June 10, 200421 yr Hi folks,I am new to Flight Gear but have been flying the CFS series for years. While I am still trying to learn the setup for FG, so far I like what I see.I do have a few questions that I have not found yet. :) 1) Has anyone tried making a combat sim from FG? I think it would make a great one.2) Is there a limit to the number of sceneries you can have installed?3) Is there a limit to the number of aircraft you can have installed?Thanks for any replies. Now back to trying to get San Fran to show up.
June 10, 200421 yr 1) No, nobody has AFAIK tried that yet. But a few people have asked for combat capabilities. Some developers objected, but the consensus was: the project would accept general features, like dropping things, shooting things etc. in the standard code base, if they don't negatively affect the (civilian) flight simulator side. This could then also be used for dropping "civilian" objects, like fuel tanks, the X15, etc. Real combat elements (shooting down aircrafts, explosions) however would have to be implemented outside, in an add-on that communicates with fgfs via existing or future interfaces.2) No, there's no limit (other than disk space ;-). You can have as much scenery installed as you like. The whole world, if you want to. (Many people have. I do. :-) You can even have use several scenery directories in parallel. Just define the FG_SCENERY environment variable, or the --fg-scenery program option: FG_SCENERY=$HOME/fgfs/Scenery:$FG_ROOT/Scenery:$FG_ROOT/TerraSync (for Unix; likewise for other OSes). This way you can, for example, have modified scenery tiles in your home directory, the default scenery and finally the terrasync scenery as fallback. (terrasync is a program to download the last scenery just-in-time. It's part of the fgfs distribution.)3) No, there's no limit (other than disk space). But most existing aircrafts are in the base package, anyway. There isn't much to install in addition. (See: http://home.comcast.net/~davidculp2/hangar/hangar.html, http://www.overthetop.freeserve.co.uk/FlightGearAC.html)
June 10, 200421 yr Thanks,One of the reason I ask, outside of the need for a good open source combat sim, is that a lot of the folks who build for the CFS series, also build for the FS series.If they can be gotten interested, they are very good at creating aircraft, ships, objects, and scenery. Even if it meant letting them build an add-on mod, it would get a lot more people helping out.If you go to http://www.sim-outhouse.com, check out the forums for CFS2 and CFS3 along with the FS forums. Many post screen shots of their latest project and some are very nice.
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