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Showing results for tags 'texture direct'.
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Hello everyone, After our developers meeting we have discussed the options to provide our customers more flexibility in regards to the recent discussion here: http://www.avsim.com/topic/485159-so-whats-going-on-at-rex/?p=3390974 The following screenshot of the configuration settings with the area marked in red represents a potential solution to the discussion we have had with our customers here on AVSIM and elsewhere. We welcome and value your feedback as we would like to push this out to our customers in a timely manner. The following applications will take advantage of this new feature: REX4 Texture Direct REX4 Texture Direct w/Soft Clouds REX Soft Clouds
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Hello! I have FSX-SE and REX 4- Texture Direct DLC installed and slightly unrealistically the taxi surfaces appear brown! Any ideas on how to fix this would be thanked! FirstOfficerFair
- 5 replies
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- rex
- texture direct
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Hello I would like to run this by y'all to check I'm doing things correctly in P3D v4.5 where REX products are concerned: I own REX Texture Direct, REX Sky Force, REX Environment Force and REX Worldwide Airports. I use Texture Direct for ground textures only, so I do not check the following: Clouds/Effects; Skies; Sun/Effects; Sound Effects plus no link to REX Weather Architect. I believe Sky Force and Environment Force handle cloud and sky textures now. I believe by not checking these boxes, these settings: Clouds, Skies, Sun Effects and sound effects will not load from Texture Direct. I do check: Water & Wave Animation; Runway/Taxiway; Airports. I believe that by checking these, these textures are installed. Is this correct? As for Sky Force, I believe if I sync Environment Force with Sky Force, it uses the cloud and sky textures from Sky Force and also overrides or deactivates [for want of better terminology] the Sky Force settings. And that is all Sky Force is good for now, a source of textures for Environment Force. Is this correct? Now, with World Wide Airports we have a duplication with Texture Direct in respect of the ground textures [runways, signage, markings etc.]. So I assume that whatever textures are loaded last will be the active textures in the sim, irrespective of source. Is this correct? In respect of ground textures, does this mean I need not use Texture Direct at all and instead I could use World Wide Airports for ground textures if I so wish [and vice versa]? Is it important to have the Water & Wave Animation working from Texture Direct, though, or does this happen by some other mechanism now??? Where Environment Force is concerned, if I use it, my water effects are 'frozen'. Planes and ships 'bob' and produce wakes but there is no water or wave animation. I guess this is not related to other REX product settings, or is it? Thanks in advance. Garry
- 9 replies
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- texture direct
- ww airports
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Hi i just baught Rex 4 texture direct, unfortunatly i cant seem to install it. i have looked at guides on how to install it and still no luck. most guides and videos show the folder that is downloaded when rex is purchased is full with numerous files, However the one I downloaded (From the REX store its self) only has "rexfileinstaller_20160815" and "rexinstaller" I'm not sure what is the problem and im hoping that i am not missing any important files. But if I am I am not sure what to do next, Thanks. Update: after a lot of searching i found that changing the drive I install the files to seems to have made it work. Interesting (or im just a touch tired and didnt realise i didnt use the installer correctly)
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- rex4
- texture direct
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