March 6, 200422 yr In the PMDG paintkit there's a photoshop psd file called 700_full_left.psd and 700_full_right.psd.These are great to repaint, because you have the whole fuselage and not parts of it.But how do I put it into the aircraft texture folder? Do I have to rename it?The normal fuse texture is the pmdg_700_fuse_t.psd, but I have some problems to repaint them, so I would like to take the full textures.Anybody with an idea?Thanks very much!Stefan
March 6, 200422 yr Stefan,that's easy. Paint the full_left and the full_right (don't forget to mirror any writings on the right side;-) ). Then save these, merge all the layers in the full_left and copy it into the clipboard. I would recommend to close the full_left.psd WITHOUT saving it. Now open the pmdg_700_fuse_t.tga (I never use the pmdg_700_fuse_t..psd) and paste the full_left from the clipboard into the two upper quarters of the pmdg_700_fuse_t.tga. The second quarter should start at an offset of -911. Repeat this with the full_right pasting it into the lower two quarters of the pmdg_700_fuse_t.tga. Save the TGA and convert it with DXTBMP (saving it without mips!).Hope that's clear.Good luckGreetingsThomas
March 14, 200719 yr how about the offsets for the -800 and -900 kits? How do I chop up the full fuselage to fit the texture files? Obviously the top and bottom cuts are the first and last 1024 pixels, but I'm not sure where to start the middle section.
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