December 20, 200322 yr I too have been plagued by the weather gods in FS trying to turn my airplane into a high-priced pretzel, but I think it is important to note the difference between actual windshear and just plain turbulence. Now I'm sure most of you guys have this figured out already, but perhaps for some folk who aren't real world pilots (i.e. the sane folk here :-)), the difference might be a little hard to see. Actual windshear (in the "dangerous" form) is something that will cause the aircraft to gyrate wildly, suddenly lose/gain a whack of airspeed (20 or greater knots in a second or two), and/or something that will cause it to suddenly climb or plummet to the heavens/ground respectively, followed shortly thereafter by the occupants. We've all seen that in FS9 when you are toodling along happly at FL400 and M0.99 in your brand new Cessna 182 (turbocharged, of course), and before you know it, you've popped the sound barrier and are suddenly showing M1.5 (ok, slight exaggeration, but let's say the 737 and jumping from M0.73 to M0.85). THAT is my definition of an FS windshear (and a RW meteorologists definition of the coming of the end of the world if it really is THAT bad). HOWEVER, much of what we see, when we are down trimming hedges with the one-seventy-twice and screaming along at 100 kts, is a rather sudden push on one side of the aircraft, a temporary swing of the nose and maybe an increase/decrease of 5 to 10 kts or so. That's just turbulence, not true windshear. RW pilots can see that this isn't that unrealistic, if they were to fly on a bumpy day with their eyes fixed on one position on the top of the glareshield. The movement of the nose would then seem exaggerated because their eyes aren't shifting positions with the horizon, but staying in one direction as the world moves around them (pilots - try this sometime in the airplane - it's really neat - and then of course, you throw up, but hey, nothing's perfect :-lol). This is what happens in FS, but you are working now in 2D so you're eyes don't instinctively follow that point on the horizon. It isn't something you unthinkingly correct for in FS, so you notice it whereas in the real thing, you don't give it a second thought. So why this interminable dribble over this that I present here? Well, before we scream that Damian hasn't fixed the windshear problem, let's make sure we really HAVE a windshear problem and not just FS' version of turbulence. Granted, the difference is hard to tell sometimes, but folks, I can tell you from personal experience (and the permanent bumps on my head from hitting the front door post), the air is anything but a soft, stable place to be most of the time. These big jets tend to make it somewhat smoother, but just watch what the wings are doing most of the time (unless you are afraid of flying - then do NOT watch what the wings are doing, or you just might prematurely will your 10 mil dollars to your cat in great haste unnecessarily while on descent to your destination!). Morale? FS doesn't replicate turbulence all that well I'm afraid. If it's turbulence, then there's not much they can or would want to do about it in AS2. If you really are jumping from 80 kts to 150 in a split second, then that's different, and we need to let Damian know about that.Sorry for the rather "long" post :-). Enjoy!
Create an account or sign in to comment