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    Flight Simulator X - Aircraft Repaints, Textures and Modifications
    United Airlines "Team USA" Boeing 787-9 Dreamliner by Lee Grant
    British Airway "Team GB" Boeing 787-9 Dreamliner by Lee Grant
    HL8010 SuperM livery and Update for Korean Air Boeing 777-300ER by Neel Pillai
    [FSX] Cessna C208B Air Services LTD. (8R-BKP) by Shane Ramlall

    Flight Simulator X - AI Aircraft
    AI Estafeta Carga Aerea Bombardier CRJ-100F Fleet Pack by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Boeing 737-200C Advance Fleet Pack by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Boeing 737-300F Fleet Pack by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Boeing 737-400 Fleet Pack Fixed & Updated by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Bombardier CRJ-100F Fleet Pack by Jesús Gibran Soriano Solleiro

    Flight Simulator 2004 - AI Aircraft
    AI Estafeta Carga Aerea Bombardier CRJ-100F Fleet Pack by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Boeing 737-200C Advance Fleet Pack by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Boeing 737-300F Fleet Pack by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Boeing 737-400 Fleet Pack Fixed & Updated by Jesús Gibran Soriano Solleiro
    AI Estafeta Carga Aerea Bombardier CRJ-100F Fleet Pack by Jesús Gibran Soriano Solleiro

    Flight Simulator 2004 - Scenery
    Homer PaHO in Alaska US missing parked planes by Roger Wensley
    Iles de la Madeleine CYGR in Quebec Canada by Roger Wensley
    Homer PaHO in Alaska US missing parked planes by Roger Wensley
    Homer PaHO in Alaska US by Roger Wensley
    Seldovia PASO in Alaska US by Roger Wensley

    Prepar3D V5 - AI Flight Plans
    Emirates SkyCargo - Summer 2021 by Bernie Zwing / aitraffic.ch
    Just Us Air - Summer 2021 by Bernie Zwing / aitraffic.ch

    Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications
    Airbus A321 CFM Iberia Express EC-NJI by Miguel Angel Taboada

    X-Plane - Aircraft Repaints, Textures and Modifications
    Red Wings Airbus A320 - VP-BWY by Sergey Gleba | PaintSim

    Join An Elite Team


    The AVSIM Library is looking for volunteers to help process files and handle support requests. If you’re interested in volunteering and giving something back to the community, please use the volunteer contact form to apply.  Each day library managers help process a large amount of files brought forth by contributors from around the hobby.  We can't do this alone and we need your help!
    Please include a little background of yourself and indicate your general availability.  Everyone that is interested from all skill sets are encouraged to apply!  
    The Volunteer Page has a number of possible options for those interested in joining AVSIM's Elite Team!

    SpacePort For FSX And P3D


    The P3D SpacePort Team are pleased to announce that a free demo of the upcoming spaceflight module SpacePort for FSX and P3D series simulators has just been uploaded to the   
    SpacePort is spaceflight add-on for Microsoft Flight Simulator X (FSX) and Lockheed Martin's Prepar3D (P3D) simulator platforms. SpacePort enables a high-fidelity simulation of current and historical spaceflight using the visual environment, assets and the ecosystem of Microsoft Flight Simulator X:SP2 (FSX Service Pack 2), FSX Steam Edition (FSX:SE) and Lockheed Martin's Prepar3D (P3D) versions P3Dv4.x and P3Dv5.x
    SpacePort does not rely on simulator's flight model - instead, it completely replaces it with its own physics engine which implements a sophisticated deterministic physics solver to precisely simulate spaceflight in real time. This physics engine is applied only to the objects that were designed to be used as spacecraft, meaning - the default aircraft fly as normal, and the spacecraft objects behave under ballistic astrodynamic rules of motion. Along with the physics engine comes a sophisticated, high-fidelity collision engine, completely user-definable through simulator's SimObject container expanded with spacecraft-specific functionality.
    To download, please go to the Web Site   or directly to the downloads page  and download "SpacePortDemo.exe" (256 Mb). The installer detects versions of the simulator (currently supporting FSX:SP2, FSX:SE, P3Dv4.x and P3Dv5.x) and if you have multiple simulator installs, you can choose for which versions you want to install.

    Also released is an an accompanying PhotoRealistic scenery of Kennedy Space Center area, that goes along with the active 3D infrastructure included in the main SpacePortDemo package. It can also be downloaded from the above links, and it is 1.39Gb in size.

    A few notes on the SpacePortDemo package:
    SpacePortDemo will be installed to only one (user-chosen) location, and all the platforms that are using it will be referring to it. For P3Dx.x platforms, the installation is fairly benign and un-intrusive, thanks to the LM's super friendly and simple add-on installation scheme. The only things added to the P3Dvx.x is an entry to add-ons.xml, and a few settings overridden in P3D.CFG file (things like default ATC, traffic disabled, virtual copilot disabled, aircraft-specific warnings disabled, etc.). There is an installer option to save the copy of the P3D.CFG file before any changes are made, so that if anything goes wrong, you can revert back to the original P3D.CFG. For FSX:x platforms, the installation is a bit more involved. There are content entries added to FSX.CFG, DLL.XML and Scenery.CFG. As with the P3D install, backups of those 3 files will also be created so that the user can safely revert to the state of the sim before SpacePortDemo. Also, as with P3D install, there are entries changed in FSX.CFG, and in addition, there are FLT files copied to user directory, and some content (effects, bitmaps, sounds) copied to the FSX:x install directory. These files are automatically removed upon in-installation of SpacePortDemo. For FSX.x platforms, first time you run the simulator, you will have to acknowledge 1 main app and 8 new gauge DLL security permissions (P3D does not have this requirement). You will have to do this only once, and the DLL's will be listed as "friendly" in the FSX.CFG. Since there is no way we can check and cover all the possible ways users have configured their simulator platform(s) (especially the add-ons they are using), we have tested the SpacePortDemo on clean installs of all the FSX:x and P3Dvx.x versions. If things are not working, please disable all the add-ons you are using in the simulator and try again. We have, through the course of the development, found that some third-party add-ons grossly misbehave in the execution of their code and the cleanup of their content. For example, we've found that VRS's TacPack promptly deletes ALL the spawned AI objects (not just the ones it spawns) above certain altitude, rendering SpacePortDemo unusable (as you can imagine). We'd love it if you would report on problems and overall experience you are having during installation and usage of SpacePort demo - it helps us improving our product and making user experience more enjoyable. As for bugs and features, we are aware of some of them, but feel free to report any minor or major showstoppers. SpacePortDemo works best with P3Dv4.5 (version we did most testing on). P3Dv5.5 has some issues with the menu/UI system we're looking into, and a few other minor hiccups, such as going into "pause" mode upon starting or reloading of the flight. FSX:x version is showing its age and is generally slower - especially with a lot of smoke effects (rocket smoke trails and plumes) because this portion of the sim wasn't optimized as well as the P3D versions. As with real spaceflight, the GNC (Guidance, Navigation and Control) is fully automated, meaning, the launch is a "ride" that astronauts are monitoring all the way into orbit. This means that the launch in the demo FLT has pre-set orbital parameters. However, these parameters are specified in SpacePort-specific CFG files and can easily be changed by the user. The guidance at this stage of development is in its "pseudo" mode, meaning, it is only partially functional. Nonetheless, it will get you into orbit every single time you launch. SpacePort is a complex spaceflight environment consisting of many new "moving parts". SpacePort development is on-going, and as we continue to expand the capabilities, we will release Software Development Kit so that the users can create their own spaceflight content and explore this new dimension of simulation. That's it for now. Keep watching this thread for updates on the development of this exciting new way to enjoy our simulator hobby.

    P3D SpacePort Team
    FlightSimExpo 2021 is a hybrid in-person and online event held September 24-26 at Town and Country Resort, San Diego. Attendees can register now, starting from $15, at http://www.flightsimexpo.com/  Exhibitors, sponsors, and media partners are encouraged to visit http://www.flightsimexpo.com/partner for details about getting involved.
    SAN DIEGO – July 22, 2021 – Last month, leading gaming accessory maker Turtle Beach unveiled the https://www.turtlebeach.com/pages/velocity-one-flight for Xbox and PC, marking the company’s entrance into the flight simulation world. Now, FlightSimExpo is excited to announce that, this September, flight simmers will be able to experience Turtle Beach’s VelocityOne Flight at our event in San Diego, California.

    “With the imminent launch of Microsoft’s Flight Simulator 2020 on Xbox Series X|S, and the upcoming launch of VelocityOne Flight in the coming months, we couldn’t be more excited to introduce this unique, all-in-one device to flight simmers at FlightSimExpo in September,” said Juergen Stark, Chairman and CEO, Turtle Beach Corporation. “We’ve designed a fully integrated system that works with Xbox and PC, and one that effectively simulates both larger commercial airliners and smaller aircraft. VelocityOne Flight provides everything a new flier needs, along with the capability and features that hardcore flight simmers want. For the great price of $349.95, there’s nothing else like it, and we can’t wait to show it off!”

    As described on the Turtle Beach website, VelocityOne Flight is the complete flight control system, developed in collaboration with aeronautical engineers and pilots, and by a dedicated Turtle Beach team with over two decades of experience creating many premier flight and racing simulation controllers. Designed for Xbox, VelocityOne Flight is compatible with Xbox Series X|S, Xbox One, and Windows 10 PCs.
    Alongside Turtle Beach, FlightSimExpo is pleased to confirm that the following new exhibitors will be at the September 24-26, 2021 event: Altimeter Motives, LLC, FlightFactor, FlightSimBuilder, Mindstar Aviation, Redbird Flight Simulations, vAAirlines, and Virtual Fly. New sponsors include A2A Simulations, HiFi Simulations, PlaneEnglish, and X-Crafts. See the full list https://flightsimexpo.com/sponsors.html
    Newly-confirmed speakers include FlightFactor’s Roman Berezin, Matrix Flight Simulators CEO Steven Kaye, and popular Twitch streamer TheFlyingFabio, who will discuss his aviation experience and his path to becoming a full time MSFS streamer at 3:30pm PDT on Saturday, September 25. Find the full schedule .
    At FlightSimExpo, attendees have the unique opportunity to try the latest in flight simulation hardware and hear product updates directly from developers—something you can’t get anywhere else. Announcements and updates are expected from Aerosoft, Gleim Aviation, Prepar3D (Lockheed Martin), RealSimGear, Thrustmaster, RealSimGear, VIRTUAL FLY NORTH AMERICA, X-Crafts, X-Plane, and more.

    For those attending in-person in San Diego, single-day registration begins at $25. FlightSimExpo 2021 also offers an online registration for $15. This online registration includes exclusive access to event seminars and the ability to chat and engage with participating developers throughout the weekend.

    For more information on FlightSimExpo, to view the full schedule, and to register, visit http://www.flightsimexpo.com/ “As we gear up for FlightSimExpo, we also want to remind attendees of two great livestreams coming up through Flight Simulation Association,” says show organizer Evan Reiter. “On Saturday, we’re teaming up with Orbx to present a #FlyJuly21 webinar featuring several top developers in a live discussion on the future of home flight simulation. And on July 29, X-Plane will be presenting an update to the community live from AirVenture 2021. We welcome all simmers to join us on FSA or YouTube.”

    Just Flight's VR-ready Warrior II comes in eight paint schemes and has been developed using the latest MSFS standards, with 4096 x 4096 textures and PBR materials, an authentic set of Wwise custom sounds, down-to-the-rivet detailing and ground services support.  
    The 3D virtual cockpit features texturing wear and tear and optional ‘clean’ textures, a fully functional IFR-capable avionics fit and an impressive lighting system. Custom-coded fuel and electrical systems are provided along with a tablet EFB for controlling various aircraft options and checking aircraft and flight information.
    Accurate flight dynamics combined with features such as vibrating engine exhausts, background panel rattle at low engine RPM and full support for MSFS visual icing effects provide a truly realistic Warrior II flight experience!

    Priced at £29.99 / €37.95 / $44.99

    Owners of the Arrow or Turbo Arrow for MSFS and original owners of the Warrior for P3d/FSX qualify for a 25% discounts, emails have been sent with details and directions on how to gain the discount.

    For more product details and screenshots and to buy, visit the product page HERE
    France VFR Are proud to present their latest Regional scenery Pays-de-Loire VFR 3DA for P3D (v5/v4) and FSX . This scenery represents the Northen-West area of France including many airports and known cities...


    - Ground textures from 0.8 to 1.20 meter / pixel resolution from IGN aerial photography reworked for an optimal visual rendition
    - Dedicated mesh with high definition 4.75 meters (LOD13).
    - Lakes and rivers with navigable waters fitting the texture.
    - Semi-detailed generic airports including flatten platform correction.
    - Obstacles and VFR landmarks modeled on the entire scene including the official SIA database (antennas, towers, water towers, wind turbines, various constructions ...).
    - Hundreds of thousands of objects and notable buildings integrated into the environment (churches, power plants, silos, castles, industrial tanks, bridges, tolls, cranes, boats, streetlights, road signs ...).
    - Integration of 3D Automation® technology allowing multi-million buildings and realistic vegetation areas fitting geographic specs.
    - Extremely dense and optimized vegetation coverage using a custom rendering module controlled by artificial intelligence (AI).
    - Autogen buildings including additional specific and optimized 3D variations.
    - Geo-referenced data for maximum compatibility with future add-ons installed on the same area.
    - Development process 100% Lockheed Martin® and Micosoft Fight Simulator X® SDK specifications compliant, ensuring maximum compatibility with new releases.

    More informations and screenshots at the France VFR   website
    Join Aerosoft, HeliSimmer.com, Hype Performance Group, Orbx, Parallel 42, TFDi Design, and More in a Cross-Community Panel Discussion Livestream on July 24

    Microsoft Flight Simulator (MSFS) was released in August, 2020. How has the release of the new platform changed our community, and what does the upcoming version of MSFS for Xbox mean for the future of add-on development for Prepar3D, X-Plane, and other platforms? Participate in the live discussion starting at 2000 GMT on July 24, 2021.

    In celebration of #FlyJuly21, developers and content creators are pleased to present a Cross-Community Panel Discussion livestream on July 24 at 2000 GMT. During this special live event, video panelists from Aerosoft, HeliSimmer.com, Hype Performance Group, Orbx, Parallel 42, and TFDi Design will discuss the state of home flight simulation and answer questions submitted by content creators and livestreamers. The event will be moderated by Calum from FSElite, hosted by , and broadcast across multiple channels.

    The main purpose of the cross-community panel discussion is to offer the simulation community a chance to come together. Regardless of the platform you fly, the type of simming you do, or the level of experience and involvement you have with the community, you’re invited to take part!

    Everyone is welcome to participate. We encourage pilots and flight simmers to watch the stream live on July 24 at 2000 GMT via Flight Simulation Association, on YouTube, with Chewwy94 on Twitch, and across various other social and live platforms. You’ll be able to hear from some of your favorite developers regarding the state of home flight simulation and will have the chance to win prizes donated by participating companies.

    If you are a content creator: We invite you to arrange a “watch party” with your viewers and submit one question on behalf of your community. Plus, we’ll shout-out your channel and logo as part of the live broadcast. Please email info@flightsimassociation.com to get involved.

    If you are a flight simulation developer, freeware or payware: We welcome all developers to take part in this live session. Although the format only allows for a few developers to participate as video panelists, all developers of flight simulation add-ons and products are invited to take part in the panel discussion as chat participants. The “developer chat” will be an integral part of the live broadcast and any freeware or payware flight simulation developer can take part. We are specifically hoping additional developers from the freeware community will get involved. Please email info@flightsimassociation.com for instructions on how to participate.

    Following the live broadcast, a recording of the session will be available via Flight Simulation Association   Orbx’s YouTube.
    A free add-on for MSFS gives pilots a bubble sextant, the instrument they need to navigate by the stars.
    Celestial navigation using CelNav for MSFS is not hard, but it does require carefully following the procedure explained in the illustrated guide.
    The small, standalone program provides the altitude (angle above the horizon) for the Sun, Moon, four bright planets, and the 50+ stars traditionally used by navigators. With that information and the help from a form and several navigation publications you can find a line of position (LOP) or derive a fix without any radio aids to navigation.
    Relive Earhart and Noonan's flight, follow Ernie Gann into Bluie West One, or Sir Gordon Douglas across the Pacific
    Download Link For bubble sextant.

    Remote coaching service launched, allowing flight sim users to learn from certified flight instructors.
    Flight Sim Coach LLC is proud to announce the launch of the world's first dedicated online flight simulator coaching platform, connecting desktop flight simulation users with a wide range of experienced, highly qualified certified flight instructors (CFIs).
    The current team of remote coaches consists of five CFIs from the US, Canada, and Europe who are also expert desktop flight simulation users. They are all passionate teachers with diverse flying backgrounds, with numerous type ratings and international experience.
    While remote coaching is no substitute for in-aircraft instruction and does not count as logable hours, real-world student pilots can benefit from practicing numerous skills in the comfort of their own home (particularly navigation and communications), even at night time or in bad weather. This can leave students feeling far more prepared for in-person instruction, translating into saved time/money. For rusty pilots, it is an affordable way to prepare for their next Flight Review or Instrument Proficiency Check.
    For flight simulation enthusiasts, the service is a highly effective way to accelerate the learning process (compared to traditional methods of watching tutorials and reading online forums) - as well as providing the ultimate realistic learning experience to those who would otherwise never take flying lessons. Never before has the ability existed to schedule a remote instructor on-demand with specific expertise in the aircraft/add-on a simmer wants to learn.
    The service is accessible to simmers with even the most basic hardware setups. The remote coaching typically takes place using basic VoIP/screen sharing software, allowing the CFI to see everything needed to provide coaching to the client, with no specialized software or hardware required. Coaching is available for clients using any type of flight simulator, including X-Plane, Microsoft Flight Simulator, and Prepar3D.
    Mike Catalfamo (CFI/CFII/ATP) is a certified flight instructor and airline transport pilot who founded FlightSimCoach.com. Formerly an aerospace engineer and airline pilot, he started offering one-on-one remote coaching services in 2018, allowing him to express his passion for instructing and improving aviation safety through an innovative online method. After the demand for remote learning increased in 2020, he began to partner with additional flight instructors in 2021 to bring the benefits of remote simulator coaching to new flight sim users around the world.
    For more information, visit FlightSimCoach.com
    FlightSimExpo returns on September 24-26, 2021 at Town and Country Resort, San Diego. More than 25 exhibitors and sponsors are already confirmed, including:
    Meet the community, connect with other exhibitors, and join what may be the largest in-person flight simulation celebration this year! Rates include furnishings, internet, and electricity.
    Visit the FlightSimExpo  Homepage to follow the event FSE look forward to seeing you at FlightSimExpo 2021 in San Diego, or online!
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