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Questions on settings for a really hi-performance compu...

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Hello, I recently purchased an Aurora ALX system from Alienware. It is running the FX-55 processor, 2 Gigabytes of ram, and two Nvidia 6800 GTs. The primary use of this machine is for a project dealing with Alaskan Aviation safety. I have aquired 10m data for many areas of Alaska from Space Imaging, and through the normal processes (correcting the DEMs, getting the correct elevation models, etc) imported the data into the game. The imagery looks amazing and the system performs well, even on three monitors. The questions I have are pertaining to decreasing or altogether elimating the "popping" of the scenery in the the field of view when the player/plane entity gets increasingly closer (to the imagery). Ideally the scenery would be at the highest LOD possible as far as the user could see. I have tinkered with the settings a little bit following suggestions posted elsewhere in these forums. Below is a portion of my FS9.CFG. If anyone could offer any suggestions I would be very grateful. Also, my texture bandwidth multiplier is set to 400.[DISPLAY.Device.NVIDIA GeForce 6800 Series GPU.0]Mode=1024x768x32TriLinear=1MipBias=8[DISPLAY]UPPER_FRAMERATE_LIMIT=31TEXTURE_BANDWIDTH_MULT=400[TERRAIN]TERRAIN_ERROR_FACTOR=98.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=21TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=5TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=9.9000000TERRAIN_EXTENDED_RADIUS=9.9000000TERRAIN_EXTENDED_LEVELS=2[sCENERY]IMAGE_COMPLEXITY=5DYNAMIC_SCENERY=0DYN_SCN_DENSITY=0DAWN_DUSK_SMOOTHING=1SUNGLARE=1LENSFLARE=1

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