5. I personally use 8.5 which is a nice compromise between performance, memory, and visuals. The higher the LOD_Radius, the further out the mesh will be drawn at its maximum LOD, less mesh popping, and the better it looks! 6. Obviously, feel free to use your texture and landclass solution. We use FTX Global and openLC USA/Canada. Because it's beautiful. Hot Fix 1 (809 MB) Fixes the error in the N40W085.bgl file where some terrain was mistakenly set to sea level. http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent Thanks! Nine Two Productions
  3. Hello all, I've been following an interesting development over the last few months. A member of AVSIM, AviatorMoser has been working on a worldwide Mesh upgrade for both FSX and Prepar3D using elevation data from NASA. He has released this addon today. He asked me if I could post it in the P3D General Forum for those folks that might have missed it in the FSX forum. Follow the link to the FSX Forum for all the juicy details! http://forum.avsim.net/topic/467933-freemesh-x-global-10-release-announcement/
  4. Hello! I have a question: I’m trying tu use AFM2 to fix slopes around airports in Fs Global Ultimate. Everything is ok except ponds and water bodies around the airports: these areas remain at different height. How to fix it? Thank you.
  5. Hello, Fellows, I´d like to know if Megascenery Earth 2 comes with both textures and mesh for a scenery, and what resolution is this mesh for USA, because FSGenesis covers entire USA mesh at about 8 meters resolution ( very good ), and will both products work together ? Thanks in advance, Dihelson Mendonça
  6. Good evening all, I usually fly jetliners in Europe mainly, sometimes in North America and Asia..I now want to do some General Aviation flying around Alaska.. Because i now am going to fly a lot lower than with the jets, i would like to know which freeware and payware add ons there are to enhance the flying in Alaska..I don`t exactely know the difference between terrain and mesh, so if anyone would like to fill me in a bit i would appreciate it.. Thanks..
  7. Bonjour, I looking for an addon or scenery (FSX) which most reliable for VFR flying in Québec (Canada). In the other words I need an addon or scenery which is most relative for VFR navigation chart. It means that FSX should include at least all objects according VFR charts. Recently I tested Flight1 - Ultimate Terrain X: Canada (Scene) in general it is OK, according lakes, rivers it great. But surprisely, for example, during flight I didn't find wind farm fields according my waypoints. Also in comparing with Google earth the Ultimate Terrain X somethimes includes an small villages, objects (homes, buildings). In some cases the Ultimate Terrain has not big objects like bid schools with several baseball, soccer, football fields. May be I need to add something to Ultimate Terrain? Any suggestions are wellcome!
  8. Hello everybody! I'm here because I've ran out of useful tips & tricks on autogen problems with my FSx+Acceleration version. Problem: Autogen elements popup and mesh increases definition only at a small distance from my aircraft, like in a virtual small circle. Please find explanatory screenshots attached. First of all here are my specs (PC is 6 months old): M/B: AsRock Z77 Extreme 4 CPU: Intel I7-3770K (non-OC) PSU: BeQuiet! Straight Power Modular 580W RAM: 2x4GB Corsair Vengeance 1833MHz Graphic card: Gigabyte GeForce GTX670 HDD: WD 1Tb 6Gb/s 7200rpm Monitor: DELL U2711 at 2560x1440 (32bit) Overclocking: usualy I prefer to no OC (3.9GHz), but I reached a stable system up to 4.3 GHz. I read a lot about this kind of problem and I think I've tried everything (including switching from a wonderful Sapphire Radeon 7870 to my actual GTX 670) and obviously all kind of tweak. No results! Let me share something abount the tweaks. For my configuration they are almost useless! I found out that Bojote's, Nick's, Word Not Allowed, and others tweaks, simply do not make my fsx run smoother that a clean fsx.cfg. And of course none of these tweaks have helped for the sayed Autogen and definition problem. HIGHMEMFIX=1 POOLSIZE=up to 100000000 rejectThresol=... TextureMaxLoad=12 SmallPartRejectRadius=4 and many others; even trying to find out which combination of tweaks could improve my performance! In addition I found out that nVidia Inspector (with common settings derived from forum reading) has a significant hit on the smoothness and provides very poor improvement from the trilinear (or anisotropic)+antialiasing fsx visualization (e.g. without nVidia Inspector, at unlimited Frame rate, I reached 60-70 FPS; with nVidia Inspector, I reached less than 35 FPS - both very variable that make me prefer Framerate locking). So, when I see all those youtube fsx videos ("As Real as it gets", guitargamery vids, Cessna154 vids, and so on), running at 40 FPS, smooth as silk with building and terrain crisp till eye's reach, and after reading a Pc configuration much older than mine, I just want to smash my beatiful PC down the stairs, it's getting real frustruating! :angry: On some posts I read that FSX performance is strictly related to each kind of PC configuration... so, do I have to face the reality? Have I built a useless system to reach those levels of performance? Or is there a way to exploit the power of my system which is well above those of whom have published FSX movies of unquestionable quality? Just finding out a way to resolve my autogen and mesh definition issue would really make me happy! PLEASE... HELP!
