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Found 11 results

  1. Hi, it's time to warm up you VR headsets (if you have one ;-) ) https://developer.x-plane.com/2018/02/x-plane-desktop-vr2-preview-released/ Cheers, Pascal
  2. Hi, The doc has been updated, should not be too long before we see it ! http://www.x-plane.com/kb/x-plane-11-20-vr-beta-instructions/ Some nice improvements there ! Cheers, Pascal
  3. Hi all, My first post so hope you can help. I am based in the UK and recently assembled a VR flight sim with our apprentices to take to STEM events and college open days representing the company I work for. The PC Setup has an Asus X370 Gaming MOBO, AMD Ryzen 7 Processor, 16Gb of RAM and a GTX1080i Graphics card connected to a cockpit with HOTAS flight controls and an Oculus Rift Mk2 from the HDMI port on the Graphics card and a small 24" HD monitor attached to the displayport output. We installed a Professional Plus version of Prepar3D V4 and enabled Virtual Reality, the desktop screen was set to single image. We also downloaded FreeMeshX maps of the UK and added them to the library. On first glance, it looks fantastic and the VR is rich and detailed. However there are noticable stutters in the terrain, especially when the Oculus headset is moved to view lateral movement. The stutter is much more visible in the Oculus Rift and much more stable viewed on the monitor. This is much worse when flying at high speed in an F22 Raptor. I have tried the following; turning all the graphics settings down to low and mid. lowering the frame rate incrementally. disabling the 3rd party maps. Removing the reflections in the ownship. Adding a second GTX1080i connected with an SLI bridge (this actually made the stuttering worse). None of these cured the stutter but did alter the severity. The CPU usage isn't maxed out, not tested the GPU usage but I reckoned that if the stutter got worse with a second 1080, it probably wasn't that. The temperature within the case hadn't got above 40 degrees and cooling was working well. What I am wondering is if anyone else has had this problem and how/if they fixed it or does anyone else have any suggestions on what I can try next. There are no visible error artifacts on the terrain and the sim works just fine in every other respect, it is just a shame not to show the software off to it's full potential, especially after the apprentices put so much work into it. best regards Rich.
  4. A few months ago I asked in this forum whether or not Chaseplane would have VR support. The answer was that it is planned after release. On the product page there is an overview over planned features, and VR support is not on the list. Why?
  5. Has anyone tried using VR and bringing P2A up on a window inside the virtual viewer??? They say it can be done, but I'm curious if anyone has tried it???
  6. Hey, Looks like everything is clickable in VR natively....the performance gain will be cool...though Flyinside does give me VR-SLI and that is quite epic performance too. Very interesting times. http://www.orbxsystems.com/forum/topic/135405-prepar3d-v4-64bit-orbx-preview-4k-screenshots/?do=findComment&comment=1200598 I am uninstalling P3D3.4 right now (haven't even used it since March)
  7. Hi everyone. Make sure you check out the Avsim news. Comments and suggestions for future updates welcome. It's not just added support for PMDG 747. This build has a few refinements here and there. Slightly better PTT (Push To Talk) functionality Better handling of TTS voices (these have been neglected since we moved to using recorded audio a while ago). Better flows execution. Thank you. The FS++ team
  8. Name: VR Update: AeroFly FS2 in Oculus Rift Category: AVSIM Video Library Date Added: 24 July 2016 - 07:47 AM Submitter: HiFlyer Short Description: VR Update: AeroFly FS2 in Oculus Rift Aerofly FS 2 major update with VR and LNAV/VNAV support JULY 22 - IPACS AEROFLY Dear Aerofly users, we have just published a major update into the Beta channel of Steam. Since we made lots of changes, we will leave it in Beta for now, until we have had enough feedback from you. To check out the Beta version of Aerofly FS 2 do the following Right click on Aerofly FS 2 in your Steam Library and choose 'Properties' From the properties window select the tab titled "Betas". From this page select the applicable beta from the drop-down menu. If you've previously opted into a beta you can opt out by