September 26, 200421 yr Hello folks,I've got a little problem here ... I load a texture in Imagetool, it's in DXT3 format and the status pane says "Alpha: Alpha". Changing the format to any other format causes that to change into "Alpha: Colorkey", and after changing back to DXT3 format it still says "Alpha: Colorkey". The reason why this is a problem is that if I edit the texture in Photoshop and Illustrator and then convert it back to DXT3 in Imagetool I can only get it to say "Alpha: Colorkey", never "Alpha: Alpha", and the result is that the texture doesn't show up in the sim at all (it's becomes completly transparent). This is a problem with a particular texture, and I've never come across it before.Does anyone know how to solve this? And what is a 'colorkey' alpha channel anyway? Thanks, and all the best, Bj
September 27, 200421 yr A colourkey alpha channel is usually for night textures(those with _L.bmp extension). It is used to tell fs which lights need to be illuminated all the time and which ones need to be illuminated by the landing lights.
September 27, 200421 yr I see, thanks Lionel! This one isn't a night texture though, so wonder what's up with that...
September 28, 200421 yr A colorkey alpha in DXT1 format controls the transparency of the bmp. All other bmp formats supports alpha channels. DXT1 does not. The alpha is changed to a colorkey. Thats my experencies.Joe W.
Create an account or sign in to comment