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  1. Hi, I'm trying to spice up my simulator by adding wind generators in Germany. Right now, it's a rather cumbersome effort. Step one: Downloaded the germany.osm.pbf Step two: Using osmosis to extract the wg's in 2x2 degree squares The output in the files looks like this: <node id="33069521" version="10" timestamp="2013-05-23T08:14:48Z" uid="1477854" user="Ubbi" changeset="16248707" lat="53.5430568" lon="7.2894643"> <tag k="generator:source" v="wind"/> <tag k="power" v="generator"/> <tag k="power_source" v="wind"/> </node> Step three: create a .csv with moor.csvtoxml converter Example: 0,"33069521","10","2013-05-23T08:14:48Z","1477854","Ubbi","16248707","53.5430568","7.2894643",0 Step four: Open with OpenOffice, delete all columns but lat and lon, use concatenate to create the "FSX-Format" <SceneryObject lat="53.0019608" lon="8.9080446" alt="0.000000" pitch="0.000000" bank="0.000000" heading="0.000000" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE"><LibraryObject name="6771652649688C31CBCAF58ECB3A8DD0" scale="1.000000"/></SceneryObject> Step five: Select the column, copy and paste in new .txt Rename that file to .xml Step six: Compile with bglcomp.exe As you can see, not very difficult, but it takes a long time. Is there a shortcut I am missing? I don't know that much about xml and xslt. I assume it should be possible to directly convert the xml from osmosis in the FSX-format, but I don't know how. I'd appreciate your help, as I think OSM is an easy way to add stuff to the standard scenery. Thanks, Christian
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