March 1, 200719 yr Living in Wyoming, I see lots of different skies, and lots of them... This morning, I stared at them for a while during a smoke break and they (cumuli) struck me as being very FSX-like: with blurry boundaries yet well-formed. However, cumuli are like this all the time in FSX whereas in reality they often take a much better defined consistency, particularly in the summer, to the point, that we know, where they almost become solid-looking. Having flown zig-zaging between such cumuli congesti, I know that their solid appearance gives way to fluff only when nearly into them. I was wondering whether there would be way to draw/generate such "solid" cumuli and if it wouldn't be too taxing fps-wise (which it probably is). I'm not sure either of why/how such different clouds would be generated. My guess is that this particular appearance results from higher humidity, higher convection (heat) and 0 to little wind. Water molecules being polar they tend to aggregate and will do so more if they are not pulled apart by other forces.This is just a fancy question: I feel these "solid" clouds really boost realism, most particularly in the summer and in tropical weather.
March 2, 200719 yr Hi,Thanks for the suggestion. Please write this up and send to [email protected] We catalog and track all suggestions through that e-mail.Thanks,Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/
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