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Showing results for tags 'prepar3d v3'.
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Since early versions of Flyinside or DCOC I've always noticed a strange effect with spinning and rotating clouds, which was normal at that state. Unfortunately the effect ist still present even on actual versions of Prepar3D V3 and Flyinside 1.0 (Preview) as you can see below. Spinning clouds: https://vimeo.com/147616143 I’m really wondering if anybody else noticed the same problem and appreciate any assistance to fix this strange cloud effect! Maybe this is normal because of the 2D structure of clouds like in older versions of P3D, but I couldn't find any posts to verify this. Occurrence: Spinning clouds effect occurs when installing Flyinside 1.0 on clean install of Prepar3D V3 (no addons). Before the Installation clouds look volumetric - afterwards the cloud problem is active and also visible in normal mode until a complete reinstallation of Prepar3D V3(!) Settings: P3DV3: default settings with automatic changes made by Flyinside 1.0, default scenario with „fair weather“ condition. (also tried customized settings without success) Flyinside: default settings (tried different settings without success) Nvidia Prepar3D Programm-Setting: default settings exept energy option set to max. Performance Software: Nvidia Driver: 358.78 or 359.06 (no difference) Prepar3D V3 Pro, without addons (same effect with addons installed eg. Rex 4 TD, Softclouds) Flyinside 1.0 (Preview Version) Oculus SDK 0.7 or 0.8 (no difference) Hardware: i7 4790K 4GHZ, Ram 8 GB, SSD Palit GTX 980 Super Jetstream 4GB Win7 64-Bit Thanks in advance for any hint! :smile:
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- spinning clouds
- cloud problem
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Hello, my question is very simple: Which Direct x version does Prepar3d v3.3 use? I hope anybody can help me. Best wishes, Ben
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Addons : REX 4 Texture Direct + Soft Clouds A2A Spitfire FranceVFR (Mesh+Photoscenery) EZCA Ezdok (camera realism)
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- prepar3d v3
- p3d
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