Search the Community
Showing results for tags 'rain'.
Found 10 results
-
Looks like those of us using displayport screen connection are having issues to see rain drops on the windshield (which are almost lacking). Well, someone on the forums has discovered that using a HDMI connection, the effect comes back. In case any of you have the same issue, worth a try. And in case it works, please, submit a report to zendesk. https://forums.flightsimulator.com/t/cant-get-rain-to-show-up/285049/13 https://forums.flightsimulator.com/t/rain-as-advertised/307925
-
Hi all! I have searched for this and found a number of posts relating to VCRain and copying files from FS9 to FSX but I was wondering if I really need to?. Recently, I was sat at my local airport in the rain in the stock C172 and noticed rain drops on my windshield, which looked cool. But, ever since then, I have not been able to duplicate this, I have not copied any files (though I will if I need to) and was just curious if this was an obscure feature I had enabled unknowingly and have since lost or whether I was just seeing things! Thank you for your time!
-
Hey, I am wondering is there a triple screen fix for Rain in FSX DX9 Mode only. I do see in the forums, that there is a fix in DX10. But at the moment, I have to run FSX in DX9 (took me forever to get it right, not jumping to DX10 at the moment...) I just need to change the crappy rain cylinder to fill the entire screen. Any help is appreciated. Thanks, Skywolf
- 9 replies
-
- fsx/fsx-se?
- rain
-
(and 1 more)
Tagged with:
-
Hello Flight Simmers! Welcome to the Official FSFX Packages Support Forum. As you might imagine, there are a few rules to respect before posting on this forum. SEARCH BEFORE POSTING What you are looking for might have been answered already. Use the search function on the forum to find an answer to what you need. Common problems are explained in the support section of our website. PREPAR3D PORTING Although we do not prevent you from posting photos and chatting about porting our products to Prepar3D before an official P3D version, we will not provide any support and we will not be responsible for any loss or damage to your simulator setup or hardware. STANDARD AVSIM TOS APPLY You must agree and apply to the Terms of Service of AVSIM to participate in this forum, failure to apply to TOS may result in removal of Topics or Posts. RESPECT Please respect other simmers around the forum. We may lock or delete Posts or Topics from the forum if a moderator judge necessary. NO MISLEADING INFORMATIONS Misleading Topics or Posts may be removed by the moderator. NO SPAMMING It is prohibited to post multiple times the same topic or to bump unanswered posts. ENGLISH PLEASE In order to internationally understand the content of this forum, we ask you to write in english exclusively. If unable, please contact us directly via the support section of our website. VC RAIN EFFECTS Because of the INSANE amount of times I get asked this, it gets answered once and for all… Windshield rain effects can be made possible by the aircraft developer and nobody else. While it is possible for us to get “something that looks like” windshield rain effects on an aircraft-specific level, it is really glitchy, doesn't take wipers into account and really isn't up to our quality standards at FSFX Packages. The reasons why developers are not applying this effect to their aircrafts may vary. The "it lowers performance, that's why developers don't do it" argument we often hear about is not really true anymore when we look at today's hardware and considering the platform is more than 8 years old. Instead, we have to look at FSX and P3D limitations here. There is a limit to how many polygons and animations you can use to create an aircraft's cockpit on the platform, so a bit of visuals and/or functionalities would have to be left aside to make the effect work. Windshield rain effects in FSX are backward compatible from FS2004, but a feature used to make VC rain effects work has been removed from the FSX Software Development Kit. We assume Microsoft did this because of performance issues back in the days. So to have VC Rain effects, the developer would have to compile the aircraft for FS2004 instead of FSX, and that creates a ton of other problems. Creating the effect from scratch by the developer is another option. It is possible if they have enough polygons and animations available in their 3D model which isn't the case on most airliners we fly these days. It's a hard decision for developers to do, the platform isn't helping much right now. Lockheed, we have an eye on you for this!
