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Guest REDBEARD

Question about repaint,help please

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Hi,all:I am not ask you how to repaint as i did quite a few repaint for pai project(which are very easy to use).But as i am a slow learner i would like to get this clearer for me.Off course i have read the different threads about repainting so,i just want to make this clear .Here is what i do ,please correct me as something went wrong..once the paintkit is downloaded ,i have created a new file,call repaints..Then i create two subfolder,one for the psd.file the other for the tga.files..open the psd file with PSP(i am using version 6,it is working good with layers even it is quite old now).then do the repaintand save it..Then go to edit make a copy,open the same file as tga this time and paste it over this tga file.right?I then should repeat the same thing for every single texture.Now here is the part i must do something wrong:i open these tga.file with image tool then save them in dxt3 or 32 bit.I did it but the file still tga and not bmp.So what am i doing wrong?Also ,once you have paint all the paintkit,i guess you have to add all the extra file that you can find in the original texture?Hope this not too hard to understand as English is not my mother tongue.Thanks for all the help you can provide,i really want to start creating new repaint for this awesome aircraft.Olivier Sinnaeve,Belgium.

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Hi Olivier,>>Then i create two subfolder,one for the psd.file the other for the tga.files<<...no need, just keep them in the same folder.When you have completed the repaint on the .psd files, just flatten all layers, copy and paste on to the .tga, flatten and save.>>Now here is the part i must do something wrong:i open these tga.file with image tool then save them in dxt3 or 32 bit.I did it but the file still tga and not bmp.So what am i doing wrong?<<...what folder did you save them too?>>Also ,once you have paint all the paintkit,i guess you have to add all the extra file that you can find in the original texture?<<...just create a new texture folder in the main PMDG aircraft dir and call it something like "texture.pk", copy and paste all the textures from the main PMDG texture folder in to the newly created "texture.pk", this can then be your paint kit's main work folder. Regards,Bob JonesPrecision Manuals Development Groupwww.precisionmanuals.com

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BOB,Thanks for your lights,i'll give it a try tonite.Olivier Sinnaeve.Belgium

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