  9. PILOT's site indicates that they are nearing the digital release of their Next Generation 1-m mesh. I currently have FS Global Ultimate 5-m mesh, and was wondering if anyone who has upgraded saw any rendering or performance benefit? My two main questions are: 1. Will my sim performance be better with Next Generation over Ultimate? PILOT's site claims that NG uses "New algorithms for better data use and loading times. Less size and more detail nevertheless!" 2. Did you have any problems running Orbx and NG together that you didn't have with Ultimate? I've experienced very little issue running Ultimate and Orbx together when used in conjunction with the FTX AEC configuration tool. PILOT's claims that NG is compatible with FTX products.
  10. hey guys do u know any alaska or canada freeware mesh?? found one but i dont know how to manually add the bgl file manually to add it in fs9
  11. An introduction video showcasing X-Plane 10 UHD Mesh Scenery v1 in the Colorado Mountains. Scenery used (you can get it at www.alpilotx.net for free!): UHD Mesh Scenery v1 (Colorado Mountains) Tree lines and farms v2 (North America) Music from Jason Shaw (freemusicarchive.org) Nice And Easy Thingmajig Wheels One Fine Day Green Leaves
  12. Hi all, Is it time that FreeMeshX get its own forum? Main active thread on its introduction in the FSX forum has over 300 replies and 90,000 views as of today (5-23-15). This particular thread is beginning to get specific questions and answers, and it's only going to get worse. It's not specific to FSX, but other flight sims as well. It's freeware and there's already a freeware group it can find a home in. Thoughts ??
  13. Hello to all, I just saw this on simMarket: PILOT'S FSG - FS GLOBAL ULTIMATE - NG 2020 PREPAR3D V4 AND V5. https://secure.simmarket.com/pilots-fsg-fs-global-ultimate-ng-2020-prepar3d-v4-and-v5.phtml I wonder if this version will still work as well: PILOT'S FSG - FS GLOBAL ULTIMATE - NEXT GENERATION FTX FSX P3D FSW. https://secure.simmarket.com/pilots-fs-global-ultimate-next-generation-ftx-fsx-p3d-fsw.phtml What's your thoughts on what mesh to use for P3D v5? given all the new changes, sloped runways Stay safe everyone.
  14. Release of UHD Mesh Scenery v4 for X-Plane 11 UHD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while UHD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions. General Characteristics of UHD Mesh Scenery v4 are identical to those of HD Mesh Scenery v4 (you can read those on its own page). The advantages of UHD Mesh Scenery v4 are: Uses 30m DEM data (instead of 90m DEMs)! Landclass data for some areas (USA West, Europe Alps, Europe Pyrenees, Japan, New Zealand) was re-created with very high resolution (compared to the data used in HD Mesh Scenery v4) resulting in even better landclass representation. The triangle mesh resolution a lot higher than in HD Mesh Scenery v4: this give - obviously - even better representation of the 30m DEM data (slopes, mountains etc.) BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail. OSM data is updated (its "date stamp" is 10th January 2018) . Which makes it newer than the data in UHD Mesh Scenery v4. Coverage New Zealand Japan Europe - Pyrenees Europe - Alps Europe - Scandinavia USA - West (3 files, 1/2/3) Canada - West (3 files, 1/2/3) Important Warnings! The scenery requires at least X-Plane 11.00 !!! IT WILL NOT WORK WITH X-Plane 10.xx! 32 GBytes of RAM are highly recommended (64 GBytes are optimal)! Some areas might work with 16 GBytes of RAM too, but there it is very likely you will quickly run into some OOM issues! Official Site All other (continuously updated) information, download links and important instructions can be found on the official UHD Mesh Scenery v4 Site: http://www.alpilotx.net/downloads/x-plane-11-uhd-mesh-scenery-v4/ Please read the instructions carefully, as not following them might result in a broken installation! Screenshots Here are the official screenshots accompanying the release of UHD Mesh Scenery v4. Just follow the links to my Google Photos albums: UHD Mesh Scenery v4 (for X-Plane 11) Have Fun!
