July 11, 200421 yr Anyone here flown in TRI Fly2k?Stalls. When I started in sim land stalls were when the aircraft pitched down when it hit stall speed and lost height because of it's downward angle. Simple in those days, attitude meant nothing.I took a leap to fly and instantly was awed at what stalling was (reparted by the manuals) meant to be like. You slow up and more and more back stick and up pitch is required to hold level flight, then, quite suddenly one or other wing will stall first and instantly loose almost all lift, dropping the wing and .. if not carefully corrected result in a spin. If you are in a Cessna, this is a routine training trip, if you are in a 747 at 39,000ft its a disaster.When I surrender to the fact that the only good sim out there is written by the same people who bring us windows (say no more) I moved to FS2004. Now the aircraft almost but not quite, behalve like my 1980s 8bit counter parts on stall.There is no divide point between stall and no stall, it's gradual, even in the cessna. It takes much more to spin it with a wing stall and full rudder and up elavator. In larger planes, that from Fly's model seemed real, in that when a wing stalled at altitude you were dead, seemed more real, it was sudden once you really reached the point of a stall, one wing would go first.FS2004 does very little of this and the 737NG appears to stall like all the FS default, by falling backward. I dont honestly see a plane slowing and then falling backward. The balance for forward flight, will I suspect spin them round, like Fly's dynamics, which caused the increasing tendancy to spin violently.I thought I would air this and ask what real pilots thought about the 'edge of the envelope' in the FS2004.
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