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Found 29 results

  1. Hi all ! Today I flew the Epic E1000 by Aerobask. http://epicaircraft.com/aircraft Happy flying ! B)
  2. Hello,Osm2xp is a tool to import open street maps data (Buildings and Objects -Water towers, lighthouses etc) into XPlane.Osm2xp websiteOsm2xp ForumBen
  3. and more than 78 million buildings. Hi all ! View the 2013 data report here: http://www.mapbox.com/osm-data-report/ Find your house on the map here: http://www.openstreetmap.org/ Do you want to get a more realistic and detailed world inside your flight simulators ? Then open a free OpenStreetMap account, and start editing around your house ! http://osmlab.github.io/welcome-osm/ http://wiki.openstreetmap.org/wiki/Beginners'_guide Here's a place in Lorraine: http://www.openstreetmap.org/?lat=49.178&lon=6.039&zoom=14&layers=M And this is how it looks in X-Plane with OSM2XP and XPOSM: Happy mapping and flying ! B)
  4. I noticed this since updating to beta 9, maybe it was there before If I have an area, small, made using osm2xp, a much larger area surrounding and including it are deforested Is this normal for that?
  5. My 1st flight near Jarny with the new C340 II: Happy flying ! B)
  6. I made a new flight today from Düren (EDRJ) to Metz-Nancy-Lorraine (LFJL), but not with a direct route. A few minutes after the take-off, clouds and their shadows behind me: Above Kanfen near the motorway A31: The ULM runway in Zoufftgen. The website for this club: http://ulmclub.online.fr/accueil.htm Above Thionville and Terville: A last shot with Gandrange and Amnéville:
  7. A sad thing about Open street map is that building coverage is very bad outside of Europe.But there are a few places with very good coverage, one being Boston.You can read a bit of info about how they collected the data here : http://www.mass.gov/mgis/lidarbuildingfp2d.htmand here's a map of the building coverage: http://www.mass.gov/mgis/lidarbuildingfp2d_av.jpgI added height information on some skyscrapers then generated the scenery, the result is far from perfect (red roofs textures are more suited to south of France than Boston), but it's plausible in its way :)
  8. I'm trying to maintain hope. Please keep my hopes alive! It's quite difficult to be a flight sim geek and NOT purchase a new product, but that is the position I find myself in right now.First impressions are always important, and I regretfully report that my first impressions of the XP10 demonstration, as well as the initial customer reports from the first shipping copies have me worried.I've made several posts here on AVSIM over the past few days about the scenery generation engine in XP10, so I'll try to be brief with my summary of concerns. The plausible world concept seems to work great in rural settings, but towns and cities are challenged. Urban areas look like large tracts of suburbia. Downtown centers are shadows of themselves. Neighborhoods have 8 story buildings in them. Bridges are a bit glitchy. Suburban areas are rife with roads to nowhere, roads isolated from any other, and housing developments look like something which only a SimCity player could enjoy. There seems to be no real rhyme or reason as to what is placed where, at least none that parallel reality.Phoenix, Arizona looks more like the Great Plains than it does the Sonoran desert. Even with 100% density settings in place, users get trees and parks on the docks of New York City, and neighborhood houses on the tip of Manhattan.Something is out of whack, and we need to restore sanity to the world we fly in!Development Roadmap...Is there a development/improvement roadmap in place to address the implausibility of the much-touted plausible world? I'm sorry if this rubs folks the wrong way, especially those who may have created this technology or scenery generation method, but as it stands today, things are just not realistic in the XP10 scenery world when you get "inside the beltway" and away from the mountains and farms. I'm curious if a marked effort will be made to improve this aspect of XP10, or if the system is working "as designed" and won't have much energy put towards it.Textures Perhaps?One of the things I recall reading from Austin Meyers was that scenery was to be built from the blades of grass upwards - unfortunately, in many urban areas, the only grass you find is in the cracks on the sidewalk. Are there any capabilities or plans to somehow texture or better re-create the urban/town environments? Meyers said that we would never see the roof of a building flat on the ground, but these types of scenery elements are often times needed to give the region you are flying in a sense of realism. Short of plastering the ground with 100% building coverage (*to the considerable performance impact), there needs to be some way to fill in the gaps and give cities and large towns their due.Tools and Customer ParticipationHow does XP10 know what class of object to place along the roadways of the XP10 world? Is there an underlying class map which can be edited? If so, are there any tools available to the customer to better lay down the zones and regional delinations which would drive the plausible world's "building codes"?Another AVSIM user had the same thoughts as me in that intrepid customers could use a tool such as Google Earth to lay down some specific KML polygons to better define what is a light/medium/heavy residential area, versus a light/medium/heavy industrial area, versus a light/medium/heavy commercial area...etc. etc. The Plausibility Engine (*sounds like something out of a Douglas Adams novel) could refer to these maps to know if it should lay down houses, apartment buildings, strip malls or office buildings, warehouses or factories. It would give hints to the "Plausibility Engine" as to what it should should be showing up above ground.I understand that WED is a tool which can help accentuate airports and other spot objects, but is there a tool to help improve a the bigger picture?The Unknown...As someone with very limited X-Plane experience, I don't know how the point releases and improvements are made as time goes forward, but I am hoping that the development team doesn't rest too long on the laurels of a newly shipping product. As a flight simulator hobbiest and enthusiast, I have found several things within the XP10 demonstration which are very appealing to me, but because I am a visual person when flying in sims, all the good things are held hostage by the scenery generation engine. I don't know if I am barking up the wrong tree, or if the issues I have noted are already being worked on.I apologise for my candor with this situation, as I am sure the plausible world concept was not something easily programmed. I'm hoping that something constructive can come from it and the system can be improved to a point where cities become more believable in their default state in XP10, without having to rely too heavily on 3rd parties or paying customers to re-work the landscape.-Greg
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