  15. I have just made available the experimental X-Plane 10 HD Mesh Scenery (as freeware). It covers these regions (screenshots are in the gallery on my page - or posted here in previous threads): European Alps and Pyrenees (and all land in between) USA West (Rockies, Grand Canyon … you name it) Alaska Canada West PLEASE: READ ALL THE INFORMATION ON THE DOWNLOAD PAGE BEFORE YOU START! There are quite some things to consider, before you start testing this scenery. I am in no way liable if you blow up your machine!Here is the direct link to the info/download page: http://www.alpilotx....d-scenery-mesh/(it also contains a little bonus - an experimental, dense forest replacement ;) )Previous threads about this topic:http://forum.avsim.n...hots-alaska-hd/http://forum.avsim.n...-scenery-shots/
  16. In the beginning days testing my computer with FSX, I got so bad performance that I decided to spend some money into the new hardwares (new CPU and VGA). However with the help from a friend I got to know about tweaking the fsx.cfg and wow, it DOES boost the performance that I managed to run quite smooth PMDG 777/Aerosoft Airbus with some detailed airports. Of course settings only at dense and normal. Now I'm thinking about not buying new computer parts and use those money into some scenery addons. After days of reading topics and googling, I'm going for Fsglobal Ultimate and FTX Global. From what I've read these 2 shouldn't impact my fps much? So I'm done for mesh and ground texture. How about FTX Vector vs UTX? Topics dicussion between these 2 mainly from last 1 or 2 years in the early stage of Vector so there are many bugs, don't know about how is it now. Just thinking that because I use FTXglobal, using Vector should work better? No price talking here of course Vector is much cheaper comparing to all UTX packages. Last thing I want to ask is the X series of cities from Aerosoft, Aerosoft Manhatan X. What are the differences between these and the FTX Vector/UTX? Do all of them work well together and harm significantly the performance? I'm the kind of person that despite flying 99% IFR high altitude, I can sit for hours on the computer looking at the ground when crusing, let autoland do its job and panning around in spot view looking at the city below... Thanks for helping me and sorry for my bad English BTW, my specs i5 3570k@4Ghz, 8GB ram, Nvidia GTS450 (yeah, I know, horrible). With those new addons I think I should get 750Ti or 660Ti, should help me load the texture better. Buy 2nd also save some more money into the addons.
  17. At first the people at Orbx would be the complete scenery solution. Now apparently they recommend FS Global or as many as the FS Ultimate series as you can afford. All I want to know is if I have Orbx Vector 1.30 do I need FTX Vector, or indeed would people recommend it over the Orbx product? I am still confused about the install order after FSX and Acceleration. Is it Orbx Global first or say FTX Ultimate Americas and Europe. And Orbx also have their European land classes which I wonder whether I need if I use FTX Ultimate and Africa. I don't believe there is a definitive answer to this one, I'm just looking to avoid wasting money on products that I don't need. And it seems to have gotten a lot more confusing these past few months. Ah well, it's all part of the fun and games I guess of pursuing this hobby (obsession) Thanks to anyone who can shed some light on these issues, and believe me I have attempted to research it myself and just ended up playing Fifa! So many products, so many opinions, they sure don't make it enjoy this simulation with the the satisfaction that you're enjoying the best possible experience you could. I have an I7-7440k, a Gefore 780 GTX and 16GB of Corsair 2133 RAM btw. Thanks again everybody!
