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Found 44 results

  1. Add-ons: XPFR Luxembourg + SimHeaven.com ground textures + OSM2XP + R&P Boeing 777-200LR + Aerosoft Keflavik
  2. Today I flew to Trier (Germany). http://www.openstreetmap.org/?lat=49.7388&lon=6.6263&zoom=13&layers=M
  3. I'll be adjusting Benny's night textures, but even in their current mode, they're pretty good. The Carenado/Dan reflections at night are amazing.
  4. X-Plane 10.05r1 + X-Scenery F.8L Falco + RealScenery Island of Oahu, Hawaii + OSM2XP Happy flying ! B)
  5. Hi all Can anyone help me out here please to understand why im having this issue. Ok here goes ... if i convert the openstreet data of the UK pop this folder into my x-plane 10 custom scenery folder all buildings and roads ect.. show up just fine if i then install VFR photo scenery i loose all the roads from my conversion but the buildings are all there i'm confusted as to why this would be i have looked at the log file and the osm2xp data is being loaded just fine but just not showing. Any thoughts or ideas please that i could try Thank you...
  6. Hello,A few screens of my current work in project, buildings for Oahu.Real scenery made a really nice addon for this island, you can have a look at avsim review there http://www.avsim.com/pages/1211/RealScenery/Oahu.htmlYou may know that we can generate xplane scenery files from open street map data, the problem for Oahu is that there is nearly no osm buildings data there.I recently managed to found some governmental cadastral data then converted it to a file format that osm2xp can read.It's far from perfect (no height data , some parts of the island are empty), but it's a very good starting base.A few screens with fraps fps counter so you can see the performance impact.I'm using totaly insane number of objects, with a lod of 85000.85000 is a totaly crazy setting, a "normal" one would be something like 40000, i just used this setting to make those screens, so the fps loss should be smaller with "normal" settings.Please keep in mind that textures can be easily customized, i'm using my basic texture set which is made with south of France in mind.before---afterbefore---afterbefore---afterbefore---afterbefore---afterA few more random screens:screenshot1 screenshot2 screenshot3 screenshot4screenshot5 screenshot6 screenshot7 screenshot8screenshot9 screenshot10 screenshot11 screenshot12 screenshot13 screenshot14 screenshot15 screenshot16screenshot17 screenshot18 screenshot19I'm gonna work on the data to add height info, now if people are interested working on this area, i think it would be nice to make some 3D models for the skycrappers.I think this area is perfect for a nice community work , it's a small area , there's a nice photoreal scenery for it, and we now have some buildings data to fill the island.Ben
  7. Hello, You may know the tool i'm working on, osm2xp, which let you generate flight simulator scenery using openStreetMap data. I started this project more than a year ago, a simple command line xplane scenery generator proof of concept, with the help of people on x-plane.fr forum. During last year i added a user interface, more complex scenery generation, and did all i could to "open" the tool to users, with customizable textures, scenery generation "rules". I also layered the code to make the support of other simulators/modes as easy as possible, permitting the support of Fly!Legacy, and a little (buggy) fsx mode. My opinion on the current state of osm2xp is that it's not very good. The code is not so clean, the generated scenery is not so beautifull, the user interface could be better, there's no documentation... I know it could be a LOT better, and know overall what to do to reach that goal, but the sad thing is that given the time i can spend on osm2xp, it would take months if not years. So i finally released the source code , and i'm asking the community to help me. You don't need to be a developper to help, maybe you could help on texturing, translating the tool, giving ideas, explaining what the tool should do to create scenery for a new simulator, finding bugs, propose new features... Every help is needed and gratefully accepted :) There is currently a osm2xp forum on my website, http://forum.osm2xp.com This forum will be soon removed, instead i created a google group for discussions : osm2xp google group Google group is not the prettiest discussions board, but it's better for me for multiple reasons. The google code website for osm2xp can be found here : osm2xp google code You can browse the code, there's a (empty) wiki, and the most important thing, there's an issue management page : osm2xp issues page It will be the place to tell me about a bug, make a request for a new feature, and also vote for the issues , to help me know what is the community priority. Note that you'll need a google/gmail account to use those websites. I already made a few issues so you can see what i'm working on, and you can see if you can help on those. Also feel free to make new issues/ comments/ votes etc... Cheers Ben
