Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

multi-monitor setup

Featured Replies

Hi,is there a good tutorial on getting multiple computers with a screen on each, working with flightgear 0.99? I can get it to work individually on 2 pcs, but can't get them to work together. I want to know how to have one computer screen showing the front screen view & the second showing a side-window view.The main computer is Windows2000, the slave computer is Win98SE.The extra options I specified on the master Win2000 computer was:--native=socket,out,60,s1,5500,udpOn the Win98se slave computer I tried:--native=socket,in,60,,5500,udp--fdm=external& I set the fov & view offset settings.Then main computer error is: Error: connect() failed in make_client_socket() SG_IO_OUT socket creation failed Error opening channel communication layer. I/O Channel config failed.

>Hi,>is there a good tutorial on getting multiple computers with a>screen on each, working with flightgear 0.99? I can get it to>work individually on 2 pcs, but can't get them to work>together. I want to know how to have one computer screen>showing the front screen view & the second showing a>side-window view.>The main computer is Windows2000, the slave computer is>Win98SE.>The extra options I specified on the master Win2000 computer>was:>--native=socket,out,60,s1,5500,udp>On the Win98se slave computer I tried:>--native=socket,in,60,,5500,udp>--fdm=external>& I set the fov & view offset settings.>>Then main computer error is:> Error: connect() failed in make_client_socket()> SG_IO_OUT socket creation failed> Error opening channel communication layer.> I/O Channel config failed.http://forums.avsim.net/dcboard.php?az=sho...=1446&mode=full

  • 2 weeks later...

>>Hi,>>is there a good tutorial on getting multiple computers with>a>>screen on each, working with flightgear 0.99?>>http://forums.avsim.net/dcboard.php?az=sho...=1446&mode=full>>Thanks for the link, that got it working with 2 pcs, but now I have migrated a video card from one computer to my main computer, so have 2 nvidia cards on that computer. I can now run 2 instances of flightgear on Win2000 on my main computer on the main monitor, but as soon as I drag a window to the 2nd monitor the animation stops in that window until I drag it back to the main monitor.I gather the problem is that it is using Directx, and flightgear doesn't seem to support Directx on the secondary monitor. I know I should use Opengl instead, so is there anyway to instruct/trick flightgear to use full screen (Opengl) on the secondary monitor as it defaults to the primary monitor?

>>>Hi,>>>is there a good tutorial on getting multiple computers with>>a>>>screen on each, working with flightgear 0.99?>>>>http://forums.avsim.net/dcboard.php?az=sho...=1446&mode=full>>>>>Thanks for the link, that got it working with 2 pcs, but now I>have migrated a video card from one computer to my main>computer, so have 2 nvidia cards on that computer. I can now>run 2 instances of flightgear on Win2000 on my main computer>on the main monitor, but as soon as I drag a window to the 2nd>monitor the animation stops in that window until I drag it>back to the main monitor.>I gather the problem is that it is using Directx, and>flightgear doesn't seem to support Directx on the secondary>monitor. I know I should use Opengl instead, so is there>anyway to instruct/trick flightgear to use full screen>(Opengl) on the secondary monitor as it defaults to the>primary monitor?FlightGear itself should neither make use of DirectX, nor provide any support for it, so I doubt that this is related to DirectX at all.Otherwise, your setup seems pretty non-standard and very specific, so I also doubt anybody has experience with anything like this so far (personally, I have only successfully attempted running multiple FG instances on the same machine, using the same accelerator card).However, I would *guess* that the problem you are experiencing is due to FlightGear only making use of the first 3D accelerator card it finds by default:Basically, FlightGear doesn't seem know how many OpenGL cards are available on a system, nor is it currently able to easily switch between different accelerators as far as I know. So, regardless of how many cards are available, FG will only use one single card.On the other hand, you are looking for a possibility to assign different accelerators to individual FlightGear instances on the same machine. I don't know whether this is currently possible, but I don't think so.The other option might be OS/driver-side support, theoretically there should be the possibility to assign different screens/desktops to different cards, however I am personally not too familiar with Win32 anymore and would thus recommend to check out the nvidia support/forums.If you are really interested in getting this to work for you, I would also recommend to subscribe to the FlightGear Devel mailing list in order to discuss everything over there: http://www.flightgear.org/mail.htmlNot being too familiar with OpenGL myself, I would *guess* that adding native support for multiple adapters to FlightGear might possibly entail creating multiple different rendering contexts and assigning each context to a different card, you could probably do all this manually and hardcode everything-not sure how feasible this would be in the end, though.Otherwise,I think there are some libraries that do indeed provide support for such setups (i.e. ogre3D or openscenegraph?) but I don't think it would be straightforward to add such support to FG within any time soon.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.