  18. Hi! Now that V5 is out with updated mesh and airport data I wanted to check for the need of a 3rd party mesh addon or any elevation corrections (like Vector provided). This was my setup up to V4.5: - Mesh: FS Global 2010 - FTX Vector to provide the AEC (Vector therefore had its own set of airport BGLs, which was horrible regarding updated navdata!) - Herve Sors updated stock airports in combination with FSAerodata to update other navdata (Again: It was a mess regarding the Vector and some LC airports!) My plan for V5, which may come true: - No need for an addon-mesh, or if using one, no need for airport elevation corrections (airport position should be correct now!) - Future possibility to update the stock navdata using Herve Sors updates (I know he is working on that already). - In short: less addons and keep it more simple 😉 So to start with, I did a comparison of the default mesh with my old FS Global 2010 mesh for several airports which are prone to elevation problems. I put them together as animated GIFs, so you may just scroll down an see the differences. Settings: mesh resolution: 5m (for me this is enough and higher resolution causes some strange effects sometimes) texture resolution: lowest possible setting (just because of the loading time when switching through all these airports 🤣) -> looks horrible I know addons: ORBX Global and all available LC-addons installed, but of course it's just for mesh comparison! Conclusion: My conclusion is, that the default-mesh and updated airports are pretty good now and I maybe will not use my (of course) quite old mesh-addon for now. On the other side it did not cause severe elevation issues, so enabling it does not hurt (did not test all 24000 airports 🤪). But see yourself and make up your own mind! EKVG FHSH - St. Helena is included! 👍 GCLA KTEX LFLJ LOWI LPMA LXGB MGGT MHTG NZMF SBSP SEQM SKPS TFFJ TNCM TNCS VHHH (Kai Tak) - not there anymore 😉 VILH VNLK VQPR
  19. hey, I use x-plane 11. I did not know if i should put this here or in addon section. Before i start, i want to say that; yes i did already check ###### tons of other guides and installation protocols. Specs: I7-6700HQ GTX 1060 16 Gb 2133Mhz ram 1Tb hdd + 256 SSD (where x plane is installed) My HD scenery mesh is not working, i did what the installation guide said i should, multiple times, i also follow two different youtube videos and a forum post on avsim. W2XP is not working either but i still have some ideas to why that is not working, so i am still trying to figure that out. But regarding HD scenery mesh, which is what i really need help for (i just really want it to work), i am out of ideas, the log looks correct (it is loading the mesh), but i am 100% sure that the mesh is NOT there (aka its not just me flying in the wrong region). Not much else to say, i will give you the logs and scenery_packs.ini and a pic of my scenery folder. I hope someone can help!! Here is the picture of my folder: https://gyazo.com/a9851a17eb8819533aa94877e9851a69 While we are at it, maybe someone could figure out why W2XP is not working either And here is scenery_packs.ini: I 1000 Version SCENERY SCENERY_PACK Custom Scenery/EHAM_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDF_Scenery_Pack/ SCENERY_PACK Custom Scenery/LOWW Wien Schwechat 1.1/ SCENERY_PACK Custom Scenery/EDDH_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDK_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDL_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDM_Scenery_Pack/ SCENERY_PACK Custom Scenery/EKCH_Scenery_Pack/ SCENERY_PACK Custom Scenery/EKRK_Scenery_Pack/ SCENERY_PACK Custom Scenery/LSZH_Scenery_Pack/ SCENERY_PACK Custom Scenery/Aerosoft - EBBR Brussels/ SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/ SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ SCENERY_PACK Custom Scenery/Aerosoft - EGBB Birmingham/ SCENERY_PACK Custom Scenery/Aerosoft - EGKK London-Gatwick/ SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/ SCENERY_PACK Custom Scenery/Aerosoft - EGPF Glasgow/ SCENERY_PACK Custom Scenery/Aerosoft - EGSS London-Stansted/ SCENERY_PACK Custom Scenery/Aerosoft - LEBL Barcelona/ SCENERY_PACK Custom Scenery/Aerosoft - LEMD Madrid/ SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ SCENERY_PACK Custom Scenery/Aerosoft - LFPG Paris CDG/ SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/ SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/ SCENERY_PACK Custom Scenery/Aerosoft - LSGG Genf/ SCENERY_PACK Custom Scenery/LOWI Demo Area/ SCENERY_PACK Custom Scenery/Global Airports/ SCENERY_PACK Custom Scenery/KSEA Demo Area/ SCENERY_PACK Custom Scenery/w2xp_Europe_mix_epic/ SCENERY_PACK Custom Scenery/ff_library_extended_LOD/ SCENERY_PACK Custom Scenery/OpenSceneryX/ SCENERY_PACK Custom Scenery/R2_Library/ SCENERY_PACK Custom Scenery/world-models/ SCENERY_PACK Custom Scenery/zzz_hd_global_scenery3/ Here is my log (looks like this everytime, from what i know, this is how it is supposed to look): log.txt for X-Plane 11.00pb8 (build 110014 64-bit) compiled on Jan 21 2017 01:00:08 X-Plane started on Sat Jan 28 15:58:19 2017 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 14393/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 17132421120 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 X-System folder:'C:\Program Files/Xplane/X-Plane 11/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce GTX 1060/PCIe/SSE2 OpenGL Version : 4.5.0 NVIDIA 376.33 (450/0) OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary 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GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 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GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 instance_avail : 1 tess_avail : 1 pinned_avail : 0 debug_avail : 1 max tex units : 32 (32/8) max iso filtering: 16.000000 max texture size : 32768 (hardware limit) max point size : 189.875000 idx in vram : 1 GLSL Version :4.50 NVIDIA/450 (16/4096/124/192/32/4096/4096) This video card is: DX10 or 11 - With instancing CPU count : 8 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length 0:00:00.000 D/TRN: Unable to determine default language. May need to prompt the user to select. Fetching plugins for C:\Program Files/Xplane/X-Plane 11/Resources/plugins Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). C:\Program Files/Xplane/X-Plane 11/Resources/plugins/X-IvAp-32.xpl : Error Code = 193 : %1 er ikke et gyldigt Win32-program. Failed: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/X-IvAp-32.xpl. (This file is missing, not a DLL or could not be loaded due to another missing DLL.) My resources directory is: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\ My AirlinesDB is: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\airlines.dat My liveries is: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\liveries.txt SoundInit done Graphics Init done Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/X-IvAp-64.xpl (ivao.xivap). Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/BluFX/64/win.xpl (de.bwravencl.blu_fx). G64: 0.000: Gizmo64 Script Engine v16.11.03 Windows G64: 0.000: built: Nov 3 2016, 16:46:14 Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/Gizmo64.plugin/64/win.xpl (gizmo.x-plugins.com). Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/XPUIPC/64/win.xpl (XPUIPC/XPWideFS.). Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/efassxpsm/64/win.xpl (efass.xpsm.connection). C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\Doc8643.txt returned valid fp I found now17-17 files to load XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\AIRBUS' could not be opened. XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\x-csl-indexes.idx' could not be opened. XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\A320w\xsb_aircraft.txt XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\AIRBUS' could not be opened. XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\AT75\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\B738\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\B77L\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\C208\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\CARS\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\FOKKER\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\HELI\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\IL\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\Jets\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\MD80\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\Props\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\SU27\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\T160\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\TU\xsb_aircraft.txt XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\x-csl-indexes.idx' could not be opened. G64: 0.385: Boot Count: 1 G64: 0.742: Plugin Enabled. I found the following scenery packages (prioritized in this order): 0 Custom Scenery/EHAM_Scenery_Pack/ 1 Custom Scenery/EDDF_Scenery_Pack/ 2 Custom Scenery/LOWW Wien Schwechat 1.1/ 3 Custom Scenery/EDDH_Scenery_Pack/ 4 Custom Scenery/EDDK_Scenery_Pack/ 5 Custom Scenery/EDDL_Scenery_Pack/ 6 Custom Scenery/EDDM_Scenery_Pack/ 7 Custom Scenery/EKCH_Scenery_Pack/ 8 Custom Scenery/EKRK_Scenery_Pack/ 9 Custom Scenery/LSZH_Scenery_Pack/ 10 Custom Scenery/Aerosoft - EBBR Brussels/ 11 Custom