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Showing results for tags 'project opensky'.
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Hello, first post so I'm hoping someone can help me out. This is regarding FSX: On the default aircraft you are able to toggle both the cabin (window) lights as well as the tail logo lights using a key command (generally "L"). This will turn the light effect or texture on/off when selected. However, I've found with this POSKY 737-800 model (OSX738WE) the light texture is permanent depending on the actual day/night cycle of the sim. Other POSKY models, such as the 747-400F (OSX744FV4_CF6-80) DO allow the cabin/tail light textures to be toggled. I understand that these lights are not defined in the [LIGHTS] section of the aircraft.cfg but rather controlled by the night textures in the aircraft texture folder (Os738body_r_l and Os738body_l_l). My question is, how can I enable such an effect for the 737 as seen with the 747 or other default aircraft? I've reviewed various posts on the subject and have found two schools of thought; either modify the textures alpha or edit the model in material editor. Is this an issue with the model or an issue with my night textures? Thanks.
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Hello simmers, Has anybody been able to make/acquire winglet textures for the Southwest Airlines 737-700 by Project Opensky? I recently flew Southwest, KAUS (Austin-Bergstrom Intl)-KDEN (Denver Intl)-KMSP (Minneapolis-St. Paul Intl), and I was lucky enough to get a window seat right on the wing. I took some great pictures, and I decided to recreate this flight on my FS2004/FS9. I already had wing views installed, and as I was taking off from Austin-Bergstrom, I looked out my window, and realized that my winglets were just generic blue, red, and gold. THIS MADE ME VERY ANGRY!!! Could somebody please tell me where I could find winglet textures for the Project OpenSky Boeing 737-700 for Southwest Airlines? I have been going kinda crazy all day trying to find them!!! Thank You!!
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Hello Members, I was wondering if someone knows where I can find the POSKY bug fix file for the Air Force One 747 model which shows a twisted landing gear in FSX (SP2)? The thing is that someone told me that the fix was located in the Project OpenSky website but the website has since been taken offline by the FSPro team. Given the current situation, does anyone knows where these fix files are located? I appreciate any help on this matter!
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- project opensky
- boeing 747-200
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I know that this is a frequently asked question, but after searching the internet for about an hour, I STILL can't find a way of getting the vc on the posky 777 in fsx to work! at the moment I've got as far as "black gauges" and "flickering gauges" but I really don't know how to get the vc working! Any help would be appreciated!
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Hi. I just today downloaded the Posky 737 model. Why? I'm not really sure... probably because I wanted a high quality 737-900. Anyway, after finally working in the Alejandro Rojas vc model, as well as default vc camera views, it seems for some odd reason the cockpit spawns about 20 feet behind the camera views. I have to use the Ctrl+Shift+Enter, Ctrl+Enter (etc.) combinations to get the cameras in place... but that tends to take a while. So, does anyone know any solutions.. or what are potential factors to this problem? To what I remember, I believe I have had this same issue a few weeks ago with another POSKY aircraft (maybe). Any help would be much appreciated. Thanks. Joe. PS: I know the PMDG 737 is a good option, but you and I both know that that's an out of price range choice.
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I am trying to merge the SkySpirit2013 777-9X outside model with the Posky 777 Virtual cockpit with the jb777 panel, but no matter what, it just doesn't seem to work. Basically, I am taking Posky's VC textures and panels, plus the jb777 panels, and putting them in my 777-9X folder. I applied fixes to the aircraft.cfg, panel.cfg and whatnot, but still no VC. Can anyone help?