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About Me

Found 37 results

  1. A collection of images from various users of the X-Plane community. All used with permission.
  2. Love that nose at night.
  3. steve310002

    A Winter's Morn

    Washington State, West of Seattle
  4. Can someone advise me how to bring up the FMC INIT screen in X-Plane 11? All the FMC tutorials start out with hitting that button to initialize new settings. X-Plane has an official video showing the new layout. In the video there are apparently clicks to get there, but no narrative of what was clicked. This is the video from XPlaneOfficial: https://youtu.be/YfX6R4V3V_c?t=160 As you can see in the video he goes to a screen that looks like the first image below. I try to follow the steps exact, but I get a different screen. The video goes to a screen where that has "<ROUTE MENU PERF INIT>" in the menu. That is the screen that I can't get to. The closest I can get it the screen that has "<ROUTE MENU VNAV>" in the menu. The FMC in the Video: The FMC in my screen: All the tutorial and videos on the FMC starts out by telling the user to click on the INIT button to start the programming. So, at present, I'm having the same problem with all the references to using the FMC that I'm having with this, which would most likely be resolved by being able to get to the screen that is in the Official Video. Thanks in advance for any suggestions or comments! -- L. James -- L. D. James ljames@apollo3.com www.apollo3.com/~ljames
  5. Because it has been "asked" here and there: Let me try to quantify the differences (and where I write HD Mesh, there UHD Mesh would apply equally - generally speaking). And with the XP11 default Global Scenery I mean the one replaced with public beta one (later this might change). HD Mesh Scenery v3: older data (approximately 2 years old) - XP11 default: newer OSM data (August 2016) XP11 default has updated landclass data for many regions (compared to HD Mesh Scenery v3) HD Mesh Scenery v3: older autogen placement algorithms and no special European roads during scenery generation (XP11 default has a slight edge here - at least urbanized areas might look better) HD Mesh Scenery v3 has much higher resolution Mesh (this has NOT been changed in XP11 default do to scenery size constraints!) HD Mesh Scenery v3 has much more accurate landclass representation (even if its based on older data as described above) because of its higher res mesh (landclass is bound to mesh triangles) HD Mesh Scenery v3 has older (because of older OSM data) but more accurate coastlines (rivers, lakes, ocean) as XP11 default needed to simplify vectors ... again because of scenery size constraints. So, in the long run (especially to iron out the first 3 "disadvantages") I will possibly release a HD Mesh Scenery v4 (and likely some similar update to UHD Mesh). But this will not happen anytime soon ... especially as I also wait for some further planned improvements in the scenery generator from Laminar (like including building height data, which has NOT been included in this first scenery released by Laminar with the public beta ... yes, I can confirm this information as I discussed it with Ben Supnik). I would also like to - again - point to my post about general Mesh Scenery informations (what exactly is in those DSF files) to clarify it further: http://www.avsim.com/topic/498605-mesh-in-x-plane-has-extra-features/?p=3516077Info and statement is also posted on my website (for others to reference): http://www.alpilotx.net/2016/11/07/statement-about-the-compatibility-with-x-plane-11/
  6. https://youtu.be/MNNfTSiUJm8
  7. Thought i'd do something a bit different as a homage to my very first flight simulator, X-Plane 5. Released back in 1999, it's now been 19 years for me since i've started this wonderful hobby. 19 years is also quite some time between graphical advancements in gaming and I always enjoy seeing how technology progresses. Can you imagine how flight simulators will look in the year 2037?
  8. airlinejets

    xENVIRO 1.04

    A short film I shot off the coast of Florida, near Miami.
  9. I'm an experienced FSX user but new to X-Plane and I've installed the XP11 demo. I have a pretty good system (see signature below) which runs FSX well with a lot of commercial add-ons. I have a question about performance in XP11 as it doesn't see that impressive. I'm running X-Plane exactly as installed with no plugins and using the default Cessna 172. These are my graphics settings: Visual effects - High (HDR) Texture Quality - High Antialiasing - FXAA Number of World Objects - Medium Reflection Detail - Maximum (tried different levels with no significant change in FPS) Draw Parked Aircraft - ticked Allow windshield effects - ticked Lateral field of view - 70 degrees Use vsync - ticked User interface size - 100% On the runway at KSEA in the Cessna 172, looking straight ahead with the weather set to clear, I get about 28 FPS (from the x-plane internal data). When I check my RAM, I'm using about 7 - 8GB out of 16GB. Looking at CPU utilisation (hyperthreading on) the average is about 25-30% with core 4 (counting from core 0 as the first core) using about 65% and core 6 using about 45% - so plenty of headroom. GPU usage is around 40% (monitored using Afterburner). As nothing seems to be working hard, why is my FPS not higher? Is there some setting that I'm missing?
  10. Hey guys! It’s been a while since I’ve been on avsim! I recently purchased the Oculus Rift while it was on sale for Black Friday. One of the first things I did was run X-plane 11 with the flyinside demo. I was very impressed with how it all felt/looked. Except everything was noticeably more blurry than other native VR programs. I was a bit disappointed with the FPS I was getting too, however I am running a MSI Gtx 970sc so I can’t complain too much. I did some research and found out that the guys over at laminar are planning on bringing Native VR to X-plane after the 11.10 release. Also they said they were working on switching to the Vulcan API, which is very exciting for us summers that are struggling with low FPS. I haven’t really seen much info on where they are at with either of these things. Does anyone know when or if they will bring the native VR before the end of the year? There are only a few more weeks of 2017 so hopefully they will make it a Christmas present for us! Cpu: Intel Core i7 4770k haswell (quad core) Thanks for reading! Hopefully someone has some info because I want to get flyinside, but I don’t want to purchase it then have X-plane come out with native vr! Good things come to those who wait😬
  11. Release of UHD Mesh Scenery v4 for X-Plane 11 UHD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while UHD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions. General Characteristics of UHD Mesh Scenery v4 are identical to those of HD Mesh Scenery v4 (you can read those on its own page). The advantages of UHD Mesh Scenery v4 are: Uses 30m DEM data (instead of 90m DEMs)! Landclass data for some areas (USA West, Europe Alps, Europe Pyrenees, Japan, New Zealand) was re-created with very high resolution (compared to the data used in HD Mesh Scenery v4) resulting in even better landclass representation. The triangle mesh resolution a lot higher than in HD Mesh Scenery v4: this give - obviously - even better representation of the 30m DEM data (slopes, mountains etc.) BUT this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail. OSM data is updated (its "date stamp" is 10th January 2018) . Which makes it newer than the data in UHD Mesh Scenery v4. Coverage New Zealand Japan Europe - Pyrenees Europe - Alps Europe - Scandinavia USA - West (3 files, 1/2/3) Canada - West (3 files, 1/2/3) Important Warnings! The scenery requires at least X-Plane 11.00 !!! IT WILL NOT WORK WITH X-Plane 10.xx! 32 GBytes of RAM are highly recommended (64 GBytes are optimal)! Some areas might work with 16 GBytes of RAM too, but there it is very likely you will quickly run into some OOM issues! Official Site All other (continuously updated) information, download links and important instructions can be found on the official UHD Mesh Scenery v4 Site: http://www.alpilotx.net/downloads/x-plane-11-uhd-mesh-scenery-v4/ Please read the instructions carefully, as not following them might result in a broken installation! Screenshots Here are the official screenshots accompanying the release of UHD Mesh Scenery v4. Just follow the links to my Google Photos albums: UHD Mesh Scenery v4 (for X-Plane 11) Have Fun!
  12. steve310002

    At Last....

    ...Snow in X-Plane :smile:
  13. It's the season to be jolly, therefore I'm giving away a copy of X-plane 11 :smile: Merry Christmas everybody!
  14. soaring_penguin

    almost real

    This is a Frankenscenery composed of Ortho, OSM forests overlay (courtesy to Simheaven) and buildings/street overlay from HDv4. The result is very convincing, especially when the plane is moving:
  15. This week's NEWS including Boeing 727, PMDG's new update, Tu-154 and X-Plane 11.
  16. hello. I recently installed Simheaven X-Europe, found out that buildings in and near my local town looked like crap (they looked like default fsx level), then I uninstalled it, and now autogen is gone entirely and I don't know what I've done wrong. I'm trying to reinstall X-Europe as we speak but I doubt that it will change anything. changing the order of the scenery_packs.ini didn't work so I think there's an issue with the default scenery. Any way I can replace those with the default ones in case they have somehow been edited? the X-Plane installer didn't notice them when I reinstalled (ran the updater), sadly. I really don't know what to do anymore, I'll give you all information you'll ask.