Scenery/Aerosoft - EDDF Frankfurt/ 12 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ 13 Custom Scenery/Aerosoft - EGBB Birmingham/ 14 Custom Scenery/Aerosoft - EGKK London-Gatwick/ 15 Custom Scenery/Aerosoft - EGLL Heathrow/ 16 Custom Scenery/Aerosoft - EGPF Glasgow/ 17 Custom Scenery/Aerosoft - EGSS London-Stansted/ 18 Custom Scenery/Aerosoft - LEBL Barcelona/ 19 Custom Scenery/Aerosoft - LEMD Madrid/ 20 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ 21 Custom Scenery/Aerosoft - LFPG Paris CDG/ 22 Custom Scenery/Aerosoft - LFPO Paris Orly/ 23 Custom Scenery/Aerosoft - LPFR Faro/ 24 Custom Scenery/Aerosoft - LSGG Genf/ 25 Custom Scenery/LOWI Demo Area/ 26 Custom Scenery/Global Airports/ 27 Custom Scenery/KSEA Demo Area/ 28 Custom Scenery/zzz_hd_global_scenery3/ 29 Custom Scenery/w2xp_Europe_mix_epic/ 30 Custom Scenery/OpenSceneryX/ 31 Custom Scenery/world-models/ 32 Custom Scenery/R2_Library/ 33 Custom Scenery/ff_library_extended_LOD/ 34 Global Scenery/X-Plane 11 Global Scenery/ 35 Resources/default scenery/1000 autogen/ 36 Resources/default scenery/1000 decals/ 37 Resources/default scenery/1000 forests/ 38 Resources/default scenery/1000 roads/ 39 Resources/default scenery/1000 urban terrain/ 40 Resources/default scenery/1000 world terrain/ 41 Resources/default scenery/700 roads/ 42 Resources/default scenery/900 beaches/ 43 Resources/default scenery/900 europe objects/ 44 Resources/default scenery/900 forests/ 45 Resources/default scenery/900 roads/ 46 Resources/default scenery/900 us objects/ 47 Resources/default scenery/900 world object placeholders/ 48 Resources/default scenery/airport decals/ 49 Resources/default scenery/airport scenery/ 50 Resources/default scenery/default apt dat/ 51 Resources/default scenery/default atc/ 52 Resources/default scenery/sim objects/ 53 Resources/tutorials/tutorials_Alaska/ 54 Resources/tutorials/tutorials_Hawaii/ 55 Resources/tutorials/tutorials_Seattle/ ATC audio initialized. Initializing off screen memory. Initializing off screen memory complete. 0:00:00.099 D/HID: HID Bridge Running 0:00:11.586 I/REN: Setting texture resolution read from prefs as 5 0:00:11.586 W/ACF: Scanning of aircraft files is complete. Some of your aircraft files will not be available to fly in X-Plane, probably because they were created by a version of X-Plane that is too old. Aircraft that will be ignored: 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado A36 Bonanza/Car_A36_Bonanza.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado Archer II v1.0/Car_Archer.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado B58 Baron/Car_B58_Baron.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado Bonanza F33 v1.0/Car_Bonanza.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado C-152II v1.0/Car_C152II.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado C208B Grand Caravan/Car_C208B.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado Seneca II v1.1/Car_Seneca.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_Bonanza_V35A_v1.0/Car_Bonanza.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_C185F_Skywagon/Carenado_C185F.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_C_172IIFloat/Carenado_C172.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_C_172IIN/Carenado_C172.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_Mooney_M20J_v1.1/Mooney_M20J.acf 0:00:11.586 I/REN: Setting |draw view indicator read from prefs as 1. 0:00:11.586 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1. 0:00:11.586 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1. 0:00:11.586 I/REN: Setting |draw forest fires and balloons read from prefs as 0. 0:00:11.586 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1. 0:00:11.586 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1. 0:00:11.586 I/REN: Setting |draw Aurora Borealis read from prefs as 0. 0:00:11.586 I/REN: Setting |runways follow terrain contours read from prefs as 1. 0:00:11.586 I/REN: Setting |3-d drawing detail read from prefs as 3. 0:00:11.586 I/REN: Setting |water reflection detail read from prefs as 2. 0:00:11.586 I/REN: Setting |draw parked aircraft at airports read from prefs as 0. 0:00:11.586 I/REN: Setting compress textures to save VRAM read from prefs as 0. 0:00:11.586 I/REN: Setting |Effects read from prefs as 4. 0:00:11.586 I/REN: Setting |3-d shadows read from prefs as 0. 0:00:11.586 I/REN: Setting |HDR anti-aliasing read from prefs as 4. 0:00:11.586 I/REN: Setting |draw volumetric fog read from prefs as 1. 0:00:11.586 I/REN: Setting |draw per pixel lighting read from prefs as 1. 0:00:11.586 I/REN: Setting |atmospheric scattering read from prefs as 1. 