December 8, 200421 yr ok, adjusting rudder sensitivity via the well known joystick menu in FS doesn't give me the desired result. F50 still goos crazy on the nose-wheel when I move the pedals.Anyone knows if there is a parameter in the cfg file of the a/c or such that I can adjust for this ?
December 8, 200421 yr >ok, adjusting rudder sensitivity via the well known joystick>menu in FS doesn't give me the desired result. F50 still goos>crazy on the nose-wheel when I move the pedals.>>Anyone knows if there is a parameter in the cfg file of the>a/c or such that I can adjust for this ?There is, some kind of "sensitivity" adjustment - check out in the default Cessna if its not there on the Fokker.We had to tune the RealAir flight model also to suit our flight controls, since the movement is a LOT larger than on regular joysticks, so it was just undersensitive (it was clearly tuned for joystick use which moves a lot more when you turn a bit - whereas the yoke has aileron movement 90 degrees to both sides and 22 cm or so of elevator axis travel - a joystick is much more sensitive, thus it had to be adjusted.I dont remember exactly, but see the end part of the aircraft.cfg - at least on the cessna it was commented well. IF you cannot find it, get the RealAir C172SP flight model from avsim.com to check that out. I know that one has it.//Tuomas
December 8, 200421 yr Philippe,MSFS does model the behavior of a plane on ground as poorly as it does airborne. It is very hard taxing. My rudder are hydraulic damped and are not centering ( plane does not either). It is very hard, even with fine tuned *.cfg and *.air files. With rudders loaded with centering spring it may be easier( but not realistic). I do not have a steering wheel in my cockpit so I cant say how difficult it is which such devices connected. The tiler is like a wheel in a car and is not centering either, so I can imagine that it is probably very hard to taxi using it.It is essentially the lack of a good inertia. Inertia in MSFS is either too heavy and you cant turn easely or too light and a 747 behaves like a UL. Moreover if your are using two josytick axises on your throttle, what I guess your are doing, it becomes very difficult because MSFS translates each small percent difference in N1 or torque into large plane movement on ground. In the reality you can taxi with one engine shut off and a bit trim on the yaw. In MSFS you definitly cannot.One solution here is to use the feature FSUIPC allow to synchronize both axises. It helps. But believe me, in a real plane, you master twin engine ob ground very quickly.Taxi on muddy softy taxiways is very difficult, and even here, after some hours training you get to manage it quite easily.GreetingsRoger
December 9, 200421 yr >Philippe,>>MSFS does model the behavior of a plane on ground as poorly as>it does airborne. It is very hard taxing. My rudder are>hydraulic damped and are not centering ( plane does not>either). It is very hard, even with fine tuned *.cfg and>*.air files. Depends, real planes (at least in flight) do center themselves, although the centering force is rather weak in the center, just applying a bit of pedal pressure makes it off center - but the more you press the rudder pedal the higher the force. It's not linear - which is what you get from dampeners etc - and which *just might* be solved by the swinging pendulum idea - I just need to finish it =)>With rudders loaded with centering spring it may be easier>( but not realistic). I do not have a steering wheel in my>cockpit so I cant say how difficult it is which such devices>connected. >The tiler is like a wheel in a car and is not centering>either, so I can imagine that it is probably very hard to taxi>using it.As far as I know, at least some tillers do center themselves. Probably depends on the airplane type.>It is essentially the lack of a good inertia. Inertia in MSFS>is either too heavy and you cant turn easely or too light and>a 747 behaves like a UL. Or the RealAir C172 behaves like an ATR, it has a *lot* of inertia.It's still reasonable - but you need to start slowing down a LOT earlier than with a real Skyhawk. A real Skyhawk flies like a barn door once you pull power, it slows down rather quick, the RealAir model carries on with a lot more forward inertia. But then again, it's still a pretty good feel of flying. A simulator is a lot more than the flight model anyway, it's a combination of everything.>But believe me, in a real plane, you master twin engine ob>ground very quickly.>Taxi on muddy softy taxiways is very difficult, and even here,>after some hours training you get to manage it quite easily.I think one of the problems in FS is also that you only see the forward view, and quite narrowly. Your peripheral vision plays a big part in a real plane - you sense movement much better when your field of view is bigger. I guess wideview will help with that somewhat.//Tuomas
December 9, 200421 yr >Or the RealAir C172 behaves like an ATR, it has a *lot* of>inertia.Of course this is not intended literally :) What I meant is that it feels as if it was a much heavier plane with more "momentum" to go forward.//T
December 9, 200421 yr Hi PhillippeIf you go to flight tuning in the aircraft.cfg file you will find yaw_stability=1Increasing this will dampen the yaw rate. I have actually adjusted the pitch stability on PIC767 by increasing pitch_stability from 1 to 1.4....this has been effective in taking the "twitchyness" out of the elevator gives a heavy aircraft feel.Hope this helps
December 9, 200421 yr i've looked trough the aircraft.cfg and I found a couple of things that I might adjust.Thing is that I don't want the tail rudder to be affected cuz this one in air feels good. It's only the nose weel that goos crazy so I might adjust this one://7 Steer Angle (degrees)// 0 1 2 3 4 5 6 7 ...point.0=1, 27.440, 0.000, -7.500, 1800.0, 0.000, 1.000, ...Then again that one will make me unable to take my turn when parking over at LCY .. :/What might be best of all is a solution that gives me exponential increase from the center to the sides of the slide-pot...
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