January 31, 200620 yr So I am trying to use Multiple Joysticks in flightgear, 3 to be exact, one for pitch one for roll and one for yaw. I read the get started pdf about binding joysticks axes and buttons to aspects in flightgear program. I am using js_demo.exe to see that my USB joysticks are working correctly, but only 2 show up. 2 of the joysticks are the same make and model, could this be a problem?Anybody have experience getting flight gear to work with multiple joysticks?ThanksChris
February 1, 200620 yr >So I am trying to use Multiple Joysticks in flightgear, 3 to>be exact, [...] 2 of the joysticks are the same make and model,>could this be a problem?With older fgfs versions possibly. Should definitely work with 0.9.9.If you are running fgfs on MICROS~1 Windows (always mention such tiny details), then this will be your problem: #ifdef WIN32 MAX_JOYSTICKS = 2, #else MAX_JOYSTICKS = 10, #endifDon't know why this is limited in FlightGear, but I guess it's because Windows only supports two.m.
February 6, 200620 yr thanks for the info...finally got it to compile under windows using cygwin, but even still it will not recognize more than 2 joysticks at a time :(anyone else tried getting more than 2 joysticks to work in windows?help is much appreciated
February 9, 200620 yr I think, Windows itself should meanwhile support multiple joysticks, too. At least using DirectX/DirectInput more than 2 joysticks are accessible. I am not sure whether the corresponding API is also exposed via non-DirectX means, however have you tried compiling FlightGear with SDL instead of PLIB's UI?
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