-
- rules
- vc rain effects
-
(and 6 more)
Tagged with:
-
SO today on IVAO i flew a nice route from EDDL to EDDM, THEN! At EDDM the weather turned out to be sh*t, and it started to rain, then this happened: https://gyazo.com/0f5045ac994a43f83071ae1be849d22d (dont asked why i parked the plane at the cargo area...) I had no idea that JS41 had windshield raindrop effects, and even it doesn't look very realistic, then its still better than nothing, and this plane just went far up my list of favorit planes .
- 8 replies
-
- windshield
- rain
-
(and 6 more)
Tagged with:
-
DX10 Rain Fix Shader (Surround Too!)
MattNischan posted a topic in DX-10 Discussions, Hints and Help
Hello all, I recently purchased another monitor and a GTX680 to utilize a triple monitor Surround/Eyefinity setup. All was well, until I saw the rain. Wow! What an awful effect. And, furthermore, the rain graphic was not nearly filling the entire drawing surface at certain angles, especially in spot view. Basically, it looks like the rain effect is very simple. FSX simply draws a transparent cylinder that is always transformed to screen space. This cylinder is textured with a repeating series of small rain textures which are scaled lengthwise to the rain intensity as well as moved along the surface of the cylinder a bit each frame. FSX then rotates this cylinder based on various inputs, such as wind direction, aircraft velocity, and camera movement. All in all, the effect is pretty darn terrible, but given the limited number of inputs passed in to the shader, there's not a whole lot that can be done. However, I was able to fix a few problems. Firstly, the rain cylinder will no longer be cut off at extremely wide resolutions. The problem was that the cylinder was intersecting with the camera plane, and therefore clipped. I also incorporated the prior suggested fix for the opposite problem, which is when the cylinder intersects with the environment and gets clipped. The solution in the first case was to scale the rain cylinder 4x in the x and y directions, and in the latter case to disable z-buffer tests. I also took the liberty of decreasing the opacity of the rain a touch as well as making the streaks a little smaller. This reduces the "millions of fat laser beams" effect. At very wide exterior zooms this looks marginally worse than the original, and better in pretty much all other cases. I have attached the .fx file. Place it into your ShadersHLSL\misc\ folder in your FSX install. Be sure to make a backup of the original as well as delete the DX10 shader cache before running FSX. The shader cache can be found in your Windows user folder, under AppData (Application Data in XP), then local\Microsoft\FSX\. Just remove the Shaders10 folder and FSX will rebuild the shader cache. You can find the file here: http://www.sounduit.com/rain40.zip -Matt- 47 replies
-
- widescreen
- triple monitor
-
(and 5 more)
Tagged with:
-
Hi everyone, I'd like to create this thread in order to regroup all the ideas this community has to improve FSW so DTG devlopment team can see all our expectations on one page. Having a team listening to the Flight Sim Community for creating the perfect sim is rare so I hope this thread will be useful for all of us. In order to keep this readable, your posts can contain 2 categories: - small improvments that could be implemented rapidly - big and long-term improvments (real world weather etc...) Please dont comment or discuss too much, keep it simple and readable, give your ideas that's all. Let DTG Team judge what is worth it and what can be done or not. I'll start: Short ones : _rain sound could be louder to feel and fear the elements :) (or be adjustable, the environment slider is currently not that efficient) _make a " visual smoke effect" if you look at the wings from the cockpit when flying through clouds to simulate the plane is REALLY in it. _make ATC speak faster like in real life _ Head anticipation in turns when taxi and flying (like in XP Realistic addon) Big ones : _ a "FSPassengers like" feature whith passengers screaming in turbulence (make us avoid the clouds) _Windows Voice Recognition for ATC would be awesome like in Tower3DPro _ ATC speaking with accents depending on which continent or country we fly
- 9 replies
-
- 1
-
- improvments
- atc
-
(and 13 more)
Tagged with: