• Monday


    Flight Simulator X - Aircraft Repaints, Textures and Modifications
    Ye Olde Pub Boeing B-17F by Steve Landau
    Air Caraibes 'New Livery' Airbus A330-200PW (F-HHUB) by Enzo CATTANIA - Simcreations

    Flight Simulator X - AI Flight Plans
    Level Summer 2017 Flight Plans by Marc Tembleque

    Flight Simulator X - Scenery
    RAF Rufforth by Terry Boissel

    Flight Simulator X - Miscellaneous Files
    MJC Dash8 Q400 - Prop textures by José PESTANA

    Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
    TUI fly Boeing 737-8K5 (D-ATUQ) by Bartek Holowczyc

    X-Plane - Scenery
    BR AM SBTF - Tefe Airport v1.0.0 by Rui Mesquita

    Milviz DHC-2 Beaver Released


     Milviz are pleased to announce the release of the DHC-2 Beaver, venerable and versatile workhorse of the bush.

    Completely configurable with choice of tundra tyres, standard wheels, skis or amphibious floats, this beautifully rendered model also offers the choice of cargo or passenger fuselages in a wide selection of your favourite liveries.

    Systems are precisely modelled to give the authentic & immersive experience you have come to expect from Milviz with flight dynamics by Tom Falley based on his extensive experience as a real life Beaver Pilot and refined to match each landing gear configuration.

    Special introductory price  (ends June 10) and includes the WX Advantage weather radar among the many options for navigational Equipment.
    New Bendix King incorporated  , MV GNS 430 / 530   as well as support for the F1 650 / 750 , Mindstar and RXP GNS 430 / 530 .

    Available from http://milviz.com/flight/products/DHC2/

    A free Prepar3d v4 compatibility upgrade will be released next week

    FS-FlightControl For Dovetail Flight Sim World


    FS-FlightControl now officially supports the Early Access version of Dovetail Flight Sim World. This enables users of FS-FlightControl, as one of the first commercial flight simulation add-ons with official support for Flight Sim World, to use the product with this new flight simulator without restrictions.
    FS-FlightControl, a touch-optimized Instructor Station for Prepar3D, FSX and FSW, assists Simulator Operators, Flight Simulation Enthusiasts as well as Home Simmers to get the most out of their flight simulator.
    The Instructor Station allows the user to set the aircraft on an approach to any airport runway, define weather conditions as well as trigger specific or choose random aircraft system failures.
    FS-FlightControl also comes with a very detailed moving map, optionally with street, satellite or height map background, including airport taxi way layouts. It includes the possibility to plan flights directly in FS-FlightControl with the option to exchange them with many relevant products.
    Furthermore, the flight and landing performance can be tracked and – also graphically – evaluated. More features are fuel and load planning, pushback control as well as remote controlling of network computers.
    Visit the FS-FlightControl Website: for further details

    MegaSceneryEarth Montana


    MegaSceneryEarth publisher, PC Aviator, today released it's 35th US state in its version 3 series of MegaSceneryEarth - the entire state of Montana - 147,000 square miles of aerial photography photoscenery
    MegaSceneryEarth V3.0 Montana offers users of FSX, FSX:STEAM and PREPAR3D a truly visually spectacular flying experience with the Rocky Mountains turning Northern in the west of the state. The entire state is recreated from the latest 2015 aerial photography data further enhanced using proprietary image enhancement techniques to bring out the true colors and finest details in the scenery.
    As well as the enhanced clarity of the scenery, it also applies FSX water properties to all water bodies in the state with FSX water, from small farm ponds to giant 300 square mile reservoirs such as Fort Peck Lake. The scenery also supports night flying with seamless integration with FSX night scenery.
    Montana is the third largest state in the continental USA at over 147,042 square miles in size and has 247 airports.
    Flight Simulator pilots will get to enjoy and see everything they would see in real life including but certainly not limited to the following:
    Cities: Billings, Missoula, Great Falls, Butte, Bozeman, Kalispell, Havre
    Lakes & Water Bodies: Flathead Lake, Fort Peck Lake,
    Mountains & Hills: Beartooth Mountains, (12,694 ft), Granite Peak, Mount Wood, Castle Mountain, Whitetail Peak, Silver Run Peak and a total of 50 peaks above 11,000 ft.
    State Parks & National Forests: Beaverhead National Forest, Bitterroot National Forest, Custer National Forest, Deerlodge National Forest, Flathead National Forest, Gallatin National Forest, Helena National Forest, Kootenai National Forest, Lewis and Clark National Forest, Lolo National Forest, Glacier National Park
    Major Rivers: Clark Fort River, Missouri River, Yellowstone River
    Flight Simulator pilots will enjoy many hours of flying the state of Montana in the incredible level of realism.
    MegaSceneryEarth V3 is also a valuable tool for practicing and learning real world VFR flying as a result of it being created from actual aerial photographs of the state.
    MegaSceneryEarth V3 Montana offers the best value ever seen in a photoscenery product at 30 cents per thousand square miles and is available by instant download  or optionally on DVD or flash drive from the at MegaSceneryEarth website 

    Prepar3D v4 Release Announced


    Lockheed Martin announced that the next generation of simulation and training will start on May 30, 2017 with the public release of Prepar3D v4. The release culminates over eight years of Lockheed Martin development and welcomes major enhancements and new capabilities.
    Prepar3D v4 completely changes the simulation landscape with a comprehensive baseline update to a 64-bit architecture. Higher resolution visuals, more objects, increased data precision, larger scenarios, and improved performance are now all possible at levels never seen before in the product’s history. The sky’s not the limit!
    Additionally, the release brings dynamic lighting, rain/snow particles, global 3D trees, a fully reworked software development kit (SDK), new default vehicles, and countless improvements.
    More details will be released over the next week with Prepar3D v4 being directly available from Prepar3D.com on May 30, 2017 at 2:00pm EST.
    Visit the P3Dv4 Homepage to read further details and the Avsim Forum    to follow the commentary of Avsim's membership.

    Robert S. Randazzo PMDG


    An announcement from Robert S. Randazzo Director PMDG regarding free transition to Prepar3D v4
    Now that the cat is out of the bag on the worst kept secret in simming, we can **finally** give you a bit of information on what our Prepar3D customers can expect to expect moving forward during the next few weeks and months.
    As we promised back in 2015, customers who have purchased our products for Prepar3D v3 are going to enjoy a free transition to Prepar3D v4 and the advent of 64bit simming technology, as this was already rolled up into the development costs of the product you already purchased.
    Beginning on/shortly after the release of Prepar3D v4, we will begin publishing Prepar3D v4 compatible versions of our existing product lines.  We have spent the better part of 2017 thus far working our way through the transition of our existing product line to make the NGX, 777, 747 and DC-6 compatible with the new, Prepar3D v4. 
    As of today, we have both the DC-6 and the 747 operating within Prepar3D v4, and we hope to have the 777 completed later this week, with the NGX to follow shortly there-after.
    Those who are already customers of our Prepar3D products will be able to obtain these new versions at no cost.
    Now a couple of notes:
    With the release of Prepar3D v4, we have new sets of developer tools and many new features to work with that did not exist (or existed in less useful formats) in Prepar3D v3.  Our goal with the initial push into Prepar3D v4 is to bring you a fully x64 compatible product version that has been rebuilt using the new development tools for each product initially.  We will then be updating each product over time to include many of the new functions native to Prepar3D v4, and pushing those updates to you via our in-house product updater functionality.
    Schedule-wise we are still working out a few details because we haven't been allowed to discuss Prepar3D v4 even with our own beta team, and that also means we have been unable to beta test the DC-6 and 747-400 in their new x64 iterations...  So we need to work out the details of how we will do this before pushing the new versions to you.
    (The DC-6 is easy- since that product is still in beta testing, we will have it fully tested when it releases in a few weeks, obviously, but the 747-400 is a whole different animal...)
    My best guess right now is that we will begin pushing the new Prepar3d v4 versions to you within days of the initial Prepar3D v4 release, as this will give our own test team a chance to make sure we haven't missed anything obvious before handing the product over to you for use.  In order, I expect you will see the products in this order:
    PMDG 747-400 Queen of the Skies II, PMDG 777-200LR/F (and expansions), PMDG DC-6 Cloudmaster, PMDG 737-NGX (and expansions.)
    Again I want to stress that PMDG customers who have already purchased our products for Prepar3D v3 **as of the day we release the Prepar3D v4 compatible version** will receive the update at no cost...  (No matter what foolishness you read on the internet!  )
    We will have lots more information for you in the coming days, so please stay tuned!
    Follow the discussion in the Avsim Forum  .



