January 27, 200323 yr No, it's not supposed to plow a furrow with it's nose on take off. In CFG, correct first 3 entries in "contact points" to read:(contact_points)point.0=1, 10.100, 0.000, -6.17, 1181.000, 0.000, 0.610, 30.000, 0.25, 2.500, 0.852, 4.800, 4.800, 0.000, 0.000,0.000point.1=1, -1.00, -6.510, -6.05, 1574.000, 1.000, 1.070, 0.000, 0.25, 2.500, 0.815, 4.500, 5.200, 2.000, 0.000, 0.000point.2=1, -1.00, 6.510, -6.05, 1574.000, 2.000, 1.070, 0.000, 0.25, 2.500, 0.815, 4.800, 4.900, 3.000, 0.000, 0.000(patch sometime).
January 28, 200323 yr Does this apply to all models of the Nomad? I applied it to the amphibian version, and the model appears to sink too deep in the water and it does not move forward when power is applied.Just curious!BTW: I have flown some other amphibian aircraft, and they do not move forward or turn in the water as well. Is there some general setting in FS2K2 that activates movement when on water? I have a suspicion that it is a unique problem to the model itself since I have an ultralight model that moves fine when on the water with floats. I just bought the "SWIFT" (great aircraft incidently)from Bill Lyons and I am having a similar problem with no movement on the water.Keith
January 28, 200323 yr It's only for the wheeled version. Often/usually, you hit "shift + W" to get the water rudders to work. (on this plane you can see them going into the water). Not all "water" planes have the rudders (accidentally left out), but it's just a matter of adding two lines in the "contacts" section. "Point 5."
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