October 26, 200421 yr I have two aircraft one is the excellent Kittyhawk 737 in AeroMexico livery and the other is the First Choice version of the A320 from iFDG both are very nice aircraft, and I thank their creators.However both use 32 bit textures with no Mip Maps and 1024 x 1024 resolution on the fuselage.When I pan around the outside of the 737 the textures remain crisp, not so the A320; beyond a certain viewing angle the textures on the A320 become very blurry - this is very puzzling.Is there a way to cure the problem?Geoff
October 27, 200421 yr Be a good experiment to try the one with problems, first,with mips, and if that doesn't work, try DXT3 (with and w/out mips) and see if anything changes.Be interesting to hear the results.I had an aircraft once that I was converting to DXT3/mipped and it worked great apart from the tail, it was always blurred and would ONLY work as 888/no mips. Even DXT3 without mips wouldnt work on the tail.(blurred on loading)My conclusion was that some texture format info/data is part of the .mdl file and that the tail had different properties from the rest of the fuselage.Martin
November 19, 200421 yr Does polygon smoothing have an impact on texture?I am finding that objects without textures (e.g. a cylinder with a closed end) have a "porcelain" look when I use polygon smoothing. I can get rid of this if I create two objects, one with the cylinder (smoothing on) and one with the end (no smoothing needed).Phil
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