  8. Hello,Osm2xp is a tool to import open street maps data (Buildings and Objects -Water towers, lighthouses etc) into XPlane.Osm2xp websiteOsm2xp ForumBen
  9. Hello, This year's US Open Street Map conference will take place in San Francisco next month, and i will be presenting a session on open street map and flight simulation. The main objective of the talk will be to show how flight simulation can be improved thanks to osm data, differents approachs, pro/cons etc... I will of course talk of my own experience of osm/flight sim with osm2xp, and I'm thinking of a slideshow of end users screenshots at the end of the talk, during questions/answers. So if you're using osm2xp and have some nice screenshots of it, you can post them here/mail them to me at (osm2xp -at- gmail.com). I will be adding a short description on screenshots, with location/aicraft , and your forum pseudo (or your real name if you want). If you have something positive to say about osm in flight sim or osm2xp, i'll add it too . Something like that: Cessna 152 over San Francisco "Osm is so cool blablablabla" By MdMaxx If you're interested in coming to the conference, here's the link of the event : http://stateofthemap.us/ leave me a message if you're planning on coming Cheers Ben
  10. v1.4 - 2014.12.20 What is OpenStreetMap (OSM)? OSM (http://www.openstreetmap.org) is a freely available map which is updated by users all over the world. It's similar to wikipedia, which is open and allows registered users to make changes and fix issues. Although occasionally some data is imported, e.g. An import was done in Chicago from government data to add buildings, it's mostly a community effort, where people using various sources such as bing maps, GPS devices and country specific sources update and create the maps. What does OSM contain? It contains whatever a specific user decided to map in the area they are editing. Some areas are so well-mapped, that it puts some commercial offerings to shame. Some people map individual trees, street lights, and others map individual buildings and footpaths. There are rules everyone should follow, e.g. how to tag things consistently, but generally the level of detail between different areas can vary considerably. Which areas are best mapped in OSM? Generally, OSM is best in Europe. Countries like France, Czech Republic, Germany and the Netherlands are extremely well mapped, and have very active communities. The US and Australia are somewhat behind, but everyday the database is growing. To see what is being changed and how quickly, have a look at this site http://live.openstreetmap.fr/ which shows live edits being made in the database. There are literally thousands of edits a day all over the world. How/why should I contribute? Since X-Plane, FlightGear and some FSX/P3D commercial products use parts of OSM to generate their scenery, anything you fix or add in OSM will not only appear in updates to X-Plane, but will also benefit OpenStreetMap. e.g. You could add or fix a stream or river in your local area, add a few buildings or a missing forest, or add points of interest such as telephone masts, churches, etc. It's incredibly easy to get started and is also fun and quite addictive. To make simple edits, no special software is required and edits can be made directly from the web browser. For larger edits or more advanced tools, an application called JOSM http://josm.openstreetmap.de/ is used. How is OSM used in X-Plane? As of X-Plane v10, Laminar Research (LR) make use of OSM to build scenery. The default scenery inside the simulator uses OSM (as verified by Andras, author of the HD Mesh) for roads, railroads, coastlines, powerlines, lakes and polygon rivers. Whenever LR updates their scenery, they will attempt to use a more current OSM database. Alpilotx HD mesh v3 -- Andras aka. Alpilotx provides high-definition, updated scenery for X-Plane also based on OSM. The scenery is more up-to-date and uses OSM as LR does for roads, rivers and coastlines etc. The scenery is available here HD-Mesh v3 and is donationware but available for free. Be aware, it's pretty large, so start out with just your local area and go from there. The mesh also includes line rivers which are tagged as "waterway=river". Both the default scenery and HD Mesh do not include individual buildings, forests or wind farms from OSM, however these can be added using World2XPlane/Simheaven (see below). World2XPlane http://www.world2xplane.com is a tool used to add buildings, forests and points of interest to the existing scenery inside X-Plane. It uses a download of the OSM data to generate scenery which is simply dropped into the custom scenery folder. It is customisable, so that users can decide what to generate, how high buildings should be and what models to use for various building and forest types. It can also add street lights along roads, hedges