  17. A Global Cargo 738F out of Toronto passing over my garden on it's flightpath.
  18. I'm using the FF 757 v2 on x-plane 11. I have assigned the reverse thrust to a button on my saitek throttle, using "hold throttle reverse at max". I am only getting the right engine to reverse. Any ideas out there?? I don't understand all the thrust reverse #1-8 choices. Thanks
  19. So I have watched a bunch of XP11 videos with add-ons like X-Plane Life and xEnviro. It is impressive. The sim still lacks the aircraft I want to fly but they are coming sooner or later. I am still on the fence though because there is a problem with all the videos I have watched... EVERY single one of them that go in depth.. is in Europe. X-Plane has ALWAYS catered more to Europe flyers than United States in my opinion. Are there any good videos of US areas BESIDES New York? It just feels like all the effort to make X-Plane look its best via payware or freeware mods are all based in the European theater. I have only seen New York and parts of Seattle in the US shown in screen caps and videos. Maybe that's all that is out there in the Beta? Some questions for you X-Plane 11 fanatics =================================== Is there good OSM data for the USA/Canda so I can have a semi-completed road network displayed below me. Are the major cities represented in a decent fashion in the USA/Canada? How many good payware/freeware airports are there for major hubs in the USA/Canada? (That KDFW is looking sexy!) How much Photoreal scenery is available already for USA/Canada? I don't have time to sit there in Ortho4XP and all that jazz. Some screen caps in this thread with all the bells and whistles running from you guys that have them installed would be nice. I have about $3000-$4000 invested in Prepar3D and I am not willing to make the switch unless XP11 meets my needs at least 90% of the way. The often spoken solution of "Just use both" is not something I am interested in. I want a one stop shop for my simulation needs. X-Plane 11 is shaping up beautifully and after running the Demo it has an impressive frame rate and smoothness in the tests I did. (though setting up my joystick, throttle and rudder is still a bit wonky for some reason). I think I have done enough research. Let's see what you guys answer to the questions below. 1. Best ATC add-on? 2. Best weather engine? 3. Best environment engine? 4. Best AI-Traffic add-on? Thanks for your input.
  20. Many people really wants to fly the 747 pmdg in X-Plane 11, many people are tired of this.... Please PMDG help us !!!! we need you in x-plane !!!!
  21. hey, I use x-plane 11. I did not know if i should put this here or in addon section. Before i start, i want to say that; yes i did already check ###### tons of other guides and installation protocols. Specs: I7-6700HQ GTX 1060 16 Gb 2133Mhz ram 1Tb hdd + 256 SSD (where x plane is installed) My HD scenery mesh is not working, i did what the installation guide said i should, multiple times, i also follow two different youtube videos and a forum post on avsim. W2XP is not working either but i still have some ideas to why that is not working, so i am still trying to figure that out. But regarding HD scenery mesh, which is what i really need help for (i just really want it to work), i am out of ideas, the log looks correct (it is loading the mesh), but i am 100% sure that the mesh is NOT there (aka its not just me flying in the wrong region). Not much else to say, i will give you the logs and scenery_packs.ini and a pic of my scenery folder. I hope someone can help!! Here is the picture of my folder: https://gyazo.com/a9851a17eb8819533aa94877e9851a69 While we are at it, maybe someone could figure out why W2XP is not working either And here is scenery_packs.ini: I 1000 Version SCENERY SCENERY_PACK Custom Scenery/EHAM_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDF_Scenery_Pack/ SCENERY_PACK Custom Scenery/LOWW Wien Schwechat 1.1/ SCENERY_PACK Custom Scenery/EDDH_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDK_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDL_Scenery_Pack/ SCENERY_PACK Custom Scenery/EDDM_Scenery_Pack/ SCENERY_PACK Custom Scenery/EKCH_Scenery_Pack/ SCENERY_PACK Custom Scenery/EKRK_Scenery_Pack/ SCENERY_PACK Custom Scenery/LSZH_Scenery_Pack/ SCENERY_PACK Custom Scenery/Aerosoft - EBBR Brussels/ SCENERY_PACK Custom Scenery/Aerosoft - EDDF Frankfurt/ SCENERY_PACK Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ SCENERY_PACK Custom Scenery/Aerosoft - EGBB Birmingham/ SCENERY_PACK Custom Scenery/Aerosoft - EGKK London-Gatwick/ SCENERY_PACK Custom Scenery/Aerosoft - EGLL Heathrow/ SCENERY_PACK Custom Scenery/Aerosoft - EGPF Glasgow/ SCENERY_PACK Custom Scenery/Aerosoft - EGSS London-Stansted/ SCENERY_PACK Custom Scenery/Aerosoft - LEBL Barcelona/ SCENERY_PACK Custom Scenery/Aerosoft - LEMD Madrid/ SCENERY_PACK Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ SCENERY_PACK Custom Scenery/Aerosoft - LFPG Paris CDG/ SCENERY_PACK Custom Scenery/Aerosoft - LFPO Paris Orly/ SCENERY_PACK Custom Scenery/Aerosoft - LPFR Faro/ SCENERY_PACK Custom Scenery/Aerosoft - LSGG Genf/ SCENERY_PACK Custom Scenery/LOWI Demo Area/ SCENERY_PACK Custom Scenery/Global Airports/ SCENERY_PACK Custom Scenery/KSEA Demo Area/ SCENERY_PACK Custom Scenery/w2xp_Europe_mix_epic/ SCENERY_PACK Custom Scenery/ff_library_extended_LOD/ SCENERY_PACK Custom Scenery/OpenSceneryX/ SCENERY_PACK Custom Scenery/R2_Library/ SCENERY_PACK Custom Scenery/world-models/ SCENERY_PACK Custom Scenery/zzz_hd_global_scenery3/ Here is my log (looks like this everytime, from what i know, this is how it is supposed to look): log.txt for X-Plane 11.00pb8 (build 110014 64-bit) compiled on Jan 21 2017 01:00:08 X-Plane started on Sat Jan 28 15:58:19 2017 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 14393/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 17132421120 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 CPU 0: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Speed (mhz): 2592 X-System folder:'C:\Program Files/Xplane/X-Plane 11/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce GTX 1060/PCIe/SSE2 OpenGL Version : 4.5.0 NVIDIA 376.33 (450/0) OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 instance_avail : 1 tess_avail : 1 pinned_avail : 0 debug_avail : 1 max tex units : 32 (32/8) max iso filtering: 16.000000 max texture size : 32768 (hardware limit) max point size : 189.875000 idx in vram : 1 GLSL Version :4.50 NVIDIA/450 (16/4096/124/192/32/4096/4096) This video card is: DX10 or 11 - With instancing CPU count : 8 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length 0:00:00.000 D/TRN: Unable to determine default language. May need to prompt the user to select. Fetching plugins for C:\Program Files/Xplane/X-Plane 11/Resources/plugins Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). C:\Program Files/Xplane/X-Plane 11/Resources/plugins/X-IvAp-32.xpl : Error Code = 193 : %1 er ikke et gyldigt Win32-program. Failed: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/X-IvAp-32.xpl. (This file is missing, not a DLL or could not be loaded due to another missing DLL.) My resources directory is: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\ My AirlinesDB is: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\airlines.dat My liveries is: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\liveries.txt SoundInit done Graphics Init done Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/X-IvAp-64.xpl (ivao.xivap). Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/BluFX/64/win.xpl (de.bwravencl.blu_fx). G64: 0.000: Gizmo64 Script Engine v16.11.03 Windows G64: 0.000: built: Nov 3 2016, 16:46:14 Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/Gizmo64.plugin/64/win.xpl (gizmo.x-plugins.com). Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/XPUIPC/64/win.xpl (XPUIPC/XPWideFS.). Loaded: C:\Program Files/Xplane/X-Plane 11/Resources/plugins/efassxpsm/64/win.xpl (efass.xpsm.connection). C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\Doc8643.txt returned valid fp I found now17-17 files to load XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\AIRBUS' could not be opened. XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\x-csl-indexes.idx' could not be opened. XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\A320w\xsb_aircraft.txt XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\AIRBUS' could not be opened. XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\AT75\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\B738\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\B77L\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\C208\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\CARS\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\FOKKER\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\HELI\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\IL\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\Jets\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\MD80\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\Props\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\SU27\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\T160\xsb_aircraft.txt XSB: Loading package: C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\TU\xsb_aircraft.txt XSB WARNING: package 'C:\Program Files\Xplane\X-Plane 11\Resources\plugins\X-IvAp Resources\CSL\x-csl-indexes.idx' could not be opened. G64: 0.385: Boot Count: 1 G64: 0.742: Plugin Enabled. I found the following scenery packages (prioritized in this order): 0 Custom Scenery/EHAM_Scenery_Pack/ 1 Custom Scenery/EDDF_Scenery_Pack/ 2 Custom Scenery/LOWW Wien Schwechat 1.1/ 3 Custom Scenery/EDDH_Scenery_Pack/ 4 Custom Scenery/EDDK_Scenery_Pack/ 5 Custom Scenery/EDDL_Scenery_Pack/ 6 Custom Scenery/EDDM_Scenery_Pack/ 7 Custom Scenery/EKCH_Scenery_Pack/ 8 Custom Scenery/EKRK_Scenery_Pack/ 9 Custom Scenery/LSZH_Scenery_Pack/ 10 Custom Scenery/Aerosoft - EBBR Brussels/ 11 Custom Scenery/Aerosoft - EDDF Frankfurt/ 12 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/ 13 Custom Scenery/Aerosoft - EGBB Birmingham/ 14 Custom Scenery/Aerosoft - EGKK London-Gatwick/ 15 Custom Scenery/Aerosoft - EGLL Heathrow/ 16 Custom Scenery/Aerosoft - EGPF Glasgow/ 17 Custom Scenery/Aerosoft - EGSS London-Stansted/ 18 Custom Scenery/Aerosoft - LEBL Barcelona/ 19 Custom Scenery/Aerosoft - LEMD Madrid/ 20 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/ 21 Custom Scenery/Aerosoft - LFPG Paris CDG/ 22 Custom Scenery/Aerosoft - LFPO Paris Orly/ 23 Custom Scenery/Aerosoft - LPFR Faro/ 24 Custom Scenery/Aerosoft - LSGG Genf/ 25 Custom Scenery/LOWI Demo Area/ 26 Custom Scenery/Global Airports/ 27 Custom Scenery/KSEA Demo Area/ 28 Custom Scenery/zzz_hd_global_scenery3/ 29 Custom Scenery/w2xp_Europe_mix_epic/ 30 Custom Scenery/OpenSceneryX/ 31 Custom Scenery/world-models/ 32 Custom Scenery/R2_Library/ 33 Custom Scenery/ff_library_extended_LOD/ 34 Global Scenery/X-Plane 11 Global Scenery/ 35 Resources/default scenery/1000 autogen/ 36 Resources/default scenery/1000 decals/ 37 Resources/default scenery/1000 forests/ 38 Resources/default scenery/1000 roads/ 39 Resources/default scenery/1000 urban terrain/ 40 Resources/default scenery/1000 world terrain/ 41 Resources/default scenery/700 roads/ 42 Resources/default scenery/900 beaches/ 43 Resources/default scenery/900 europe objects/ 44 Resources/default scenery/900 forests/ 45 Resources/default scenery/900 roads/ 46 Resources/default scenery/900 us objects/ 47 Resources/default scenery/900 world object placeholders/ 48 Resources/default scenery/airport decals/ 49 Resources/default scenery/airport scenery/ 50 Resources/default scenery/default apt dat/ 51 Resources/default scenery/default atc/ 52 Resources/default scenery/sim objects/ 53 Resources/tutorials/tutorials_Alaska/ 54 Resources/tutorials/tutorials_Hawaii/ 55 Resources/tutorials/tutorials_Seattle/ ATC audio initialized. Initializing off screen memory. Initializing off screen memory complete. 0:00:00.099 D/HID: HID Bridge Running 0:00:11.586 I/REN: Setting texture resolution read from prefs as 5 0:00:11.586 W/ACF: Scanning of aircraft files is complete. Some of your aircraft files will not be available to fly in X-Plane, probably because they were created by a version of X-Plane that is too old. Aircraft that will be ignored: 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado A36 Bonanza/Car_A36_Bonanza.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado Archer II v1.0/Car_Archer.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado B58 Baron/Car_B58_Baron.