0:00:16.269 I/NET: Hamachi 2620:9b::1908:83e0 0:00:16.269 I/NET: Hamachi 25.8.131.224 0:00:16.269 I/NET: Wi-Fi 192.168.87.107 0:00:16.712 D/HID: Hardware ADDED(044f, b679) - T-Rudder at path \\?\hid#vid_044f&pid_b679#6&1f8b7b5d&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:16.712 I/JOY: REGISTER Joystick device: T-Rudder - VID:1103PID:46713, this is a familiar device. 0:00:16.712 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 000002A3F15B45B0. Min/Max 0 - 1023 0:00:16.712 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000002A3F15B45B0. Min/Max 0 - 1023 0:00:16.712 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000002A3F15B45B0. Min/Max 0 - 1023 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: END HARDWARE 0:00:16.712 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard 0:00:16.712 I/WIN: Opened window Primary V11 UI 0:00:34.495 I/FCG: Applying changes from Flight Configuration screen 0:00:34.495 I/FCG: Starting new flight in Aircraft/Extra Aircraft/Stinson L-5/L5.acf at Runway 26 0:00:37.623 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading 0:00:37.623 I/ACF: Loading airplane number 0 with Aircraft/Extra Aircraft/Stinson L-5/L5.acf G64: 38.721: Aircraft File: (Aircraft/Extra Aircraft/Stinson L-5/L5.acf) G64: 38.725: MD5 Hash: (56fb2d8fa573685d4bc3e4874bb0585a) G64: 38.725: Description: (Stinson L-5 Sentinel - basic with 185hp engine) G64: 38.725: Author: (www.dmax.it and Jack Skieczius) G64: 38.726: Plugin Mode: Community Edition G64: 38.755: Boot Count: 2 0:00:38.793 E/SOUN: Could not load sound bank at: C:\Program Files/Xplane/X-Plane 11/Aircraft/Extra Aircraft/Stinson L-5/fmod/Master Bank.bank FMOD Error: 18 0:00:38.793 D/SOUN: soun_bank ctor is loading sound bank 000002A3933165F0/0000000000200100:Resources/sounds/Master Bank.bank 0:00:38.793 W/SOUN: Couldn't load sound data file for: Aircraft/Extra Aircraft/Stinson L-5/fmod/L5.snd G64: 39.675: Livery Changed:() Folder:(Aircraft/Extra Aircraft/Stinson L-5/) Clean exit from threads. 0:00:40.009 I/FLT: Init dat_p0 type:loc_tak apt:LOWI rwy:26 0:00:40.848 I/SCN: DSF load time: 521227 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+46+009.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 849924 for file Custom Scenery/EDDM_Scenery_Pack/Earth nav data/+40+010/+48+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 849521 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+48+009.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 391901 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+48+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 16097927 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+46+011.dsf (1351285 tris) 0:00:40.848 I/SCN: DSF load time: 15975975 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+000/+46+009.dsf (1439852 tris) 0:00:40.848 I/SCN: DSF load time: 15410990 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+48+011.dsf (1172526 tris) 0:00:40.848 I/SCN: DSF load time: 16592567 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+000/+48+009.dsf (1126807 tris) 0:00:40.848 I/SCN: DSF load time: 6456 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+46+012.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 56915 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+48+012.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 122566 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+48+010.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 13661064 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+46+010.dsf (1341092 tris) 0:00:40.848 I/SCN: DSF load time: 14214921 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+46+012.dsf (1487041 tris) 0:00:40.848 I/SCN: DSF load time: 13496857 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+48+012.dsf (1117197 tris) 0:00:40.848 I/SCN: DSF load time: 13893658 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+48+010.dsf (1156777 tris) 0:00:40.848 I/SCN: DSF load time: 7445 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+47+012.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 182537 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+47+009.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 12282315 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+47+012.dsf (1308151 tris) 0:00:40.848 I/SCN: DSF load time: 302826 for file Custom Scenery/LOWI Demo Area/Earth nav data/+40+010/+47+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 6807 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+47+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 13390608 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+000/+47+009.dsf (1223516 tris) 0:00:40.848 I/SCN: DSF load time: 12510526 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+47+011.dsf (1320883 tris) 0:00:40.848 I/SCN: DSF load time: 31557 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+47+010.