July 16, 200718 yr Hi there, I am currently repainting the Feel There Citation X and am running into some trouble when it comes to the alpha channels. First, I have been painting aircraft for quite some time now and am very familiar with alpha channels; however, for some reason I just can
July 16, 200718 yr "Here also some descriptions of the formats actually used:Note that alpha is used by FS in two different ways. It can be transparency or it can be reflection. It is not the texture that decides but the model it is being applied on. Most aircraft will be built to use alpha-reflection so the darker the alpha the more "shiney" the surface. The alpha will be a map of the different levels of "shineyness" of the various parts of the texture. Some other objects may be built with alpha-transparency so the darker the alpha the more transparent the texture." -- source unknown.Thanks to Martin Wright for DXTbmp and his support.
July 16, 200718 yr Thank you for the reply. I am beginning to think that this particular aircraft was designed to use the alpha-transparencies that you spoke of. For some reason, none of the other Feel There aircraft are like this. I am successfully able manipulate the alpha channels of other aircraft, just not the Citation X, so I guess that would be the reason why.Thanks
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