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado Bonanza F33 v1.0/Car_Bonanza.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado C-152II v1.0/Car_C152II.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado C208B Grand Caravan/Car_C208B.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado Seneca II v1.1/Car_Seneca.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_Bonanza_V35A_v1.0/Car_Bonanza.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_C185F_Skywagon/Carenado_C185F.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_C_172IIFloat/Carenado_C172.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_C_172IIN/Carenado_C172.acf 0:00:11.586 W/ACF: Aircraft/Carenado/Carenado_Mooney_M20J_v1.1/Mooney_M20J.acf 0:00:11.586 I/REN: Setting |draw view indicator read from prefs as 1. 0:00:11.586 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1. 0:00:11.586 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1. 0:00:11.586 I/REN: Setting |draw forest fires and balloons read from prefs as 0. 0:00:11.586 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1. 0:00:11.586 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1. 0:00:11.586 I/REN: Setting |draw Aurora Borealis read from prefs as 0. 0:00:11.586 I/REN: Setting |runways follow terrain contours read from prefs as 1. 0:00:11.586 I/REN: Setting |3-d drawing detail read from prefs as 3. 0:00:11.586 I/REN: Setting |water reflection detail read from prefs as 2. 0:00:11.586 I/REN: Setting |draw parked aircraft at airports read from prefs as 0. 0:00:11.586 I/REN: Setting compress textures to save VRAM read from prefs as 0. 0:00:11.586 I/REN: Setting |Effects read from prefs as 4. 0:00:11.586 I/REN: Setting |3-d shadows read from prefs as 0. 0:00:11.586 I/REN: Setting |HDR anti-aliasing read from prefs as 4. 0:00:11.586 I/REN: Setting |draw volumetric fog read from prefs as 1. 0:00:11.586 I/REN: Setting |draw per pixel lighting read from prefs as 1. 0:00:11.586 I/REN: Setting |atmospheric scattering read from prefs as 1. 0:00:16.269 I/NET: Hamachi 2620:9b::1908:83e0 0:00:16.269 I/NET: Hamachi 25.8.131.224 0:00:16.269 I/NET: Wi-Fi 192.168.87.107 0:00:16.712 D/HID: Hardware ADDED(044f, b679) - T-Rudder at path \\?\hid#vid_044f&pid_b679#6&1f8b7b5d&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:16.712 I/JOY: REGISTER Joystick device: T-Rudder - VID:1103PID:46713, this is a familiar device. 0:00:16.712 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Z) for handle: 000002A3F15B45B0. Min/Max 0 - 1023 0:00:16.712 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000002A3F15B45B0. Min/Max 0 - 1023 0:00:16.712 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000002A3F15B45B0. Min/Max 0 - 1023 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: SKIPPED (ff00/20) for handle: 000002A3F15B45B0 because of usage page. 0:00:16.712 D/HID: END HARDWARE 0:00:16.712 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard 0:00:16.712 I/WIN: Opened window Primary V11 UI 0:00:34.495 I/FCG: Applying changes from Flight Configuration screen 0:00:34.495 I/FCG: Starting new flight in Aircraft/Extra Aircraft/Stinson L-5/L5.acf at Runway 26 0:00:37.623 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading 0:00:37.623 I/ACF: Loading airplane number 0 with Aircraft/Extra Aircraft/Stinson L-5/L5.acf G64: 38.721: Aircraft File: (Aircraft/Extra Aircraft/Stinson L-5/L5.acf) G64: 38.725: MD5 Hash: (56fb2d8fa573685d4bc3e4874bb0585a) G64: 38.725: Description: (Stinson L-5 Sentinel - basic with 185hp engine) G64: 38.725: Author: (www.dmax.it and Jack Skieczius) G64: 38.726: Plugin Mode: Community Edition G64: 38.755: Boot Count: 2 0:00:38.793 E/SOUN: Could not load sound bank at: C:\Program Files/Xplane/X-Plane 11/Aircraft/Extra Aircraft/Stinson L-5/fmod/Master Bank.bank FMOD Error: 18 0:00:38.793 D/SOUN: soun_bank ctor is loading sound bank 000002A3933165F0/0000000000200100:Resources/sounds/Master Bank.bank 0:00:38.793 W/SOUN: Couldn't load sound data file for: Aircraft/Extra Aircraft/Stinson L-5/fmod/L5.snd G64: 39.675: Livery Changed:() Folder:(Aircraft/Extra Aircraft/Stinson L-5/) Clean exit from threads. 