October 5, 200223 yr Hi all,I'm about to forward my FS2004 suggestions to Microsoft, so please!!! Give me your ideas! I don't care if I have hundreds of replies to sort through! Even if you think it's an impossible idea, I'd love to hear it! :) Thanx!Regards,C-GTGK
October 5, 200223 yr Dynamic weather would be my request. (I.e. rain that makes the ground wet, 3D clouds, snow that actually makes the ground white, etc.)Ryan-Flightpro08 :-coolVATSIM Pilot/ControllerZLA ARTCC Controller 1 (C-1)SAN TRACON Lead [link:www.taxiwaysigns.com]Taxiwaysigns.com Scenery Designer-----------------------------My "Home Made" System Specs:Intel Pentium 4 2.2GHz ProcessorTurbo Gamer ATX Mid-Tower with 420W Power SupplyEPoX 4G4A Motherboard with Intel 845G ChipsetVisiontek XTASY GeForce4 128MB Ti4600 (Det 29.42 WHQL Drivers)512MB PC2100 DDR RAM40GB Matrox 7200RPM Hard DriveWindows XP Home Edition SP1*No CPU or GPU Overclocking*3dMark2001SE Score: 11298
October 5, 200223 yr Hi, My main issue with FS2002 is the extremely poor taxi-way lights. They are horribly spaced and extremely difficult to see and in some cases essentially non-existant. I am talking about major airports mainly. Would be nice if Microsoft used the technique they used in FS98.Thanks
October 5, 200223 yr Author > My main issue with FS2002 is the extremely poor taxi-way >lights. They are horribly spaced and extremely difficult to >see and in some cases essentially non-existant. I am >talking about major airports mainly. Would be nice if >Microsoft used the technique they used in FS98. >That appears to be a video card issue. On my system, they've always been easy to see, but I seen many screenshots from others, where they seem as non-existant as you say. I havn't changed any gamma brightness settings either.L.AdamsonAthlon1900XPGeforce3Ti500
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