    HJG (Historic Jetliners Group) have pleasure announcing another website update .... its 2nd for the 2017 year.
    This update is composed of both new release and upgraded texture files .... featuring the liveries (including some nostalgic and rare hybrids) of major and lesser known B717-200, B727, BAe 146, CV-880 & -990A, DC-8, DC-10, and MD-80 operators from Canada, Central & South America, Europe, and the USA (both scheduled and tourist charter carriers .... some of which are no longer existent today) from between 1966 and 2009 .... and among which "a classic WHAT-IF" subject is also offered.
    HJG also advise that 3 separate upgrades for its "NEW" and recently released ARJ/BAe projects have also been released during April and early May. These upgrades "fix" .... and "further improve" .... a few details associated with this project .... to the extent that these ARJ/BAe simulations are now "SUPERIOR" to what was originally released during late March. For further information regarding this .... and the new and upgraded texture files too .... please refer to the following HJG forum announcement/s ....
    "ALL THIS" and "A GREAT DEAL MORE" .... may be downloaded "FREE" .... from the HJG website at the following address :-
    Work continues at pace on a number of "NEW" HJG projects and which are slotted for 2017 release.
    France VFR is proud to announce our last VFR Scenery :  Auvergne VFR FSX/P3D

    This very famous area is modelized with one hundred thousand 3D dedicated buildings and a very accurate vegetation using France VFR 3D Automation technology !

    This new scenery is fully compatible with the other 3D Automation VFR and Airports sceneries...

    The new VFR Regional series was designed and developped to provide VFR flight an environment as realistic as possible. It is the result of years of experience and practice in flight simulation and 3D modeling.

    "VFR Regional" products embed all enhancements from the new 3DAutomation® technology developed by France VFR. This technology already allows to generate the most realistic and dense environments ever seen. It does not intend to model real world accurately but to create a copy "as real as it gets" on a massive scale. It will evolve to adapt to the needs and new data available.

    This scenery full compatible P3DV2-V3 and FSX with both specific installer.

    The scenery is available at France VFR and European resellers.

    France VFR

    Features :

    - Ground textures from 0.8 to 1.20 meter / pixel resolution from IGN aerial photography reworked for an optimal visual rendition in Flight Simulator X® (summer only).
    - Dedicated mesh with high definition 4.75 meters (LOD13).
    - Lakes and rivers with navigable waters fitting the texture.
    - Transparency management of the seabed on the entire scene.
    - Semi-detailed generic airports including flatten platform correction.
    - Obstacles and VFR landmarks modeled on the entire scene including the official SIA database (antennas, towers, water towers, wind turbines, various constructions ...).
    - Hundreds of thousands of objects and notable buildings integrated into the environment (churches, power plants, silos, castles, industrial tanks, bridges, tolls, cranes, boats, streetlights, road signs ...).
    - Integration of 3D Automation® technology allowing multi-million buildings and realistic vegetation areas fitting geographic specs.
    - Extremely dense and optimized vegetation coverage using a custom rendering module controlled by artificial intelligence (AI).
    - Autogen buildings including additional specific and optimized 3D variations.
    - Geo-referenced data for maximum compatibility with future add-ons installed on the same area.
    - Development process 100% Microsoft ® SDK specifications compliant, ensuring maximum compatibility with new releases.

    FSWidgets Updates iOS Apps


    The team at FSWidgets has rolled out updates to four of their iOS apps (iGMap, iGMapHD, QuickPlan and EFB).
    Under the hood the apps were significantly re-worked to use the very latest technologies (iOS SDK 10.3, Dropbox API v2, AFNetworking) so they should run faster and smoother, especially on the latest devices with iOS 9 or later.
    For full details please see the News page  .
    Paderborn, 08 May 2017 The 15th German Flightsim conference was hosted by the Airfield Haxterberg, Paderborn for the very first time. Perfect weather conditions and more than 500 visitors made it a great day for all flightsim enthusiasts and virtual pilots checking out all the news and latest developments. Around 20 exhibitors from 5 countries displayed their products and services in the glider hangar of the airfield.  Apart from the latest software developments, visitors had the chance to test hardware from simple rudder pedals to complete 737 or A320 cockpits. In addition, talks and presentations held by developers rounded off a very informative and special day.
    This  year the conference which was organized by the German company Aerosoft hosted around 40 software developers from 13 countries (England, Spain, France, Poland, Norway, Russia,…) who all exchanged their views and experience revolving around flight simulation at the evenings “Captain´s Dinner”.
    The combination of the virtual aviation and the “busy” real life flight activity outside was the perfect mix for all who attended.
    Next year´s conference is being planned in southern Germany.