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Hi therem I am fairly new to flightgear and there are two subjects I would like to get involved into. I am a modeller for Strike Fighters : Project 1 (check out http://www.column5.us, there is a F/A-18 model I made) using blender. I am willing to build many models for FlightGear but I can see two issues :* Blender does not allow to change easily the transforms in the scenegraph (i.e. hard to orient axis)* Using the XML configuration file to adjust animation can be pretty clumsy requiring a long trial & error process. I would like to know if it could be possible to start a project for a plib application allowing to set up animations, rotating an moving axis in a scenegraph and exporting the corresponding animation in the xml config file. That would make 3D models *much* more easy. If anybody is interested or knows how to setup such a project I would be happy to joinI am also interested in the modelling of jet engine. I've been looking into the problem for quite some time and have darkened many pages of equations in order to find a model that could meet my expectations. What I would like to achieve would be the following- Engine stall and surge simulation- supersonic behavior (intake + nozzle)- arbitrary number of spools- adequate computation of display parameters (N1, N2, Fuel flow, EGT ...)- adequate engine response I would like to know what is the status of this modelling today in JSBSim and with whom such matters could be discussed RegardsFT

Hi,would be a profit for FlightGear to get another a/c modeller.But you should ask the developers directly by subscribing to the FG devel mailing list and asking there (copy your post into the mail).http://www.flightgear.org/mail.htmlRegardsGeorg EDDW

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