along fields and place 3D objects such as telephone masts, wind farms, etc. Additionally, World2XPlane will add up-to-date roads, powerlines and train lines. Simheaven http://www.simheaven.com is a site offering scenery for X-Plane. The site, as well as offering photo-scenery, uses World2XPlane to generate scenery for entire countries (buildings, forests, roads and POIs). They offer two versions, OSM Only and OSM+Autogen. OSM-only shows OSM objects only, however in areas which haven't been mapped, it can look quite empty. OSM+Autogen uses OSM in areas where the data is good, and the default X-Plane autogen where there is no OSM data. The scenery on this site is updated regularly and is recommended for most users. Which scenery do I need/download? If you are happy with the default roads and vector data inside X-Plane, then you don't need anything, OSM is already included, although it isn't updated regularly. If you prefer an up-to-date, higher detailed mesh and vector data, i.e. roads, rivers and coastlines, then use the HD Mesh v3 from alpilotx. This replaces the default scenery, and is much more accurate and detailed. N.B. At present, not all of the world is available. Buildings and forests from World2XPlane or Simheaven. These are an additional layer on top of the mesh or default data which adds individual buildings or forests from the OSM database. When used in conjunction with photoscenery and the HD Mesh, the effect in well mapped areas is very realistic. Additionally, this data is regularly updated, so any changes or updates you make in OSM will appear in the sim in the next update. Using photoscenery together with OSM and/or HD Mesh Photosceneries are generally available in two different formats: draped polygons, and mesh. Draped polygon photosceneries, as the name implies, don't contain a mesh of their own, but overlay the images on top of existing scenery. Such photosceneries are slow to load and use more memory, as X-Plane needs to load the photoscenery and the original scenery, and overlay the images on top. To use such photosceneries with OSM and HD Mesh, you should place the photoscenery above the mesh and below your airports, OSM scenery and other custom sceneries in the Custom Scenery/scenery_packs.ini file. The utility gmaps (http://members.ferra...cavicchi/GMaps/) creates such scenery using google maps imagery (it can also create basic mesh scenery). Mesh photosceneries contain their own complete mesh, and as such, load quicker and don't require an already existing mesh for the area being loaded. The sceneries on simheaven are complete mesh sceneries. However, because they have their own mesh, they won't work with other meshes. If you have downloaded HD Mesh v2 and you place a mesh photoscenery above the HD Mesh v2 scenery, then the mesh in the photoscenery will be used, and vice versa. Additionally the photo mesh scenery will also take priority over OSM and other scenery, so you need to carefully order them, so that the mesh photoscenery is below your OSM and other scenery such as airports. Presently simheaven is upgrading their photoscenery to use the new HD Mesh v2. However, they also offer patches to upgrade their older photoscenery to use the new mesh. Please see http://www.simheaven.com for details and instructions. A forum user Blacky75 has posted a video and some more information about the scenery and options available for use in the scenery. http://youtu.be/kCnJR5QDyao.
  11. So I puirchsaed X-Plane 10 and I couldn't be happier with my purchase. I installed it about a week ago and have been fiddling with it to get the controls just right. X-Plane gives me that sense of realism that Flight wasn't giving me (keep in mind I'm keeping Flight and will purchase DLC for that program as I would like to see where that program is going). With Flight I feel like I was flying . With X-Plane I feel like a pilot (I'm not one in real life). What I would like to know from the expereienced aficianados here is what they would recommend to improve the scenery in X-Plane. I saw a paid add-on called Urban Maxx Extreme. Would this help the overall appearance of urban areas? I know purchasing/downloading scenery packs/airports will help specific areas but I was just wondering what people would recommend for a general application? Thanks for reading.
  12. I noticed this since updating to beta 9, maybe it was there before If I have an area, small, made using osm2xp, a much larger area surrounding and including it are deforested Is this normal for that?
  13. Hello ! More about the real plane: http://www.blackshapeaircraft.com/fr/ http://www.blackshapeprime.com/ The X-Plane add-on: http://www.x-aviation.com/catalog/blackshape-prime-p-95.html http://www.dmax3d.com/blackshape/ Happy flying !
  14. Hi, All, I found this link over at Aerosoft's newsletter. Looks kind of exciting. Hope it turns out to be so! http://awgsim.wordpr...rain-europe-xp/ Tom
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