March 16, 200620 yr Hi,is there a good tutorial on getting multiple computers with a screen on each, working with flightgear 0.99? I can get it to work individually on 2 pcs, but can't get them to work together. I want to know how to have one computer screen showing the front screen view & the second showing a side-window view.The main computer is Windows2000, the slave computer is Win98SE.The extra options I specified on the master Win2000 computer was:--native=socket,out,60,s1,5500,udpOn the Win98se slave computer I tried:--native=socket,in,60,,5500,udp--fdm=external& I set the fov & view offset settings.Then main computer error is: Error: connect() failed in make_client_socket() SG_IO_OUT socket creation failed Error opening channel communication layer. I/O Channel config failed.
March 16, 200620 yr >Hi,>is there a good tutorial on getting multiple computers with a>screen on each, working with flightgear 0.99? I can get it to>work individually on 2 pcs, but can't get them to work>together. I want to know how to have one computer screen>showing the front screen view & the second showing a>side-window view.>The main computer is Windows2000, the slave computer is>Win98SE.>The extra options I specified on the master Win2000 computer>was:>--native=socket,out,60,s1,5500,udp>On the Win98se slave computer I tried:>--native=socket,in,60,,5500,udp>--fdm=external>& I set the fov & view offset settings.>>Then main computer error is:> Error: connect() failed in make_client_socket()> SG_IO_OUT socket creation failed> Error opening channel communication layer.> I/O Channel config failed.http://forums.avsim.net/dcboard.php?az=sho...=1446&mode=full
March 30, 200620 yr >>Hi,>>is there a good tutorial on getting multiple computers with>a>>screen on each, working with flightgear 0.99?>>http://forums.avsim.net/dcboard.php?az=sho...=1446&mode=full>>Thanks for the link, that got it working with 2 pcs, but now I have migrated a video card from one computer to my main computer, so have 2 nvidia cards on that computer. I can now run 2 instances of flightgear on Win2000 on my main computer on the main monitor, but as soon as I drag a window to the 2nd monitor the animation stops in that window until I drag it back to the main monitor.I gather the problem is that it is using Directx, and flightgear doesn't seem to support Directx on the secondary monitor. I know I should use Opengl instead, so is there anyway to instruct/trick flightgear to use full screen (Opengl) on the secondary monitor as it defaults to the primary monitor?
March 31, 200620 yr >>>Hi,>>>is there a good tutorial on getting multiple computers with>>a>>>screen on each, working with flightgear 0.99?>>>>http://forums.avsim.net/dcboard.php?az=sho...=1446&mode=full>>>>>Thanks for the link, that got it working with 2 pcs, but now I>have migrated a video card from one computer to my main>computer, so have 2 nvidia cards on that computer. I can now>run 2 instances of flightgear on Win2000 on my main computer>on the main monitor, but as soon as I drag a window to the 2nd>monitor the animation stops in that window until I drag it>back to the main monitor.>I gather the problem is that it is using Directx, and>flightgear doesn't seem to support Directx on the secondary>monitor. I know I should use Opengl instead, so is there>anyway to instruct/trick flightgear to use full screen>(Opengl) on the secondary monitor as it defaults to the>primary monitor?FlightGear itself should neither make use of DirectX, nor provide any support for it, so I doubt that this is related to DirectX at all.Otherwise, your setup seems pretty non-standard and very specific, so I also doubt anybody has experience with anything like this so far (personally, I have only successfully attempted running multiple FG instances on the same machine, using the same accelerator card).However, I would *guess* that the problem you are experiencing is due to FlightGear only making use of the first 3D accelerator card it finds by default:Basically, FlightGear doesn't seem know how many OpenGL cards are available on a system, nor is it currently able to easily switch between different accelerators as far as I know. So, regardless of how many cards are available, FG will only use one single card.On the other hand, you are looking for a possibility to assign different accelerators to individual FlightGear instances on the same machine. I don't know whether this is currently possible, but I don't think so.The other option might be OS/driver-side support, theoretically there should be the possibility to assign different screens/desktops to different cards, however I am personally not too familiar with Win32 anymore and would thus recommend to check out the nvidia support/forums.If you are really interested in getting this to work for you, I would also recommend to subscribe to the FlightGear Devel mailing list in order to discuss everything over there: http://www.flightgear.org/mail.htmlNot being too familiar with OpenGL myself, I would *guess* that adding native support for multiple adapters to FlightGear might possibly entail creating multiple different rendering contexts and assigning each context to a different card, you could probably do all this manually and hardcode everything-not sure how feasible this would be in the end, though.Otherwise,I think there are some libraries that do indeed provide support for such setups (i.e. ogre3D or openscenegraph?) but I don't think it would be straightforward to add such support to FG within any time soon.
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