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Greetings, All: I'd like to know if anyone has had success or dissapointment with various types of 3D, stereo-image viewing in P3D (or FSX, only because they share the same code base atm). I turned on Nvidia anaglyph 3D on a lark, and the resulting increase in immersion within P3D was really something, in my opinion. Of course, the magenta/cyan combo isn't really good for long-term use, there's a lot of color info lost, and there are quirks with the Nvidia implementation approach, since it is independent of the program itself, namely ILS lights not being where they should, having to zoom way in to click VC buttons, etc. This got me interested in the real-deal, but there isn't much current information to be found, especially as it pertains to compatibility within P3D/FSX. Does anyone have experience in this area? Any good products on the market right now? Any specific ones to avoid? The most intriguing set-up I saw was from Vuzix, their 1200VR headset was alleged to not only provide high-res stereoscopic images, but built-in headtracking as well, rendering the track-IR obsolete. Color me skeptical. Any and all input is most appreciated. Thanks! Joseph D'Agostino
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Interesting comment made by Palmer Luckey the 20 year old developer of the Oculus Rift on Forbes the other day. The new prototype has caused quite a stir at CES 2013. I still remain a little sceptical, but the press certainly seem to be lavishing praise on the device. Would really like to try it with a flight simulator. http://www.forbes.com/sites/eliseackerman/2013/01/11/will-oculus-rift-be-the-coolest-gadget-ever-an-interview-with-creator-palmer-luckey/ "What games are you most excited to play on the Oculus Rift? We already have support for two games, Doom 3 BFG Edition and Hawken. Both of those games are a blast in the Rift! I can’t comment on specific titles in the future, but I am particularly excited about titles that allow you to fly. Looking down from the sky in VR is a very powerful experience, one that I can’t wait for other people to try as well." Definately have to keep my eye (or should that be eyes?) on this hardware. Rhydian
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Name: VR Update: AeroFly FS2 in Oculus Rift Category: AVSIM Video Library Date Added: 24 July 2016 - 07:47 AM Submitter: HiFlyer Short Description: VR Update: AeroFly FS2 in Oculus Rift Aerofly FS 2 major update with VR and LNAV/VNAV support JULY 22 - IPACS AEROFLY Dear Aerofly users, we have just published a major update into the Beta channel of Steam. Since we made lots of changes, we will leave it in Beta for now, until we have had enough feedback from you. To check out the Beta version of Aerofly FS 2 do the following Right click on Aerofly FS 2 in your Steam Library and choose 'Properties' From the properties window select the tab titled "Betas". From this page select the applicable beta from the drop-down menu. If you've previously opted into a beta you can opt out by selecting the menu option. Here is a list of changes: Preliminary support for Oculus Rift and HTC Vive. Please note, this is a very early implementation. Also keep in mind to use a very fast 3D graphic card. Added buttons to show/hide navaids, airports and waypoints on map in location and navigation menu Added button to position airplane at start of route in location and navigation menu Added button to center map on aircraft position Added button to center map on route Added current route is displayed on location menu map Added aircraft equipped with LNAV/VNAV can fly the planned route automatically Added cockpit navigation displays show route and waypoints and time and distance to next waypoint Added PFDs show tuned ILS identifier, course and distance Added autotuning: airliners automatically tune navaids from route, nearby navaids and destination ILS Fixed route shows magnetic track instead of true track Added new repaints for F-18, Pitts Fixed bump mapping on P-38 Fixed rudder assist / autorudder turned off Added right mouse button to pull knobs in cockpit Added navigation guides for route (enable/disable with approach guides) Fixed auto spoiler retract when applying full throttle in all aircraft Added A320 ECAM pages: engines, electrics, hydraulics, fuel, wheels, flight controls (other pages are not completed yet) Added A320 automatic ECAM switching and manual page request and page iteration Work in progress A320 electric and fuel system (closing fuel valves has no effect yet) Added C172 full electical bus system including battery and alternator simulation Added C172 radios and navigation instruments can be switched off (and on) Added C172 turning off the master battery switch will kill all electrics and set the cockpit into a dark state Work in progress C172 fuel system (closing fuel valves has no effect yet) Fixed minor bugs on aircraft (landing gear cutting through doors, hidden objects, ...) Added C172 added waypoints and route display to the moving map display in the cockpit Added Baron58 electical system, radio stack can be turned off View Video