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Is FlightGear dead?


Guest Pardue802

Question

Guest Pardue802
Posted

Been forever since an official release, and almost no discussion in this forum...X-Plane has never really caught up with MSFS, and Fly! has been defunct for years now. It's a sad time for those who don't have a Windows machine and want to play a good Flight Sim. There needs to be some OS X love out there.

7 answers to this question

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Guest HeliFLYer
Posted

Hi,most of the activities are on the FlightGear user and developers mailing list, IRQ and in the official FlightGear Forumhttp://www.flightgear.org/forums/This is a special page for FlightGear OS Xhttp://macflightgear.sourceforge.net/home/A new release is in work but delayed due to some problems left which should be debugged/solved until finishing the release work.Not dead, but hidden. Most of the serious FlightGear simmers have some sort of a development system and create a new version every week :-) (FG Plib CVS version, FG OSG CVS version).Have funRegardsGeorg EDDW

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Guest Title27GT
Posted

I agree. I bought my C2D MacBook thinking I wasn't going to do any gaming, but I caught Flightsim fever and now long for FSX :'(

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Guest Flying toaster
Posted

Activity has decreased on this forum because of the new dedicated forum And most of the development communication happens on the mailing list with a hefty number of messages there. Lots of add-on aircraft being produced, and the render engine is being ported from Plib to OSG with the promise of having new shaders that are going to get FlightGear closer to FS9 and (let's dream) FSX ...I am afraid though that my G4 iBook won't keep up with the pace of development though ;)

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Guest Pardue802
Posted

I'm certainly glad to hear that there's so much progress going on behind the scenes. I just set up an Ubuntu PC in addition to my OS X computer... I may try to build FlightGear and see if I can see all of these improvements. Regarding the mailing list, is there a place that I can see perhaps not all of the gritty details, but sort of an overview of the project? It would be nice if the news on the FG site were updated a little more comprehensively to show the good progress.I'm particularly looking forward to high resolution 3d cockpits. Since there's being a lot new aircraft made for Flightgear and added to the system, hopefully there's a consistently high level of quality going into the 3D cockpits for them.Is there any kind of link to (gentle) instructions on building from the weekly source?Thanks,Kenneth

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Guest HeliFLYer
Posted

Hi Kenneth,use the FlightGear wikihttp://wiki.flightgear.org/flightgear_wiki...ding_Flightgearhttp://wiki.flightgear.org/flightgear_wiki...title=Main_Pageand this is for OpenSUSE 10.1/10.2 and might also be a good information source as many steps are similar with different Linux systems.http://wiki.flightgear.org/flightgear_wiki...nSUSE_10.1_10.2I won't say building FlightGear from source is easy if you do it the first time. But I managed to do so some time ago just following the instructions step for step. And if something is really unclear I recommend asking on the FG users mailing list. Build a PLIB system the first time, this is easier. Later you should go to the OSG system as the PLIB related one will get obsolete after the next official FlightGear release the late year or the beginning of the next year.Once you have had built your first running system, it is very easy to update in short time intervals. On a PLIB FlightGear CVS system you just have to use these commands for SimGear source and FlightGear source "cvs update -dP; make; make install" and for the FlightGear data folder "cvs update -dP". Thats all for all further builds and therefore it is worth to go into it and go through this somehow painful procedure to learn how to get the FIRST build done!All the bestGeorg EDDW

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Posted

> Lots of add-on aircraft being produced, and the render engine>is being ported from Plib to OSG with the promise of having>new shaders that are going to get FlightGear closer to FS9 and>(let's dream) FSX ...Standard like FSX should be no dream - OSG has in fact the same possibilities like FSX (with DirectX9). But what I really miss are people with OpenGL and Shader-Knowledge - that would push us much further!That's why the graphic of FlightGear is still poor in OSG...

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