selecting the menu option. Here is a list of changes: Preliminary support for Oculus Rift and HTC Vive. Please note, this is a very early implementation. Also keep in mind to use a very fast 3D graphic card. Added buttons to show/hide navaids, airports and waypoints on map in location and navigation menu Added button to position airplane at start of route in location and navigation menu Added button to center map on aircraft position Added button to center map on route Added current route is displayed on location menu map Added aircraft equipped with LNAV/VNAV can fly the planned route automatically Added cockpit navigation displays show route and waypoints and time and distance to next waypoint Added PFDs show tuned ILS identifier, course and distance Added autotuning: airliners automatically tune navaids from route, nearby navaids and destination ILS Fixed route shows magnetic track instead of true track Added new repaints for F-18, Pitts Fixed bump mapping on P-38 Fixed rudder assist / autorudder turned off Added right mouse button to pull knobs in cockpit Added navigation guides for route (enable/disable with approach guides) Fixed auto spoiler retract when applying full throttle in all aircraft Added A320 ECAM pages: engines, electrics, hydraulics, fuel, wheels, flight controls (other pages are not completed yet) Added A320 automatic ECAM switching and manual page request and page iteration Work in progress A320 electric and fuel system (closing fuel valves has no effect yet) Added C172 full electical bus system including battery and alternator simulation Added C172 radios and navigation instruments can be switched off (and on) Added C172 turning off the master battery switch will kill all electrics and set the cockpit into a dark state Work in progress C172 fuel system (closing fuel valves has no effect yet) Fixed minor bugs on aircraft (landing gear cutting through doors, hidden objects, ...) Added C172 added waypoints and route display to the moving map display in the cockpit Added Baron58 electical system, radio stack can be turned off View Video
  9. Hello all! I've dismantled my home cockpit and have listed my D-Box SRP-130 Motion Platform on eBay (Item # 331039592618). This unit has been used less than a dozen times and is in EXCELLENT condition! Thanks for looking!
  10. Greetings, All: I'd like to know if anyone has had success or dissapointment with various types of 3D, stereo-image viewing in P3D (or FSX, only because they share the same code base atm). I turned on Nvidia anaglyph 3D on a lark, and the resulting increase in immersion within P3D was really something, in my opinion. Of course, the magenta/cyan combo isn't really good for long-term use, there's a lot of color info lost, and there are quirks with the Nvidia implementation approach, since it is independent of the program itself, namely ILS lights not being where they should, having to zoom way in to click VC buttons, etc. This got me interested in the real-deal, but there isn't much current information to be found, especially as it pertains to compatibility within P3D/FSX. Does anyone have experience in this area? Any good products on the market right now? Any specific ones to avoid? The most intriguing set-up I saw was from Vuzix, their 1200VR headset was alleged to not only provide high-res stereoscopic images, but built-in headtracking as well, rendering the track-IR obsolete. Color me skeptical. Any and all input is most appreciated. Thanks! Joseph D'Agostino
  11. Interesting comment made by Palmer Luckey the 20 year old developer of the Oculus Rift on Forbes the other day. The new prototype has caused quite a stir at CES 2013. I still remain a little sceptical, but the press certainly seem to be lavishing praise on the device. Would really like to try it with a flight simulator. http://www.forbes.com/sites/eliseackerman/2013/01/11/will-oculus-rift-be-the-coolest-gadget-ever-an-interview-with-creator-palmer-luckey/ "What games are you most excited to play on the Oculus Rift? We already have support for two games, Doom 3 BFG Edition and Hawken. Both of those games are a blast in the Rift! I can’t comment on specific titles in the future, but I am particularly excited about titles that allow you to fly. Looking down from the sky in VR is a very powerful experience, one that I can’t wait for other people to try as well." Definately have to keep my eye (or should that be eyes?) on this hardware. Rhydian