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Multiple Joysticks in FlightGear

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So I am trying to use Multiple Joysticks in flightgear, 3 to be exact, one for pitch one for roll and one for yaw. I read the get started pdf about binding joysticks axes and buttons to aspects in flightgear program. I am using js_demo.exe to see that my USB joysticks are working correctly, but only 2 show up. 2 of the joysticks are the same make and model, could this be a problem?Anybody have experience getting flight gear to work with multiple joysticks?ThanksChris

>So I am trying to use Multiple Joysticks in flightgear, 3 to>be exact, [...] 2 of the joysticks are the same make and model,>could this be a problem?With older fgfs versions possibly. Should definitely work with 0.9.9.If you are running fgfs on MICROS~1 Windows (always mention such tiny details), then this will be your problem: #ifdef WIN32 MAX_JOYSTICKS = 2, #else MAX_JOYSTICKS = 10, #endifDon't know why this is limited in FlightGear, but I guess it's because Windows only supports two.m.

thanks for the info...finally got it to compile under windows using cygwin, but even still it will not recognize more than 2 joysticks at a time :(anyone else tried getting more than 2 joysticks to work in windows?help is much appreciated

I think, Windows itself should meanwhile support multiple joysticks, too. At least using DirectX/DirectInput more than 2 joysticks are accessible. I am not sure whether the corresponding API is also exposed via non-DirectX means, however have you tried compiling FlightGear with SDL instead of PLIB's UI?

thanks for the help

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