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Found 6 results

  1. I haven't really noticed this before since I fly mostly during the day time in low altitude VFR flights. But recently I did an IFR flight for the first time at night in the 787 I noticed that the ground looked like this yellow tone. It's very apparent when flying over large, dense urban areas and does not look realistic at all. In fact it looks horrible. I can't fly at night until this issue is fixed. At low altitudes it looks fine, although the individual lights can be a bit more crisp and defined instead of blurry. I should've taken a screenshot of what I'm trying to explain but there's a few threads on the official mfs forum regarding this with screenshots. https://forums.flightsimulator.com/t/dev-night-light/130529/3 https://forums.flightsimulator.com/t/what-happened-to-the-night-lighting/169018/47
  2. Hello, hoping everyone is having a good day, Im loving PTA so far and it is really a great creation. However just as i was flying over greece the textures has a red tint. I saw the (Urban areas lighting at night) setting in PTA. But i do not how it works (Im using Matt Davies preset) so do i turn it off or what is an ajustment or setting that would make the red tint go away. If soemone could help me that would be very nice thank you Pablo. (non-hdr lighting user)
  3. Hello all, I'm a P3D v3.4 user and I've been having a bit of an issue with ground textures during night flights. I have UTX Night Lighting and ORBX Global (and whatever lighting ORBX provides) installed and both seem to be coexisting well together. However, I seem to have strange, blurry ground textures that are meant to illuminate the ground but simply look BAD. They appear unrelated to any ORBX lighting, so I initially thought UTX was the culprit. However, after disabling "Autogen Lighting for UTX" via the scenery library, I saw UTX's lights disappear but these strange ones still exist. Any suggestions would be much appreciated! Here's what they look like:
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