February 17, 200620 yr >Can I use multiple screens (2) in Flightgear?>How?Currently, there are basically only two possible scenarios to make use of multiple screens with FlightGear:- use multiple machines and run on each machine a dedicated instance of FlightGear, interconnecting each instance using a LAN/network. Make sure to check out the documentation under $FG_ROOT/Docs/README.IO, this provides a basic introduction about how to set up a master machine and an arbitrary amount of "slave" machines.- use a graphics card that has hardware support to stretch one virtual desktop/view across multiple screens (i.e. a twinview-like setup), this should not require anything from the FG side of thing-however it is also unlikely to provide satisfying results for more advanced use, where you might want to align multiple screens for different views (front,left/right window, cockpit panel) properly.Unfortunately, using multihead cards from matrox is currently not really an option. So, your best bet is to simply use multiple machines and have each FG instance synchronize with the master. On the other hand, if your system is powerful enough and you are willing to play with the settings, you might indeed be able to run multiple FG instances on the SAME machine, so that you can move each window to a different screen. Currently, you will however need to pass some additional parameters to FlightGear, such as for example --prop:/sim/multiplay/rxport=portnum due to some subsystems (multiplayer in this case) being initialized regardless of whether they are required or not, so default values apply (5000 in this case) and thus such default values would conflict with other instances running on the same machine if they are not explicitly overwritten.
March 6, 200620 yr FYI: A user recently contributed an informative howto concerning the setup of multiple screens/machines with FlightGear:http://www.inkdrop.net/dave/multimon.pdfEventually, this should probably be added to the FlightGear Docs directory.
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