0:00:40.009 I/FLT: Init dat_p0 type:loc_tak apt:LOWI rwy:26 0:00:40.848 I/SCN: DSF load time: 521227 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+46+009.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 849924 for file Custom Scenery/EDDM_Scenery_Pack/Earth nav data/+40+010/+48+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 849521 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+48+009.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 391901 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+48+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 16097927 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+46+011.dsf (1351285 tris) 0:00:40.848 I/SCN: DSF load time: 15975975 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+000/+46+009.dsf (1439852 tris) 0:00:40.848 I/SCN: DSF load time: 15410990 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+48+011.dsf (1172526 tris) 0:00:40.848 I/SCN: DSF load time: 16592567 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+000/+48+009.dsf (1126807 tris) 0:00:40.848 I/SCN: DSF load time: 6456 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+46+012.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 56915 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+48+012.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 122566 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+48+010.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 13661064 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+46+010.dsf (1341092 tris) 0:00:40.848 I/SCN: DSF load time: 14214921 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+46+012.dsf (1487041 tris) 0:00:40.848 I/SCN: DSF load time: 13496857 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+48+012.dsf (1117197 tris) 0:00:40.848 I/SCN: DSF load time: 13893658 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+48+010.dsf (1156777 tris) 0:00:40.848 I/SCN: DSF load time: 7445 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+47+012.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 182537 for file Custom Scenery/Global Airports/Earth nav data/+40+000/+47+009.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 12282315 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+47+012.dsf (1308151 tris) 0:00:40.848 I/SCN: DSF load time: 302826 for file Custom Scenery/LOWI Demo Area/Earth nav data/+40+010/+47+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 6807 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+47+011.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 13390608 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+000/+47+009.dsf (1223516 tris) 0:00:40.848 I/SCN: DSF load time: 12510526 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+47+011.dsf (1320883 tris) 0:00:40.848 I/SCN: DSF load time: 31557 for file Custom Scenery/Global Airports/Earth nav data/+40+010/+47+010.dsf (0 tris) 0:00:40.848 I/SCN: DSF load time: 12993342 for file Custom Scenery/zzz_hd_global_scenery3/Earth nav data/+40+010/+47+010.dsf (1311213 tris) 0:02:16.031 W/ATC: Could not find an appropriate flow at LOWI...attempting to autogen one on the fly 0:02:16.031 W/ATC: Adding autogen'ed flow AUTOGEN: North to the list for LOWI 0:02:16.238 D/STM: Transitioning from state state_NormalLoading to state_Normal 0:02:16.238 D/FCG: MTBF set to 10000.0 hours 0:02:17.842 I/WIN: Opened window menu bar 0:02:17.842 I/WIN: Opened window Replay overlay 0:06:58.611 D/STM: Transitioning from state state_Normal to state_ShuttingDown 0:06:58.611 D/SOUN: soun_bank dtor is unloading sound bank 000002A3933165F0/0000000000200100:Resources/sounds/Master Bank.bank G64: 419.043: Plugin Disabled. 0:06:58.611 I/JOY: Control response for axis joy_use_hdng: 0.501477 0:06:58.611 I/JOY: Control response for axis joy_use_lbrk: 0.000000 0:06:58.611 I/JOY: Control response for axis joy_use_rbrk: 0.000000 0:06:58.611 I/JOY: Stability augmentation for axis joy_use_hdng: 0.250443 0:06:58.611 I/JOY: Stability augmentation for axis joy_use_lbrk: 0.000000 0:06:58.611 I/JOY: Stability augmentation for axis joy_use_rbrk: 0.000000 0:06:58.611 I/JOY: UNREGISTER Joystick device: T-Rudder - VID:1103PID:46713 0:06:58.611 D/HID: HID Bridge Shutdown ----- X-Plane has shut down -----