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 12993342 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+47+010.dsf (1311213 tris) 0:02:16.031 W/ATC: Could not find an appropriate flow at LOWI...attempting to autogen one on the fly 0:02:16.031 W/ATC: Adding autogen'ed flow AUTOGEN: North to the list for LOWI 0:02:16.238 D/STM: Transitioning from state state_NormalLoading to state_Normal 0:02:16.238 D/FCG: MTBF set to 10000.0 hours 0:02:17.842 I/WIN: Opened window menu bar 0:02:17.842 I/WIN: Opened window Replay overlay 0:06:58.611 D/STM: Transitioning from state state_Normal to state_ShuttingDown 0:06:58.611 D/SOUN: soun_bank dtor is unloading sound bank 000002A3933165F0/0000000000200100:Resources/sounds/Master Bank.bank G64: 419.043: Plugin Disabled. 0:06:58.611 I/JOY: Control response for axis joy_use_hdng: 0.501477 0:06:58.611 I/JOY: Control response for axis joy_use_lbrk: 0.000000 0:06:58.611 I/JOY: Control response for axis joy_use_rbrk: 0.000000 0:06:58.611 I/JOY: Stability augmentation for axis joy_use_hdng: 0.250443 0:06:58.611 I/JOY: Stability augmentation for axis joy_use_lbrk: 0.000000 0:06:58.611 I/JOY: Stability augmentation for axis joy_use_rbrk: 0.000000 0:06:58.611 I/JOY: UNREGISTER Joystick device: T-Rudder - VID:1103PID:46713 0:06:58.611 D/HID: HID Bridge Shutdown ----- X-Plane has shut down -----
  20. Recently downloaded and installed the latest FSGenesis Mesh for FSX. Nice product. However, FSGenesis states: "..These terrain files are also P3D-compatible, with manual configuration." Has anyone been successful in manual installation of mesh into P3D V2 yet?
  21. So I have just found out that the terrain at some of the airports is covering the runway, making it had to taxi and takeoff: Has anyone else had this problem? is there a solution for it? thanks for your help.
  22. I've had FS Global 2010 for quite some time now and have installed it in FSX, P3D v3 and now v4.4. If you're still running with the default mesh even if turned all the way up to 1 metre resolution you might think you're getting a reasonable representation of the world's mountains. I can assure you you're not. If you need any proof these two images were taken from the same position. The only difference is FS Global was enabled on one but not the other. The mountain is the Matterhorn - one of the most famous mountains in the world bordering Switzerland and Italy. The longer load times are definitely worth it for the huge amount of extra detail it brings. No impact on frame rates either. First with P3D default mesh set to 1 metre - the highest setting... Now with FS Global 2010 enabled and 1 metre mesh enabled. Suddenly, the Matterhorn appears!
  23. Some of you might have already read about it here or there: UHD Mesh Scenery v4 Although this is NOT RELEASED yet, I thought it would be time to show you a bunch of - more or less - final screenshots of some of the finished regions: Alps / Pyrenees (Europe) Japan New Zealand USA West (everything west of 104°W!) As always, UHD Mesh will use high resolution elevation data (30m DEMs from various sources) and at least for the above mentioned regions also some specially tuned high resolution landclass data (compared to HD Mesh). The exact release date is still unknown, because I have still not finished - but at least planned - Canada West and Scandinavia (how, or how much they will be covered will have to be seen). But I aim for sometime spring 2018 (but again, no guarantees). Now, this way you can head over to the quite extensive (already 187 pics) album: https://photos.app.goo.gl/0SC8UmRvs0OkJcQX2 And here are a few appetizers:
  24. After installing KTEX and KASE I noticed things sticking up out of nowhere and trees coming out of banks. Very strange. Even tried the vector update and removed non related bgl's. IS there any fix out there?
  25. Hey, Got a question for all you mesh users. Since it takes up lot of place. I have decided to junction the mesh directory of FS Global to a secondary drive. My question is if I uninstall my sim, and reinstall it back. I do not want to complete cd reinstall again (takes forever). Do I just add the directories back to the scenery library. And also I have noticed some bgl files get renamed and unrenamed in the uninstall bat file, should I create an alternate file with everything in reverse when doing a install (from hdd, not via discs)? or is that process not needed at all - and I just stick with adding directories to the Scenery.cfg Thoughts? and suggestions are welcome. Thank you Skywolf
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